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 De_cpl_strike 
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Post De_cpl_strike
I didnt see this mentioned anywhere previously so please disregard if this is an old bit but, anyone else notice that Strike has only 22 spawn locations on it. I love the map but I think we may be able to find one with 28 spawn locations or maybe someone can add some to our existing map???


Tue Jun 12, 2012 9:42 pm
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Post Re: De_cpl_strike
You'd have to edit the map and then rename it so it doesn't clash with the current one, but like you said that might have been done already.


Tue Jun 12, 2012 10:53 pm
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Post Re: De_cpl_strike
davep wrote:
You'd have to edit the map and then rename it so it doesn't clash with the current one, but like you said that might have been done already.


True, I used to play on a server called [8-ball] back around the late beta/1.2 era of CS (before 1.6 obviously) and there was a guy on there who edited the spawnpoints for the maps that required more but he never renamed them. People had to rename their original maps lol.

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Wed Jun 13, 2012 12:40 am
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Post Re: De_cpl_strike
yeah but if you renamed it and put in into the server database/rotation you would auto dl it as if it was a totally different map wouldnt you? so on the client side there wouldnt be any additional work i assume


Wed Jun 13, 2012 3:19 pm
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Post Re: De_cpl_strike
Virgil wrote:
yeah but if you renamed it and put in into the server database/rotation you would auto dl it as if it was a totally different map wouldnt you? so on the client side there wouldnt be any additional work i assume


Yep. Just saying I know it's possible, but I also am emphasizing the point of renaming the maps to reduce client workload.

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Wed Jun 13, 2012 5:14 pm
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Post Re: De_cpl_strike
Ya just make it and call it de_cpl_strike_n00bfest and then put it on the server and people would automatically download it when it came to the map.


Wed Jun 13, 2012 5:20 pm
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Post Re: De_cpl_strike
this can be done very easily. even i could do it. shit any of you could...


Sun Jul 01, 2012 2:58 pm
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Post Re: De_cpl_strike
yay wrote:
this can be done very easily. even i could do it. shit any of you could...

do it then nickle


Sun Jul 01, 2012 4:12 pm
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Post Re: De_cpl_strike
Okay i've started to take a crack at this. Upon taking up this task I thought this would be a simple decompile of de_cpl_strike opening up hammer and plopping in 4 more spawn points on each side, there is plenty of room and i wouldn't even have to add another buyzone trigger. But then i looked at the decompiled version of the map and I have to say who ever created this map was top notch with their hammer skills. For those who have never seen a decompiled map before it looks like this:

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If i'm going to do this i will to need to redo some textures and probably trash the .nav documentation, probably will be releasing beta versions for a bit while we root out glitches from decompiling.


Tue Jul 03, 2012 3:41 pm
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Post Re: De_cpl_strike
hate to post this after you worked hard on changing it, but here is a copy with 32 spawn points...

http://gamebanana.com/maps/24441

I feel like there was the same problem with an old version of de_contra. Idk if that's why its not on the server but I ♥ contra, so here's a version with 32 spawn points...

http://gamebanana.com/maps/30367

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Tue Jul 03, 2012 11:23 pm
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Post Re: De_cpl_strike
Amerijuanican Dreams wrote:
hate to post this after you worked hard on changing it, but here is a copy with 32 spawn points...

http://gamebanana.com/maps/24441

I feel like there was the same problem with an old version of de_contra. Idk if that's why its not on the server but I ♥ contra, so here's a version with 32 spawn points...

http://gamebanana.com/maps/30367




Yes, that's why Contra's not on the server.

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Wed Jul 04, 2012 3:46 am
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Post Re: De_cpl_strike
Amerijuanican Dreams wrote:
hate to post this after you worked hard on changing it, but here is a copy with 32 spawn points...



totally my fault for being stupid and not asking google first..


Wed Jul 04, 2012 4:13 pm
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