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 Map rotation 
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Joined: Tue Jun 15, 2010 1:37 am
Posts: 1072
Location: Whats a Resin Cactus?
Post Re: Map rotation
I agree, we should look into some alternative maps, such as de dam facility 2

http://i1-games.softpedia-static.com/sc ... lity_1.jpg

its a solid map and no messed up textures like corruption.

also i would like to see vertigo :D

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Mon Nov 28, 2011 3:34 pm
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Joined: Tue Nov 08, 2011 4:09 am
Posts: 569
Post Re: Map rotation
I say we shorten up the rotation and trim the fat as much as possible, maybe have the rotation be 6 or 7 maps besides the 12 I think is now, or to keep it fresh change the rotation every other week or so. There is a solid part of the rotation then a part that kills the server.

Maps to be cut:
Aztec
Prodigy
Chateau
Italy

Possible Rotation:
Dust 2 (Unlimited maybe)
Contra
Train
Mill
Nuke
Office
Season

or something similar

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Mon Nov 28, 2011 3:48 pm
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Joined: Tue Apr 01, 2008 11:00 pm
Posts: 5190
Location: Vegas Baby
Post Re: Map rotation
We had contra in the rotation for a while, and it killed the server too. I like that map, but there isn't much we can do to make everyone else like it.

Also, winter_dust2 is enjoyed by many, even though it is exactly the same, the snow makes everyone like it more, go figure. Corruption is fun, used you be in the rotation too.

I'm all for changing the rotation, just make sure it's a good change, not some obama change.

DON'T FORGET THAT RTV WORKS NOW, AND THERE ARE A TON OF MAPS TO CHOOSE FROM!

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Mon Nov 28, 2011 4:25 pm
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Joined: Mon May 10, 2010 11:45 pm
Posts: 3503
Post Re: Map rotation
Going to go ahead and lock this. Please see this thread for serious map votes. :)
http://n00bfest.com/phpBB3/viewtopic.php?f=46&t=43108


Mon Nov 28, 2011 6:22 pm
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