
Re: BF3,Is it becoming COD?
Thegracen wrote:
Small Maps
+
Much faster paced
=U cant move 5m without getting shot
Vechile Leveling
Increased Accuracy
Easy Leveling
Less value of unlocking guns
Flag Locations
Different Buildings giving much less cover
Overpowered Items (Mortar)
Unbalanced guns&classes
And just a total atmostphere change with flashy Graphics
I still like the game but when you add all these together and you're a Orginal BF2/BF1942 player it's not hard to tell that it
It Doesn't Feel Like Battlefield
Maybe it doesn't feel like battlefield because you've evolved from how you used to play FPS. It feels very much like battlefield to me, so I have no idea where any of your complaints are stemming from.
and Levelling? Lol. Dude, that was in BF2. I don't know what you mean by any of these complaints. I'll take them apart one by one.
Small maps: Go play in a 64 man server and tell me the maps are small. It takes between 3-5 minutes to run all the way across sharqi.
Much faster paced: I don't even know what this complaint is about. You can set your own pace in games. If you want to snipe in a single spot and help your team on the way to losing, of course your game is going to be slow. But in general, war isn't slow. War is chaos. War is the five fastest bloodiest minutes of your life, where plans fall to shit and luck plays an enormous part in whether you live or die.
=U can't move 5m without being shot: Don't run into the open, or out into areas where the enemies are likely to be. This one isn't the game's fault. This is your fault.
Vehicle Leveling: You just want everything right off the bat? Why would vehicles be any different than a class?
Increased Accuracy: While I agree that the support guns should*n't* be able to be fired like a p90, I don't think you're right about this at all. There's plenty of inaccuracy in the guns, hence why when I spray dudes at 10m with a f2000 they often take an entire clip.
Easy Leveling: This contradicts your vehicle leveling complaint. Leveling isn't supposed to be a difficult process. It's supposed to feel like you're progressing your play styles. Think of it like a tutorial. If you're really that butthurt about it, do the challenges.
Less value of unlocking guns: What the hell does this even mean? Do you want this fps to be like an MMO, where the people who play 200h have significant advantages over those who haven't played over 100? You bough the wrong style of game, if so. Try borderlands instead. That game rewards you for play time. FPS is supposed to reward those with skill, not those with excess amounts of time.
Flag locations: Refine your complaint. I can't see any problem with the flag locations, in fact, the B2K maps have the same flag locations iirc, so what are you complaining about?
Different buildings giving much less cover: Yeah. Ever seen buildings in a warzone? Because they're blown to piss. It's part of a realistic game. Play CSS if you want invulnerable cover.
Overpowered items: Yep. They're nerfing stuff in each patch. This one I can agree with.
Unbalanced guns and classes: each class has a specific purpose. Snipers are the only class that I feel are mostly useless. They're really only good for soflam. Support has ammo and c4, assault has great rifles and grenade launchers and the ability to heal, engineers have rockets decent SMGs and explosives. They're all pretty even.
Total atmosphere change with flashy graphics: and we're back to the fact that you make the game what it is, not the game. Most of these complaints are your own doing. You can either keep complaining about them or try to adapt to the game and make yourself a more balanced gamer.