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 Map Vote and Custom Maps 
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Joined: Sat Jul 17, 2010 9:04 pm
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Post Map Vote and Custom Maps
As per the post about getting new maps onto the main server:

Jet wrote:
As per Gman's request. This is the official thread to get maps into the main server.

The rules for maps:
1. Must have 32 spawn points.
2. Must be a CSS map.
3. Must be well designed (no spawning outside of buy zones, no glitches, etc)
4. Must include a link to the map

Make sure you test the map by adding a ton of bots to it and inspecting each team's spawning before suggesting it. You will be held personally responsible if you get a bad map to the server.


I was curious if at the end of each map could we use Map vote to determine the next map. Meaning there would not be a set rotation and the next map would not be know until it is chosen. Also after a map has been chosen and played it will not show up in the next map votes for X number of maps.

Just a thought as I assume that custom maps are going to be put on the main server in time and that having a map vote would allow us to pick some custom maps - possibly over a stock map that we have played already.

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Wed Nov 03, 2010 9:47 pm
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Post Re: Map Vote and Custom Maps
I think that's quite a good idea.

But I'm afraid people would always spam 1... that's usually what people do during a vote. But I support your idea man, we wouldn't have to play the same maps over and over until an admin comes in the server and changes it by himself.


Wed Nov 03, 2010 10:01 pm
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Post Re: Map Vote and Custom Maps
LeCoq wrote:
I think that's quite a good idea.

But I'm afraid people would always spam 1... that's usually what people do during a vote. But I support your idea man, we wouldn't have to play the same maps over and over until an admin comes in the server and changes it by himself.


I get what your saying but it is highly unlikely that n00b members or the normal pubbers would just hit 1 without knowing what it is because it may be a map they do not want to play, and we have a pretty normal community.

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Wed Nov 03, 2010 10:09 pm
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Post Re: Map Vote and Custom Maps
The server is RARELY 50% full of n00b members dude.


Wed Nov 03, 2010 10:13 pm
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Post Re: Map Vote and Custom Maps
No, he said n00b members and normal pubbers. Wich happens a lot. The n00bs and the regulars would probably take their time.

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Thu Nov 04, 2010 10:12 pm
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Post Re: Map Vote and Custom Maps
oh... maybe.


Thu Nov 04, 2010 10:19 pm
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Post Re: Map Vote and Custom Maps
Caniboid wrote:
No, he said n00b members and normal pubbers. Wich happens a lot. The n00bs and the regulars would probably take their time.


Agreed. When a map vote is put up by an admin, most of the time, there's at least a handful of vocal individuals wanting one map or another. There are enough people that care about what map that they're going to play next--enough that would take the time to read and vote.


Wed Nov 10, 2010 7:06 am
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Post Re: Map Vote and Custom Maps
Wasn't like this though a year ago


Wed Nov 10, 2010 9:51 am
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Post Re: Map Vote and Custom Maps
There is a modified version of the map vote plugin floating around TF2 that has the choices on 6-9 or 5-9 can't remember instead of 1234 like normal votes happen on. gets rid of all of the "OMG I didn't want to vote for Italy, I wanted Nuke! I just hit 2 to pull out my pistol and it voted =("

If we used that for voting, people can't just hit 1 and they are more likely to read instead of mashing a key.

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Wed Nov 10, 2010 1:23 pm
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Post Re: Map Vote and Custom Maps
Or we could also add the /revote fonction. I know intox has this feature, really useful if you voted for a map that you'd like, but just saw a better one, or if you didn't press the right button


Wed Nov 10, 2010 2:21 pm
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Post Re: Map Vote and Custom Maps
lost temple please...

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Sat Nov 13, 2010 7:47 pm
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Post Re: Map Vote and Custom Maps
Spyda wrote:
There is a modified version of the map vote plugin floating around TF2 that has the choices on 6-9 or 5-9 can't remember instead of 1234 like normal votes happen on. gets rid of all of the "OMG I didn't want to vote for Italy, I wanted Nuke! I just hit 2 to pull out my pistol and it voted =("

If we used that for voting, people can't just hit 1 and they are more likely to read instead of mashing a key.


That sounds like a good way to do it. I like to choose a good map, and I don't know how many times i've accidentally chosen for a map I didn't like because I haden't noticed a map vote.

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Mon Nov 15, 2010 9:49 pm
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Post Re: Map Vote and Custom Maps
Yeah I didn't get the whole thing that spyda talked about until now, it sure could be a good idea to do this, would it be hard to change in the server settings?


Mon Nov 15, 2010 10:25 pm
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Post Re: Map Vote and Custom Maps
but anyway we dont have RTV enabled so the whole "change it for 6789/revote" shit doesn't really matters I guess


Mon Nov 15, 2010 10:27 pm
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