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m3L1sS4
[n00b] Member
Joined: Fri Jan 07, 2011 1:05 am Posts: 76
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 A server side script for the Private Scrims.
I know I'm not in n00b so I wasn't sure if it was cool to post here. lol. I don't know if it's been done before or if it's not being done because it's a pain in the ass but I figured I would just ask.
Is there any way we could implement a server side script similar to ESEA that will supply team randomization/normal teams and give mapvote options so we don't all argue in team chat for an hour about teams and maps prior to scrimming? It's nice to be able to just go in queue up and start scrimming without all the middle bullshit that ensues.
Makes the process a little more painless for everyone.
Thank you! :>
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| Tue Jan 25, 2011 6:53 pm |
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h!gh
Sexual Chocolate
Joined: Thu Apr 29, 2004 11:00 pm Posts: 3202 Location: nigga plz.
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 Re: A server side script for the Private Scrims.
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| Tue Jan 25, 2011 7:19 pm |
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Sandman
fomenta's bitch
Joined: Thu Nov 19, 2009 6:53 pm Posts: 2811 Location: giving bitches wet willies
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 Re: A server side script for the Private Scrims.
It's not a n00b scrim if it doesn't take 30min to start but ya it does get very annoying waiting for everyone.
_________________Am I evil? Yes I am Am I evil? I am man, yes I am
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| Tue Jan 25, 2011 8:14 pm |
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Spyda
Game Server Admin
Joined: Thu Apr 29, 2004 11:00 pm Posts: 5609 Location: Yo mama's room, Bitch!
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 Re: A server side script for the Private Scrims.
There are mods out there for this, but you have to install a few plugins that would put a little more pressure on the server that it doesn't need in it's current 1 foot in the grave state.
_________________ icemaN: i was droppin wards like they were turds
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| Tue Jan 25, 2011 9:22 pm |
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ApeX
Game Server Admin
Joined: Mon Feb 16, 2009 12:00 am Posts: 715 Location: Clearwater, FL
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 Re: A server side script for the Private Scrims.
I've brought this up before and it didn't really get anywhere.
Has anyone tried the warmod that's now included with zBlock? I haven't had a chance to see what it even does.
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| Tue Jan 25, 2011 9:24 pm |
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m3L1sS4
[n00b] Member
Joined: Fri Jan 07, 2011 1:05 am Posts: 76
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 Re: A server side script for the Private Scrims.
The added stress is a completely valid point. I honestly didn't even think about that.
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| Tue Jan 25, 2011 9:32 pm |
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Hooker
[n00b] Member
Joined: Sun Oct 04, 2009 1:47 pm Posts: 2564
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 Re: A server side script for the Private Scrims.
I AM A HOMOSEXUAL at Spyda we rent a box, not servers. Our box already has trouble housing our main plus externals. Imo main > scrim. We could nix a scrim server however. I'd be cool with that.
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| Wed Jan 26, 2011 1:53 am |
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Kwang!
[n00b] Member
Joined: Mon Jun 21, 2010 6:04 pm Posts: 4413 Location: Here.
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 Re: A server side script for the Private Scrims.
ApeX wrote: I've brought this up before and it didn't really get anywhere.
Has anyone tried the warmod that's now included with zBlock? I haven't had a chance to see what it even does. This.
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| Wed Jan 26, 2011 5:17 am |
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jswjimmy
Forum Newbie
Joined: Thu Dec 23, 2010 9:20 pm Posts: 54
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 Re: A server side script for the Private Scrims.
You guys say you have a quad core system if i remember right a q9xxx i forgot what one, with 8gb of ram... Why cant it handle the load of the servers? A clan I used to play with had a similar set up and were running 3 public servers (one 32slot 66tick, one 20 slot 100tick, a 20slot 66tick with fun maps) and a private 100tick 12slot server, they all ran smooth as butter. are you sure your getting everything right? like getting something to bost the fps (there are plugins to do it, i used to run a movie then pause it on my clans private server when GTX was in cal-o), and not setting the fps too high or too low. Also what sort of connection is it on? is it in a nice datacenter with a lan connection or a good oc line? or is it in some small place that has like a t1 line coming into it? there are many factors to what makes a server run like it is, but from what ive heard about this server, the way its running right now dosnt make sense.
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| Wed Jan 26, 2011 6:50 am |
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Gman
[HNIC] Stзamroller ω
Joined: Sun Apr 25, 2004 11:00 pm Posts: 13453
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 Re: A server side script for the Private Scrims.
Spyda wrote: There are mods out there for this, but you have to install a few plugins that would put a little more pressure on the server that it doesn't need in it's current 1 foot in the grave state. The server that runs our counter-strike servers is at about 12-20% utilization, btw.
_________________ I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me. -- Hunter S Thompson
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| Wed Jan 26, 2011 6:03 pm |
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fomenta
n00bfest Elder, Lead Developer
Joined: Sun May 24, 2009 11:00 pm Posts: 2766 Location: Gettin it in
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 Re: A server side script for the Private Scrims.
