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 Though the server is down, new patch might just blowyourmind 
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Post Though the server is down, new patch might just blowyourmind
Version Date of Addition Additions Summary Download
12w32a August 9, 2012

Villagers will now react positively on new trades, and negatively if you hurt them
This effect only takes place if the villager recognizes nearby housing, most commonly with naturally spawned villagers
There is a (unused?) particle effect of a villager's face looking mad
Villagers will not remove trades, but trading something else may be required to renew the old ones
Zombies, Skeletons and Zombie Pigmen have new equipment, depending on difficulty
Added Zombie Villagers
Villagers have a chance of turning into zombies after being killed by one.
Zombie spawn eggs may spawn zombie villagers.
Zombie villagers can naturally spawn.
Zombie villagers can be cured, becoming normal Villagers again.
To do this, first use a Splash Potion of Weakness on it. Then, right-click on it with a level one Golden Apple. After several minutes, it will turn back into a normal villager.[2]
Added the Command Block intended for adventure maps.
It can run server commands when triggered by a redstone signal.
You can use @player or @p as a placeholder for the nearest player.
This block will not be craftable and is currently not available in the creative mode inventory, but can be obtained via the command /give 137
New commands:
/difficulty <new difficulty>
/gamerule <rule name> [value]. Value can be defined as false / true. The available rules are as follows:
doFireTick (false=fire cannot spread - Default=true)
mobGriefing (false=creeper cannot explode blocks - Default=true)
keepInventory (false=loose inventory on death - Default=true)
doMobSpawning (false=mobs don't spawn - Default=true)
doMobLoot (false=mobs don't drop loot - Default=true)
doTileDrops (false=blocks don't drop items when breaking - Default=true)
/spawnpoint [player] [<x> <y> <z>]
/weather <clear/rain/thunder> [duration in seconds]
Added the Beacon Block (Named "Work in Progress" ingame).

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By building a pyramid composed of storage blocks such as Blocks of Emerald or Blocks of Diamond and placing this block on top, the player gains access to several powers.
A full pyramid can provide level II powers, should the player select the level I variation in the primary powers section.
It can not be crafted, although a crafting recipe is planned.
It can be obtained via the "Miscellaneous" tab in the creative inventory, or with the /give 138 command.
The minimum range is 16 blocks
Gives off a light level of 15, as bright as Glowstone
Players within the blocks' range will be given the selected effects every 4 seconds
The best configuration of blocks requires 164 blocks
A working Potion of Night Vision is in the creative inventory.
Zombie Attack Animation shows when it's holding a weapon.
Large oak trees now generate with sideways logs.
You can now toggle showing server addresses in the server list using the F1 key
Iron Golems now attack Slimes.

Bug Fixes: [Collapse]

Fixed /me command only working for ops
Fixed /tell command not working


Notable Bugs (Complete bug list): [Collapse]

Destroying a bed and dying lets you still spawn where your bed used to be. (This is most likely a workaround for the /spawnpoint command)
Zombies won't burn in the sun.
Some users experience a layering issue with Chests and Ender Chests where the bottom portion shows through the top portion, appearing bugged[3].
You see the block select line through the book of the enchantment table.
Leggings are the wrong size for the character model.
Activating adjacent beacon blocks sometimes corrupts the world with "Internal Server Error"
Using the Night Vision potion at night and opening the survival inventory makes everything look blue-ish.
The villagers' trading GUI does not automatically change to reflect when a villager has run out of stock for a particular trade[4].
In Creative,the survival inventory crafting interface does not work.

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When can one see, in the dark, but by its opposite.... light.

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Sat Aug 11, 2012 8:29 am
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Post Re: Though the server is down, new patch might just blowyour
"Minerussia will remain free of zombies"

-Minerussia Ministry of Defense.

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Sat Aug 11, 2012 1:16 pm
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Post Re: Though the server is down, new patch might just blowyour
Quote:
mobGriefing (false=creeper cannot explode blocks - Default=true)


Thank god. Until they make creepers less glitchy than DayZ zombies, this was important for them to add.

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Sat Aug 11, 2012 2:40 pm
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Post Re: Though the server is down, new patch might just blowyour
^ What does that even mean Menta?

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Sat Aug 11, 2012 2:48 pm
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Post Re: Though the server is down, new patch might just blowyour
new F*CKING mobs are awesome, seeing a full set of armor on a zombie or skeleton, :O and villager zombs are ugly as sin :D

Zombie villagers can naturally spawn.
Zombie villagers can be cured, becoming normal Villagers again.
To do this, first use a Splash Potion of Weakness on it. Then, right-click on it with a level one Golden Apple. After several minutes, it will turn back into a normal villager.[2]


also this^^^^^^^^^^^^^^ will be cool

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When can one see, in the dark, but by its opposite.... light.

