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BLUBLOOD|
[n00b] Member
Joined: Thu Nov 10, 2005 12:00 am Posts: 376 Location: Fort Myers, Florida
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 @@@RATES@@@
Hey guys I just read up on something on aserver rental website about rates. It really helped me and I just wanted to pass it on. I hope it helps you guys like it has helped me.
rate determines the speed, in bytes per second, that your client allows itself and the server to interact at. This setting is needed because your client has no idea how fast your connection is, and it doesn't know how to find out. The rate setting tells it the maximum speed at which it can transfer data. If it is set too high, your connection may not be able to handle it, and you will get packetloss; if it is set too low, choke and latency will increase, possibly making your game stutter or lag. Half-life is generally able to compensate for choke fairly well, as long as there is not much of it; however, when choke gets too high (over 100), it has to start dropping packets (and we all know how bad packetloss is!). I recommend a rate of 8000 or 10000, since most broadband connections can easily handle it (try 10000 first).
cl_updaterate determines how many updates per second the client will accept when it is interacting with the server. A higher value can make gameplay more smooth, although it often makes your ping appear higher due to the added latencies on both ends from extra calculations involved. I recommend a cl_updaterate of 40, which I have found balances ping and smoothness fairly well. Feel free to try higher and lower values. A value too high can cause choke if your machine or your connection can't handle all the packets; a high value can also make your ping look much higher than it should be. Some people blindly set this variable to 101 -- that would be an example of a too-high value.
cl_cmdrate determines how many commands your client sends to the server per second (such as moving, turning, jumping). I usually recommend that users set their cl_cmdrate cvar to the same value as cl_updaterate, because they are so similar. Too-high or too-low values (like 101) may lead to the infamous "shots not registering" problem and high values can also cause high in-game pings.
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| Sun Jan 22, 2006 11:27 am |
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roguearthur
Forum Newbie
Joined: Sat Feb 18, 2006 12:00 am Posts: 32
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rate 25000
cl_cmdrate & cl_updaterate 101, both of them
fps_max 100...
ex_interp .01
best rates, no fight about it.. its the facts.
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| Thu Mar 02, 2006 10:40 pm |
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Baldreaper
[n00b] Member
Joined: Thu Aug 11, 2005 11:00 pm Posts: 2251 Location: Orlando, Florida
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LOL This is a battle that can go on for ages. The one FACT in all of this is ------ every computer is different. The rates that you use arthur, are not the rates someone else should use. I for on can not put my updaterate up to 100 due to the choke issue.
_________________ BRAND LOVES THE CAWK!
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| Thu Mar 02, 2006 10:46 pm |
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miKeFL
[n00b] Member
Joined: Wed Sep 28, 2005 11:00 pm Posts: 2378 Location: Miami
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lol look at my rate on wireless
cl_updaterate 10
cl_cmdrate 20
rate 25000
and i get a good ping with it on n00b.i server i ping 15 average
_________________ miKe[FL]

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| Fri Mar 03, 2006 7:48 am |
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roguearthur
Forum Newbie
Joined: Sat Feb 18, 2006 12:00 am Posts: 32
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fine, cl_updaterate has to do with your current fps they say, try putting it like 2-5 over your steady fps..like mine is 100 fps steady.. but it doesnt seem to do much comapired to cl_whatever 1 and cl_whatever 101 so whatever :/ but for rate use 25000 for sure though..rest like is based on your fps..and it isnt a fight, as long as your computer is good enough to get 100fps(cause i unno about lower since i dont get lower fps..) but yea, as long as you got good internet too? they say cl_update 101 and whatever are "lan" rates...but as long as you got good parts, like i said, its your best bet, usually..
wow, im bad at spelling/grammer i know.. stfu
http://n00bfest.com/forum/viewtopic.php?t=7073
there..the end :] well if you got bad ping then, i dont know what to say.
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| Fri Mar 03, 2006 6:27 pm |
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KickedintheFace
[n00b] Member
Joined: Sat Jun 11, 2005 11:00 pm Posts: 2664
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rate, cl_updaterate and cl_cmdrate all depend on your connection; processor speed is irrelevant.
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| Fri Mar 03, 2006 7:15 pm |
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DocWonder
[n00b] Member
Joined: Thu Jun 30, 2005 11:00 pm Posts: 370 Location: Jacksonville
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kicked, trudat... each server is going to be different depending on allocated bandwidth per user. All you can do is raise it or lower it until choke and loss become 0... or as low as possible.
_________________Do the right thing at the right time for the right reason.  I am 59% addicted to Counterstrike. What about you?
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| Sat Mar 25, 2006 9:13 am |
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WeEdMaN
[n00b] Member
Joined: Tue Jun 29, 2004 11:00 pm Posts: 3188 Location: Tarpon Springs FL.
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lol i put my cmdrate at 25000 just like my rate adn my loss and choke is always 0
_________________ <div>n00bfest 4LiF3!! Da WeEdMaN PwNz Ya!</div><br />
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| Sat Mar 25, 2006 9:21 am |
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fishkilla
[n00b] Member
Joined: Wed Dec 07, 2005 12:00 am Posts: 2238 Location: leicester,england
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Baldreaper wrote: LOL This is a battle that can go on for ages. The one FACT in all of this is ------ every computer is different. The rates that you use arthur, are not the rates someone else should use. I for on can not put my updaterate up to 100 due to the choke issue.
agreed
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| Mon May 01, 2006 7:31 am |
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NESS
[n00b] Member
Joined: Thu Jun 09, 2005 11:00 pm Posts: 1097 Location: washington
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fishkilla wrote: Baldreaper wrote: LOL This is a battle that can go on for ages. The one FACT in all of this is ------ every computer is different. The rates that you use arthur, are not the rates someone else should use. I for on can not put my updaterate up to 100 due to the choke issue. agreed
fish your fired you bring up a old post just to say that ... gahd
_________________ I am number 366.
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| Mon May 01, 2006 11:22 am |
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