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 QUICKLY! 
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Joined: Thu Apr 29, 2004 11:00 pm
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Post Re: QUICKLY!
One update that they had before the beta became open again that I guess was actually a glitch was the extremely responsive strafing. If they had a middle ground from what it was before and what it is now, it would be amazing. That's one of the reasons I really don't like Source as much because when you peak out, you better be prepared to kill whoever is there in front of you and pray its not more than 2-3 at the most.

I love how the nades bounce off of walls now too. One thing I haven't tried yet is to thread the needle with one. In all other CS, if you can see the opening, you can throw through it, while I don't really think Source needs to go that far, I've thrown some nades that had PLENTY of room to go through and ended up bouncing it off the wall in front of me and that should change at least slightly.

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Thu May 20, 2010 1:16 am
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I have NO life....
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Post Re: QUICKLY!
Omg omg omg I love this game. You shoot someone and they die! It's so great.

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Thu May 20, 2010 5:17 am
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Retired n00bfest O.G.

Joined: Fri Dec 31, 2004 12:00 am
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Post Re: QUICKLY!
The beta is now closed.
Congrats to all who got in!

If you're wondering about the current bugs being noted/worked on/ignored in source and want to contribute so that beta is much more of a success, go here and I HIGHLY ENCOURAGE YOU TO CONTRIBUTE!

http://forums.steampowered.com/forums/f ... .php?f=888


Thu May 20, 2010 4:53 pm
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Location: Mt Hood, Oregon
Post Re: QUICKLY!
It F*CKIN rocks. All I can say.

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Player [[n00b] Reborn''] [STEAM_0:1:456925]
Time 02/21/2010 @ 17:17:03


Thu May 20, 2010 10:57 pm
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Location: Clearwater, FL
Post Re: QUICKLY!
Hwy Fomy, are AWPs meant to be enabled?


Thu May 20, 2010 11:30 pm
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Retired n00bfest O.G.

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Post Re: QUICKLY!
Yes, most servers are not running any plugins.


Fri May 21, 2010 11:55 am
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Post Re: QUICKLY!
but ours is.

BTW, it's been filling up at peak times. Any chance of a couple extra slots?


Fri May 21, 2010 8:49 pm
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Joined: Thu May 21, 2009 11:00 pm
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Location: Sagittarius A*
Post Re: QUICKLY!
Haha...I can't get used to "1" being CTs and "2" being Ts now. It really messes me up, especially when hitting tab for anything even though they have headings for Ts and CTs.

Also they reversed the bombsite labels in d2. B = A and A = B now :/

Also, there is a very strange bug and I don't know if it happens all the time. When I alt tabbed to my desktop and returned to the game, the last CT alive (I was a T) suddenly had the skin of a T. This same player continued to look like a T (as CT) till the map was over. Quite interesting.

Another bug is where when you specced someone in first person mode, you would see the right hand being a ct (with m4) and the left hand is also present (with AK). It's very weird but funny.


Last edited by Reborn on Sat May 22, 2010 9:47 pm, edited 1 time in total.



Sat May 22, 2010 9:30 pm
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n00bfest Elder, Lead Developer
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Location: Gettin it in
Post Re: QUICKLY!
ApeX wrote:
Hwy Fomy, are AWPs meant to be enabled?


I mean, there probably are going to be a ton of things on this configuration that differ from our main. I used an updated version of mani on the beta server but only ran through the 10-page-long configuration file.

If you want to take it out, I can.

Also, we had the server at 32 slot for a while, but people were complaining of lag on the main, so we dropped it to 16. We could try somewhere in between, but we don't want it to affect our bread and butter.

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Sat May 22, 2010 9:35 pm
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Post Re: QUICKLY!
well, it died out over the last couple of days anyway. So we probably shouldn't bother.


Sun May 23, 2010 1:14 am
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Post Re: QUICKLY!
ApeX wrote:
well, it died out over the last couple of days anyway. So we probably shouldn't bother.

nonsense

Also anyone else getting the bug where sometimes when someone speaks their name doesn't appear, it happens to me every so often, about 5 minute intervals and usually to the same one or two people.

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Sun May 23, 2010 1:37 am
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Post Re: QUICKLY!
yea tazz, I have that sometimes.

I even once(F*CKING pit) had a player's skin appear right where I first saw him (Just outside Bside DD in cobble.) everyround he would be there, but he wasn't F*CK.

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Sun May 23, 2010 2:41 pm
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