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Sat Aug 11, 2012 9:38 pm
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Post Re: Though the server is down, new patch might just blowyour
t0keN wrote:
^ What does that even mean Menta?


Creepers suck and go against the whole point of the game. The fact that they're glitchy just makes it worse.

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Sat Aug 11, 2012 9:40 pm
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Post Re: Though the server is down, new patch might just blowyour
fomenta wrote:
t0keN wrote:
^ What does that even mean Menta?


Creepers [imbutthurtabout.AFRICAN AMERICANS.blowingmyshitup] suck.


yeah, less u have a bow :D

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When can one see, in the dark, but by its opposite.... light.

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This is home . Done and done .


Sat Aug 11, 2012 9:41 pm
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Post Re: Though the server is down, new patch might just blowyour
ResinCactus wrote:
fomenta wrote:
t0keN wrote:
^ What does that even mean Menta?


Creepers [imbutthurtabout.AFRICAN AMERICANS.blowingmyshitup] suck.

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Sat Aug 11, 2012 9:45 pm
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Post Re: Though the server is down, new patch might just blowyour
fomenta wrote:
Quote:
mobGriefing (false=creeper cannot explode blocks - Default=true)


Thank god. Until they make creepers less glitchy than DayZ zombies, this was important for them to add.

Friendly in Cherno!

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Sun Aug 12, 2012 11:14 am
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Post Re: Though the server is down, new patch might just blowyour
rick_ro$$ wrote:
Friendly in Cherno!

GET OUT OF HERE N00BFEST DITCHER

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Sun Aug 12, 2012 12:26 pm
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Post Re: Though the server is down, new patch might just blowyour
Tazzaler wrote:
rick_ro$$ wrote:
Friendly in Cherno!

GET OUT OF HERE N00BFEST DITCHER


F*CKING TRAITOR.

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Sun Aug 12, 2012 12:28 pm
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Post Re: Though the server is down, new patch might just blowyour
Tazzaler wrote:
rick_ro$$ wrote:
Friendly in Cherno!

GET OUT OF HERE N00BFEST DITCHER

you never listened to the end of my story before you unfriended me on origin

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Sun Aug 12, 2012 9:15 pm
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Post Re: Though the server is down, new patch might just blowyour
rick_ro$$ wrote:
Tazzaler wrote:
rick_ro$$ wrote:
Friendly in Cherno!

GET OUT OF HERE N00BFEST DITCHER

you never listened to the end of my story before you unfriended me on origin

WHATEVER BENEDICT ARNOLD

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Mon Aug 13, 2012 12:39 am
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Post Re: Though the server is down, new patch might just blowyour
Bitchtits go start a Rick Ross thread gtfo MC topics

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Mon Aug 13, 2012 10:54 am
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Post Re: Though the server is down, new patch might just blowyour
sexy, now kanrail and I wont have to go around patching holes because of our damn creeper infestation (still thinking lucifer had something to do with why so many damn creepers show up)

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Sat Aug 18, 2012 3:18 am
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Post Re: Though the server is down, new patch might just blowyour
ResinCactus wrote:
fomenta wrote:
t0keN wrote:
^ What does that even mean Menta?


Creepers [imbutthurtabout.AFRICAN AMERICANS.blowingmyshitup] suck.


They might be annoying sometimes, but thats creepers, I sometimes use them to help clear landscape. Cheap TNT.

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Mon Aug 20, 2012 6:50 am
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Post Re: Though the server is down, new patch might just blowyour
a well placed creeper can cure a problem :D

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Mon Aug 20, 2012 1:53 pm
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Post Re: Though the server is down, new patch might just blowyour
Turkey_Testicles wrote:
sexy, now kanrail and I wont have to go around patching holes because of our damn creeper infestation (still thinking lucifer had something to do with why so many damn creepers show up)


You just need more light in the areas surrounding the town.

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Mon Aug 20, 2012 2:25 pm
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Post Re: Though the server is down, new patch might just blowyour
cybrslsh wrote:
Turkey_Testicles wrote:
sexy, now kanrail and I wont have to go around patching holes because of our damn creeper infestation (still thinking lucifer had something to do with why so many damn creepers show up)


You just need more light in the areas surrounding the town.



not more light, less Lucifer. how to accomplish the (light * -Creeper) + (-Lucifer + Light) = -Creepers equation.

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Wed Aug 22, 2012 8:10 pm
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Post Re: Though the server is down, new patch might just blowyour
fomenta wrote:
Quote:
mobGriefing (false=creeper cannot explode blocks - Default=true)


Thank god. Until they make creepers less glitchy than DayZ zombies, this was important for them to add.

Knew there'd be a funny ass post from Fomenta! XD

EDIT: I fixed your double false on the keep inventory thing Resin, you silly bitch.

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