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 Quake 2 as HTML 
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Post Quake 2 as HTML
http://code.google.com/p/quake2-gwt-port/

Google engineers re-write Quake 2 completely in Javascript + HTML5. If HTML 5 can do this, it might completely re-invent the internet. Not sure how much bandwidth this requires, but it's a great proof of concept on what HTML 5 will be capable of.


Fri Apr 02, 2010 10:28 pm
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Post Re: Quake 2 as HTML
Once acid sees this, he'll shit.

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Fri Apr 02, 2010 10:38 pm
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Post Re: Quake 2 as HTML
I've really been kinda intrigued at the coming of HTML 5 but I never really could get a sense what it could do, till now.

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Fri Apr 02, 2010 10:40 pm
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Post Re: Quake 2 as HTML
Acid is going to have google's babies.

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Fri Apr 02, 2010 11:10 pm
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Post Re: Quake 2 as HTML
Quake2ctf was the pinnacle of online gaming. nothing has come close since.

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Fri Apr 02, 2010 11:38 pm
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Post Re: Quake 2 as HTML
So how do I play it?

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Sat Apr 03, 2010 4:05 am
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Post Re: Quake 2 as HTML
this is almost as impressive as the new IM/forum/rss hybrid they demo'd not too long ago

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Sat Apr 03, 2010 8:55 am
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Post Re: Quake 2 as HTML
Bravo wrote:
So how do I play it?


It's not publicly playable yet. You'll need to set up your own server to do it.


Sat Apr 03, 2010 10:01 am
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Post Re: Quake 2 as HTML
I pewped in my pants when I saw this.
There's so much shit involved in making a server now-a-days.
CTF is like the hardest game server in the world to make, because it requires so much anti-cheat and other shit that it's ridiculous.

I've been playing for over 10 years now, and it's still difficult for me to set up. I've been playing a lot lately, though. I'd love to set up a ClanArena Server, a Quake II CTF server, too. They virtually cost NO resources at all.

bind q drop tech; "say_team OMG I JUST POOPED OUT THE DISRUPTOR SHIELD!"


Sat Apr 03, 2010 3:14 pm
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Post Re: Quake 2 as HTML
they already did this with quake 3 arena not to earth shattering if you ask me

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Sat Apr 03, 2010 6:31 pm
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Post Re: Quake 2 as HTML
yeah but geno the difference here is that it includes the single player version with no downloads necessary... it plays straight from the browser without needing any client side programs, patches, etc.

i like q3live. but I STILL want to set up a Q2CTF server and a CArena. What do you say geno?


Sat Apr 03, 2010 6:37 pm
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Post Re: Quake 2 as HTML
if you build it, they will come

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Sat Apr 03, 2010 7:20 pm
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Post Re: Quake 2 as HTML
Turkey_Testicles wrote:
if you build it, they will cum

fixed* :p

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Sun Apr 04, 2010 8:51 pm
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Post Re: Quake 2 as HTML
dirkdeagler wrote:
Quake2ctf was the pinnacle of online gaming. nothing has come close since.


You obviously never played Starsiege Tribes.

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Mon Apr 05, 2010 1:28 am
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Post Re: Quake 2 as HTML
aCId_rAIn wrote:
I pewped in my pants when I saw this.
There's so much shit involved in making a server now-a-days.
CTF is like the hardest game server in the world to make, because it requires so much anti-cheat and other shit that it's ridiculous.

I've been playing for over 10 years now, and it's still difficult for me to set up. I've been playing a lot lately, though. I'd love to set up a ClanArena Server, a Quake II CTF server, too. They virtually cost NO resources at all.

bind q drop tech; "say_team OMG I JUST POOPED OUT THE DISRUPTOR SHIELD!"


hahahaha oh god those were the days. Did you play ladder at all for q2ctf? I was pacifist[SpB] and [KA] jonas for OGL and TWL. Maybe we ran in the same circles.

I still get together with my SpB friends at least once a year in Vegas.

If you ever up a server I can try to get a few of them back in.

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Mon Apr 05, 2010 7:56 am
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Post Re: Quake 2 as HTML
Strange wrote:
dirkdeagler wrote:
Quake2ctf was the pinnacle of online gaming. nothing has come close since.


You obviously never played Starsiege Tribes.


Tribes1 and 2, competitively in fact. Very very nice gameplay, but the height of the tribes era was nothing like the height of q2ctf. It was competitive multiplayer gaming at its purest. Running the flag in q2ctf was a rush, but running it in tribes was un F*CKING believable. I do have to give tribes the edge in that-- as a flag runner, there's way more difficulty due to the open spaces, turrets, etc.

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Mon Apr 05, 2010 8:00 am
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