Version Date of Addition Additions Summary Download
12w32a August 9, 2012
Villagers will now react positively on new trades, and negatively if you hurt them
This effect only takes place if the villager recognizes nearby housing, most commonly with naturally spawned villagers
There is a (unused?) particle effect of a villager's face looking mad
Villagers will not remove trades, but trading something else may be required to renew the old ones
Zombies, Skeletons and Zombie Pigmen have new equipment, depending on difficulty
Added Zombie Villagers
Villagers have a chance of turning into zombies after being killed by one.
Zombie spawn eggs may spawn zombie villagers.
Zombie villagers can naturally spawn.
Zombie villagers can be cured, becoming normal Villagers again.
To do this, first use a Splash Potion of Weakness on it. Then, right-click on it with a level one Golden Apple. After several minutes, it will turn back into a normal villager.[2]
Added the Command Block intended for adventure maps.
It can run server commands when triggered by a redstone signal.
You can use @player or @p as a placeholder for the nearest player.
This block will not be craftable and is currently not available in the creative mode inventory, but can be obtained via the command /give 137
New commands:
/difficulty <new difficulty>
/gamerule <rule name> [value]. Value can be defined as false / true. The available rules are as follows:
doFireTick (false=fire cannot spread - Default=true)
mobGriefing (false=creeper cannot explode blocks - Default=true)
keepInventory (false=loose inventory on death - Default=true)
doMobSpawning (false=mobs don't spawn - Default=true)
doMobLoot (false=mobs don't drop loot - Default=true)
doTileDrops (false=blocks don't drop items when breaking - Default=true)
/spawnpoint [player] [<x> <y> <z>]
/weather <clear/rain/thunder> [duration in seconds]
Added the Beacon Block (Named "Work in Progress" ingame).



By building a pyramid composed of storage blocks such as Blocks of Emerald or Blocks of Diamond and placing this block on top, the player gains access to several powers.
A full pyramid can provide level II powers, should the player select the level I variation in the primary powers section.
It can not be crafted, although a crafting recipe is planned.
It can be obtained via the "Miscellaneous" tab in the creative inventory, or with the /give 138 command.
The minimum range is 16 blocks
Gives off a light level of 15, as bright as Glowstone
Players within the blocks' range will be given the selected effects every 4 seconds
The best configuration of blocks requires 164 blocks
A working Potion of Night Vision is in the creative inventory.
Zombie Attack Animation shows when it's holding a weapon.
Large oak trees now generate with sideways logs.
You can now toggle showing server addresses in the server list using the F1 key
Iron Golems now attack Slimes.
Bug Fixes: [Collapse]
Fixed /me command only working for ops
Fixed /tell command not working
Notable Bugs (Complete bug list): [Collapse]
Destroying a bed and dying lets you still spawn where your bed used to be. (This is most likely a workaround for the /spawnpoint command)
Zombies won't burn in the sun.
Some users experience a layering issue with Chests and Ender Chests where the bottom portion shows through the top portion, appearing bugged[3].
You see the block select line through the book of the enchantment table.
Leggings are the wrong size for the character model.
Activating adjacent beacon blocks sometimes corrupts the world with "Internal Server Error"
Using the Night Vision potion at night and opening the survival inventory makes everything look blue-ish.
The villagers' trading GUI does not automatically change to reflect when a villager has run out of stock for a particular trade[4].
In Creative,the survival inventory crafting interface does not work.