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 Increase your FpS? 
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Joined: Sat Mar 19, 2005 12:00 am
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Post Increase your FpS?
If you would like to increase your FpS a little, don't even bother if under 60! just use this!

put in an autoexec.cfg

cl_ragdoll_collide 0
cl_ragdoll_physics_enable 0
cl_ejectbrass 0
cl_smooth 0
mat_bumpmap 0
fog_enable 0
mat_mipmaptextures 0
mat_specular 0
r_rainsimulate 0
cl_c4dynamiclight 0
cl_phys_props_enable 0

This should incerase your fps!


Sun Nov 13, 2005 5:32 am
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whats fps?


Sun Nov 13, 2005 5:48 am
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FPS - Frames Per Second

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Sun Nov 13, 2005 9:35 am
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$n!p3rFu$!oN'' wrote:
whats fps?


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j/k ;)

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Sun Nov 13, 2005 11:08 am
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Frames per a second. How many frames your eyes see, which helps you pone more. Your eyes have difficulty understanding over 60. To see how many fps you get type in console net_Graph 3 it will tell you your frames per second and other statitistics.


Sun Nov 13, 2005 11:50 am
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i did that and the only thing that happened was i droped 5 fps and got 99 choke.....(i used to have 5....)

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Sun Nov 13, 2005 1:02 pm
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Well you did something wrong, those are things that are turning off to reduce graphic preassure. Such as the rain ect. Maybe everyones system is different. Doesn't really make sense that it did that.


Sun Nov 13, 2005 1:32 pm
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Post 
LordCleavage wrote:
i did that and the only thing that happened was i droped 5 fps and got 99 choke.....(i used to have 5....)


i think he was kidding...


Wed Nov 16, 2005 10:58 pm
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im dead serious



i cant notice a differenece but looking at my numbers in the bottom of my screen it did happen.....

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Wed Nov 16, 2005 11:03 pm
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I think these commands are for source...

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Wed Nov 16, 2005 11:04 pm
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Yeah O.o; ..lol ...teehee.


Wed Nov 16, 2005 11:39 pm
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Post 
cl_phys_props_enable 0 -- (def 1) disables all the little cans and the rubbish
cl_phys_props_max 10000 -- (def 300) sets range at which props show up
cl_ragdoll_physics_enable 0 -- (def 1) makes the models disappear once they are killed
cl_show_splashes 0 -- (def 1) no splashes, i don't know which ones, but who cares
cl_smooth 0 -- (def 1) a little less beauty, but 5-10 more fps
fog_enable 0 -- (def 1) removes the fog, better fps and visability
fog_enable_water_fog 0 -- (def 1) removes fog again
mat_bloom 0 -- (def 1) disables the bloom
mat_bumpmap 0 -- (def 1) disable bumpmapping
mat_clipz 0 -- (def 1) water wuality taken off, more fps (-dxlevel 90 -clipz 0 in command line)
mat_dxlevel # -- (def 90) directx that css should use
mat_fastnobump 1 -- (def 0) faster bump mapping
mat_filterlightmaps 0 -- (def 1) disable light filtering
mat_filtertextures 0 -- (def 1) disable texture filtering
mat_mipmaptextures 0 -- (def 1) makes textures lose their quality with distance, more fps
mat_specular 0 -- (def 1) disable specular lighting
mat_trilinear 0 -- (def 1) diable trilinear filtering
mp_decals 50 -- (def 200) how much stuff will be kept in memory like bullet holes in walls, lesser = better performance
r_avglight 0 -- (def 1) average lighting on objects won't exist anymore (default 2)
r_cheapwaterend 1 -- (def 0) worse water rendering
r_cheapwaterstart 1 -- (def 0) worse water rendering
r_drawmodeldecals 0 -- (def 1) no decals on models
r_decal_cullsize 2 -- (def 0) makes textures look good only when you get close, better fps
r_decals 0 -- (def 2048) no decals, way more fps
r_eyeglintlodpixels 0 -- this command and all the next ones with eye in it disable eyes!
r_eyegloss 0 -- -
r_eyemove 0 -- -
r_eyeshift_x 0 -- -
r_eyeshift_y 0 -- -
r_eyeshift_z 0 -- -
r_eyesize 0 -- -
r_lod -1 -- (def -1) worte texture quality
r_propsmaxdist 500 -- (def 1200) less objects fading distance = better performance
r_rainradius 0 -- (def 1500) you won't see the rain
r_rainsimulate 0 -- (def 1) disables rain, stupid rain...
r_rainsplashpercentage 0 -- (def 20) no splashes on the water from the disabled rain
r_rootlod 1 -- (def 0) level of detail on minimum
r_shadows 0 -- (def 1) disable shadows
r_teeth 0 -- (def 1) no teeth on models
r_WaterDrawReflection 0 -- (def 1) disable water reflection
r_worldlights 1 -- (def 2) less lights per vertex
rope_smooth 0 -- (def 1) dsiable antialiasing on ropes
rope_wind_dist 0 -- (def 1000) disable wind effects on ropes

cl_smooth 0
fog_enable 0
fog_enable_water_fog 0
r_rainsimulate 0
r_rainsplashpercentage 0
rope_smooth 0
rope_wind_dist 0
cl_show_splashes 0


Edit: By the way, thanks for making a topic on this Ocelot, we need one for all the n00bs.

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Wed Nov 16, 2005 11:46 pm
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here are TWO commands that brought my fps to crazy heights as you see below...

http://i3.photobucket.com/albums/y66/DrAwNn/wtfm86.jpg

the commands are as follows

developer 13
fps_max 10000

and voilla, you're done.


Wed Nov 16, 2005 11:57 pm
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Wow..thats alot of shit source is running. What a hog


Thu Nov 17, 2005 1:01 am
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DrAwNn wrote:
developer 13
fps_max 10000


those wont mess things up if you dont have some l337 5,000$ computer will it? caus ei know some commands will.


Thu Nov 17, 2005 8:51 am
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I'll test it on my 1337 $1000 computer (yay cheap-ass newegg) at home and see.

Also, holy F*CK, 891 FPS? That's F*CKING insane!


Thu Nov 17, 2005 9:16 am
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im running a simple intel P4 2.4Ghz with a a gig of ram 80GB HD and an nvidia 6200 Ultra AGP 256MB.

Here's how it works. CZ automatically sets itself to top out at 72FPS no matter if your running octa 7800GTX's it doesnt matter. UNLESS you change your fps maximun reach, which I gave you the command for.

Since this is how CZ opperates you could have a card only capable of 69 FPS therefore these commands will not increase your fps. BUT, if you're running a nicer near TOTL card like myself, by typing in an impossible FPS reach, you will see what your card can push if you change the "Developer" setting.


Thu Nov 17, 2005 4:13 pm
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yo drawnn do those setting mess up ur comp

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Thu Nov 17, 2005 4:26 pm
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drawn did u mean developer 1??? anyone know what other commands for CZ to help with fps , lag, choke, loss??

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Thu Nov 17, 2005 4:44 pm
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developer 13!!! stop tryign to F*CK my posts and confuse teh nubz and no it doesnt mess your PC up.


Thu Nov 17, 2005 4:55 pm
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