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 Main Server Maintenence 
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Retired n00bfest O.G.

Joined: Fri Dec 31, 2004 12:00 am
Posts: 2737
Post Main Server Maintenence
PLEASE CHECK THE POST BELOW THIS FOR A CHANGELOG OF THE SERVER. THE FORMAT IS NEWEST TO OLDEST.


Last edited by acid_rain on Sat Jun 06, 2009 5:58 pm, edited 1 time in total.



Tue Apr 14, 2009 8:05 am
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Retired n00bfest O.G.

Joined: Fri Dec 31, 2004 12:00 am
Posts: 2737
Post Updated Main Server Changelog
Changelog for 06, JUN 09

Update went through without server restart to the NEW main server at 1400 this afternoon. Map rotation was changed, and here is the new rotation:

de_dust2
de_aztec
de_prodigy
de_nuke
de_cbble
cs_office
de_port
de_chateau
de_piranesi
de_dust
de_train
de_inferno
cs_italy
cs_compound

-Some unpopular maps were taken off rotation.

Questions, comments, or bitches? Please email me at acid_rain@electricimpulse.net, or send me a forum pm.
---------------------------------------

Changelog for 08, MAY 09

-Update went through at 0755 CST. Server required no reboot to reflect changes, just a re-exec of server.cfg, and a map change.
-Previously, mp_freezetime was changed from 0 to 2, it has been changed back to 0, and spawn attacking was turned off to prevent TK's.
-The rotation has been updated for the month. The rotation should change each month as a result. The new rotation is:

cs_italy
de_dust2
de_prodigy
cs_militia
cs_office
de_aztec
de_train
de_cbble
de_chateau
de_dust
cs_assault
de_inferno
cs_compound
de_nuke
de_port
de_tides
cs_havana (Yes, Havana is back! Viva Fidel!)

-Server.cfg was cleaned up a bit. Removed some values not used by the source engine/console.
-mp_decalfrequency changed from 40 to 30 to achieve maximum sprayness.
-Updated sv_contact to reflect the correct email address for elders.

Questions, comments, or bitches? Please email me at acid_rain@electricimpulse.net, or send me a forum pm.
---------------------------------------

Changelog for 19, APR 09

-Changed mp_freezetime from 0 to 2 seconds to allow buying, and to prevent spawn Team Killing that prevented players from playing an entire round because their shots from the previous round carried over.

Questions, comments, or bitches? Please email me at acid_rain@electricimpulse.net, or send me a forum pm.
---------------------------------------

Everything has been tested and everything is complete and fully working. Latencies have been decreased by about 8-9 ms. I personally went from 16 avg to 7 avg. You may get a different result, but regardless, it should be better. Here is the changelog for the updates I did/bugs i found:

-Updated Mapcycle to:

de_dust2
cs_office
cs_italy
de_inferno
de_dust
de_aztec
de_cbble
de_port
de_nuke
de_chateau
de_piranesi
de_prodigy
de_train


-Changed round time from 4 minutes to 3 to promote objective completion.
-Changed host name back to "n00bfest.com - Got n00b?"
-Changed value sv_maxrate from "20000" to "30000" to allow higher throughput, and less choke/lag.
-Changed value sv_region to "1" for Mid/West Coast
-Changed value mp_logdetail to "1" for better log parsing for admins/elders
-Changed value mp_logmessages to "1" to enable logging of all events server/client side for admins/elders.
-Changed value mp_flashlight from "0" to "1" to re-enable flashlight as it was before.
-Fixed bug with mani admin where the banlist would reset occassionally.
-Fixed Mattie EventScripts block_crash to execute properly, as it wasn't executing at all before.
-Updated the advertisement for the 24/7 Dust2 Server to show the correct IP address.
-Fixed Mapcycle bug where mapcycle was being read from maplist.txt instead of mapcycle.txt. Changed maplist.txt to reflect mapcycle.txt.

Questions, comments, or bitches? Please email me at acid_rain@electricimpulse.net, or send me a forum pm.
---------------------------------------


Last edited by acid_rain on Sat Jun 06, 2009 5:59 pm, edited 5 times in total.



Tue Apr 14, 2009 9:28 am
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Joined: Tue Apr 01, 2008 11:00 pm
Posts: 5190
Location: Vegas Baby
Post 
thank you acid! i will let you know if i notice anything not working or any other fixes needed. the only other thing is the MOTD, which Gman fixed yesterday, but also needs a line added for people "STFU when dead."

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Tue Apr 14, 2009 9:33 am
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Post 
Acid, I just checked my admin...

It doesn't work.


Tue Apr 14, 2009 10:16 am
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Sexual Chocolate
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Location: nigga plz.
Post 
i want super ultra zeus godmode admin now dammit!

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Tue Apr 14, 2009 11:03 am
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Joined: Fri Dec 31, 2004 12:00 am
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Post 
dont make me do the magic school bus song again...


Tue Apr 14, 2009 11:17 am
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Post 
From the change list it looks F*CKING good, I'll get a ping reading later, I got fags on my network now. good job Acid.