The scrim servers intentionally don't have plugins (but now they have zblock). This is to keep them clean from clutter and avoid problems they could cause in league play, etc.
You guys can look into warmode, but a random sort is a pretty bad idea in my opinion given the huge range of skill levels of the scrimmers. My bet is that it would take 3 or 4 randomizations *on average* for it to come up with a team people agreed was relatively fair.
EDIT: I thought about doing this as part of source-tools -- and adding to it the ability to *try* to balance teams through the use of pstats data, but it'd be a ton of work and I'm not even sure it would work that well compared to simply picking teams.
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| Wed Jan 26, 2011 8:53 pm |
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Kwang!
[n00b] Member
Joined: Mon Jun 21, 2010 6:04 pm Posts: 4413 Location: Here.
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 Re: A server side script for the Private Scrims.
fomenta wrote: The scrim servers intentionally don't have plugins (but now they have zblock). This is to keep them clean from clutter and avoid problems they could cause in league play, etc.
You guys can look into warmode, but a random sort is a pretty bad idea in my opinion given the huge range of skill levels of the scrimmers. My bet is that it would take 3 or 4 randomizations *on average* for it to come up with a team people agreed was relatively fair.
EDIT: I thought about doing this as part of source-tools -- and adding to it the ability to *try* to balance teams through the use of pstats data, but it'd be a ton of work and I'm not even sure it would work that well compared to simply picking teams. Allowing for certain people who have been entrusted with rcon to utilize warmode when it is agreeable to the specific situation would be a good compromise.
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| Thu Jan 27, 2011 12:48 am |
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Hooker
[n00b] Member
Joined: Sun Oct 04, 2009 1:47 pm Posts: 2564
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 Re: Re: A server side script for the Private Scrims.
Gman wrote: Spyda wrote: There are mods out there for this, but you have to install a few plugins that would put a little more pressure on the server that it doesn't need in it's current 1 foot in the grave state. The server that runs our counter-strike servers is at about 12-20% utilization, btw. No shit?
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| Thu Jan 27, 2011 5:46 am |
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Gman
[HNIC] Stзamroller ω
Joined: Sun Apr 25, 2004 11:00 pm Posts: 13453
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 Re: Re: A server side script for the Private Scrims.
Hooker wrote: Gman wrote: Spyda wrote: There are mods out there for this, but you have to install a few plugins that would put a little more pressure on the server that it doesn't need in it's current 1 foot in the grave state. The server that runs our counter-strike servers is at about 12-20% utilization, btw. No shit? CPU utilization at peak hours, yeah. When the main is full, it only uses about 4-8% of the RAM in the system (less than a gig). It's not a hardware issue. It's a software/configuration or engine issue, but support for the source dedicated server application is so terrible that it's hard to get any sort of real diagnosis. At the end of the day, people are going to bitch about registry no matter how good the server is -- it's an easy cop-out compared to "damn, I guess I just suck @ CS."
_________________ I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me. -- Hunter S Thompson
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| Fri Jan 28, 2011 3:34 am |
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Omega
Raging Knight
Joined: Sun Aug 24, 2008 11:00 pm Posts: 3321 Location: On the Savannah, GA
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 Re: A server side script for the Private Scrims.
Well I do suck at CS, so... yeah. I suck at CS.
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| Fri Jan 28, 2011 7:24 am |
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Rokatanski
n00bfest Ancient, Senior Admin
Joined: Fri Feb 08, 2008 12:00 am Posts: 2746 Location: Stalking Tiki's mom.
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 Re: A server side script for the Private Scrims.
So that's it? Half the community is telling us that the server doesnt reg for shit. But we're all covering up for the fact we suck at cs:s? LOL
_________________"This ain't leetfest you silly nancy-pants fuckholes." 
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| Fri Jan 28, 2011 8:56 am |
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Spyda
Game Server Admin
Joined: Thu Apr 29, 2004 11:00 pm Posts: 5609 Location: Yo mama's room, Bitch!
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 Re: A server side script for the Private Scrims.
Most of the time "OMG THAT WAS ON HIM!" it wasn't, but when pings start going up and people chop around the server or it starts to glitch out with sprites dropping/displaced and models gliding, that sucks.
I remember fomenta talking about a kernel switch, did that happen yet?
_________________ icemaN: i was droppin wards like they were turds
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| Fri Jan 28, 2011 12:42 pm |
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Bleep
[n00b] Member
Joined: Thu Nov 26, 2009 1:11 pm Posts: 1736 Location: Gainesville, Florida
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 Re: A server side script for the Private Scrims.
Spyda wrote: Most of the time "OMG THAT WAS ON HIM!" it wasn't, but when pings start going up and people chop around the server or it starts to glitch out with sprites dropping/displaced and models gliding, that sucks.
I remember fomenta talking about a kernel switch, did that happen yet? I pretty sure that happened a while ago spyda
_________________ Rokatanski wrote: I F*CKING love you.
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| Fri Jan 28, 2011 2:51 pm |
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