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How did we get freezetime? I have been anti-freezetime since the birth of n00bfest. It's a fast furious start each round and if people are too retarded to stop firing at the end of the previous round, they deserve to die a TK spawn death - it's funny!
Changing the freezetime is like changing alltalk or friendlyfire. It's tradition,... why change it?
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Tue Apr 21, 2009 7:01 pm
Gman
[HNIC] Stзamroller ω
Joined: Sun Apr 25, 2004 11:00 pm Posts: 13453
It was changed because of the TK protection that keeps getting people killed at the beginning of rounds; they'll be spraying and shooting at the end of a round (or clicking between players) and then the round will start and they'll accidentally shoot the retard in front of them and get slayed. Tons of people bitched about it and apparently acid thought it necessary to add freezetime. I've thought about doing it but never have.
I quickly grew tired of all of the retarded bullshit and complaining on the forum so I locked this thread and made a decision for everyone. If you wanna overturn it, Corpse, let me know and I'll make the config change ASAP.
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I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me. -- Hunter S Thompson
I made some config changes last night to make freezetime 0 and remove the spawn slay feature.
We didn't always have that spawn slay thing. That was added back when I got the urge to add other TK punishment options. I would very easily give up some of the TK punish options, since those were never really n00bfest traditions anyway.
Hopefully, I didn't break the server with my rusty-ass config editing skillz!
Basically, I edited the manimod server config file to change:
TK Spawn Protection = 0
And the main server config to:
mp_freezetime=0
Should be safe to spray and pray at the end of the rounds again. Sorry, but since I haven't played in a while I didn't realize the tk plugin was causing any issues.
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