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 Server shut down issues 
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n00bfest Ancient, Senior Admin
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Post Server shut down issues
the almighty HNIC is on the case as I type this.. hang in there he'll make it his bitch in short order :)

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Tue Jul 06, 2010 10:39 pm
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Post Re: Server shut down issues
YAY!

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Tue Jul 06, 2010 10:47 pm
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Post Re: Server shut down issues
thank you

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Tue Jul 06, 2010 10:47 pm
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Post Re: Server shut down issues
good :)

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Tue Jul 06, 2010 10:51 pm
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Post Re: Server shut down issues
This orange box can suck my white cylinder.

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Last edited by Hooker on Tue Jul 06, 2010 10:58 pm, edited 1 time in total.



Tue Jul 06, 2010 10:55 pm
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Post Re: Server shut down issues
Hooker wrote:
This orange box can suck my white shaft.


Can I cradle your balls?

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Tue Jul 06, 2010 10:58 pm
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Post Re: Server shut down issues
Montreal wrote:
Hooker wrote:
This orange box can suck my white shaft.


Can I cradle your balls?


I changed it. I realized shaft isn't a geometric shape.

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Tue Jul 06, 2010 10:58 pm
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Post Re: Server shut down issues
Rokatanski wrote:
the almighty HNIC is on the case as I type this.. hang in there he'll make it his bitch in short order :)


If this were facebook, I would push the "Like" button.


Tue Jul 06, 2010 11:58 pm
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Post Re: Server shut down issues
Lulz

Quote:
An optional update for Counter-Strike: Source is now available. Please run hldsupdatetool to receive the update. The specific changes include:
.....
- Fixed a crash that could occur when attempting to exit the game.

If i'm already trying to exit, what difference does it make :/

Quote:
- Fixed voice indicators to display at all times rather than just after their respective players have come into contact when -alltalk is on.

YAYAYAYAYAYAYAY

And for those who are interested
Quote:
An update on the Update
The reason for the recent update was to move Counter-Strike Source (CSS) from the older HL2 version of the Source engine to the most recent version. This brings the CSS codebase in-line with our other games. This resolves long standing issues associated with the older engine and allows us to benefit from features and bug fixes in other source games as they come online, such as improved graphic effects and more accurate hit registration.

During this process we created some unintended side effects, these are bugs. We are actively investigating all reports.

A good example of this is bullet penetration changing on Linux Servers only; not Windows Servers. This was a subtle bug to track down and understand. It has been fixed.

Rest assured we will continue to fix old and new CSS bugs. We want to retain the CSS gameplay experience that you know and love. We would also like to thank everyone reporting bugs and posting constructive feedback. This is an invaluable part of the process.


(at least they own up to it) (and are fixing the problems at a good enough pace)


Wed Jul 07, 2010 12:49 am
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Post Re: Server shut down issues
So what Valve does is push out update notifications to every single server at the same time, so when the map changes, the server reboots. Upon reboot, since servers auto-update, they all try to hit the valve update servers within the same couple of hours. We're talking about EVERY SINGLE CS:S server in the world hitting Valve's update server at the exact same time for extensive updates. Good stuff, isn't it?

Well, needless to say, lots of the updates fail on when the server restarts because the update servers are being hit so hard. Not only does this mean that the server takes forever to come back up (because it has to fail the update before it starts), but the next time the map changes, it's set to restart again to re-attempt the update.

I had to attempt the update manually at least 5-10 times last night, but eventually got it working.

Sorry for the downtime, but you can all blame Valve.

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Wed Jul 07, 2010 11:45 am
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Post Re: Server shut down issues
Gman wrote:
So what Valve does is push out update notifications to every single server at the same time, so when the map changes, the server reboots. Upon reboot, since servers auto-update, they all try to hit the valve update servers within the same couple of hours. We're talking about EVERY SINGLE CS:S server in the world hitting Valve's update server at the exact same time for extensive updates. Good stuff, isn't it?

Well, needless to say, lots of the updates fail on when the server restarts because the update servers are being hit so hard. Not only does this mean that the server takes forever to come back up (because it has to fail the update before it starts), but the next time the map changes, it's set to restart again to re-attempt the update.

I had to attempt the update manually at least 5-10 times last night, but eventually got it working.

Sorry for the downtime, but you can all blame Valve.

This make me wonder if Steam knows basic networking, and laws of bandwidth and shit.

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Wed Jul 07, 2010 11:53 am
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Post Re: Server shut down issues
Lol, Valve. Thanks Gman!

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Wed Jul 07, 2010 12:26 pm
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Post Re: Server shut down issues
Birdy wrote:
Rokatanski wrote:
the almighty HNIC is on the case as I type this.. hang in there he'll make it his bitch in short order :)


If this were facebook, I would push the "Like" button.



that

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Thu Jul 08, 2010 7:33 pm
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Post Re: Server shut down issues
Eggwhites wrote:
Birdy wrote:
Rokatanski wrote:
the almighty HNIC is on the case as I type this.. hang in there he'll make it his bitch in short order :)


If this were facebook, I would push the "Like" button.


LIKE!!

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Sun Jul 11, 2010 10:18 am
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Post Re: Server shut down issues
woop woop :)


Thu Jul 15, 2010 3:10 pm
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