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Tue Apr 14, 2009 12:02 pm
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Retired n00bfest O.G.

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Post 
bump- check changelog at the second post on this thread for updates to the main server that have been made.


Sun Apr 19, 2009 7:59 pm
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Lazer Jesus
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Joined: Fri Nov 12, 2004 12:00 am
Posts: 8983
Location: Georgia
Post 
Lower round times, etc.

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Sun Apr 19, 2009 11:57 pm
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Retired n00bfest O.G.

Joined: Fri Dec 31, 2004 12:00 am
Posts: 2737
Post 
roundtimes are down to 3 minutes already? I'm not sure if moving it down more is going to help anything.


Mon Apr 20, 2009 8:07 am
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Joined: Mon Dec 08, 2008 12:00 am
Posts: 829
Post 
-Changed mp_freezetime from 0 to 2 seconds to allow buying, and to prevent spawn Team Killing that prevented players from playing an entire round because their shots from the previous round carried over.


^^^^^^^^
I think that having the ability to rush is > than the accidental spawn team attack death that happens once every 2 maps or so...
People wanting to rush happens WAY more often than the spawn kill.


Mon Apr 20, 2009 12:28 pm
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Retired n00bfest O.G.

Joined: Fri Dec 31, 2004 12:00 am
Posts: 2737
Post 
remember that n00bfest is called n00bfest. what we attract are sometimes... well... noobs, and im well aware that the vast majority of players we have are regulars, but im pretty sure we get over 100 unique players a day, and over 50% of them arent skilled enough to water a garden because they dont know how to operate the hose... we need to make it fair for everyone, not just give the advantage to those players who are much higher skilled than others. if youre a truly good player, youll know what to do, when to do it, and how to go about doing it. but to be completely honest, the 2 second freezetime only feels like a half second. and the majority of people still arent done buying. actually one second was given for mandatory tk'ing reasons, and one second for buying weapons, etc.


Mon Apr 20, 2009 12:50 pm
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n00bfest Ancient, Senior Admin
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i played all morning.. didnt notice a freezetime :P

would it be possible to split dust and aztec , and port and nuke, up in the rotation?

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Mon Apr 20, 2009 2:37 pm
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ckorban wrote:
-Changed mp_freezetime from 0 to 2 seconds to allow buying, and to prevent spawn Team Killing that prevented players from playing an entire round because their shots from the previous round carried over.


^^^^^^^^
I think that having the ability to rush is > than the accidental spawn team attack death that happens once every 2 maps or so...
People wanting to rush happens WAY more often than the spawn kill.


I cant tell you how many times I've shot a teammate after a round is up and I get killed for spawn attacking...I agree with the 2 second delay.


Mon Apr 20, 2009 3:12 pm
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Location: Ottawa, Canada
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well as soon as the round starts I'm running and buying my items out of spawn or hitting my bind/b r that's why I'm always the first 1 out of spawn. As for the spraying from last round that has only happened to me once. So i don't have any problems with that i don't like the 2 sec delay

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Mon Apr 20, 2009 4:26 pm
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Post 
Rokatanski wrote:
i played all morning.. didnt notice a freezetime :P

would it be possible to split dust and aztec , and port and nuke, up in the rotation?


seems fine to me.

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Mon Apr 20, 2009 6:03 pm
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Location: Southwest Florida
Post 
Personally, the death you get for being careless at the beginning of the round is supposed to be funny. I would vote for the return of 0 freezetime. Freezetime=0 has been a n00bfest tradition since 24/7 Iceworld back in the pre-"Won Auth" days.

I remember us holding out until Won Auth was mandatory.... that was the awesome.

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Mon Apr 20, 2009 6:08 pm
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Lazer Jesus
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Post 
CorpseHumper wrote:
Personally, the death you get for being careless at the beginning of the round is supposed to be funny. I would vote for the return of 0 freezetime. Freezetime=0 has been a n00bfest tradition since 24/7 Iceworld back in the pre-"Won Auth" days.

I remember us holding out until Won Auth was mandatory.... that was the awesome.


It's not really an issue of being careless as much as it is firing at the end of the previous round and the server registering it at the beginning of the next round.

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Mon Apr 20, 2009 7:03 pm
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Retired n00bfest O.G.

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Post 
dont forget that it sucks balls to be the one who gets shot at the beginning of the round too. Ive been shot a gajillion times at the beginning and have had to run around -20% hp for the entire round, its not fun for the victim either... im liking the input though, soooo well set up a vote... and you can vote on whether its a 1 second, 2 second, or 0 (disabled). I think thats plenty fair? It'll be in a new thread. probably around this one on the board.

EDIT: YOU CAN FIND THE THREAD HERE TO VOTE
http://n00bfest.com/modules.php?name=Fo ... ic&t=27136


Mon Apr 20, 2009 7:30 pm
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Post 
Lets just change the instant TK death setting so people don't get dead, then.

Freezetime is unamerican, and voting is for democracies.

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Tue Apr 21, 2009 7:08 pm
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