While the guns + unlimited nades are cool, I enjoy knife rounds because it feels like an easier entrance to a new round.
I agree with this guy, though I don't think the higher ups are open for changing the specifics in the config...though I could be HIGHLY wrong.
_________________
Wed May 19, 2010 10:22 pm
dirkdeagler
[n00b] Member
Joined: Sun Oct 25, 2009 7:12 pm Posts: 3663 Location: Mt Hood, Oregon
Re: Warm-up rounds
KNIFES + NADES
leave the guns out of it :D
_________________ BAN Log: Player [[n00b] Reborn''] [STEAM_0:1:456925] Time 02/21/2010 @ 17:17:03
Wed May 19, 2010 10:57 pm
Rokatanski
n00bfest Ancient, Senior Admin
Joined: Fri Feb 08, 2008 12:00 am Posts: 2746 Location: Stalking Tiki's mom.
Re: Warm-up rounds
it would make the whole tk for cash thing more interesting lol
_________________ "This ain't leetfest you silly nancy-pants fuckholes."
Thu May 20, 2010 12:03 am
Omega
Raging Knight
Joined: Sun Aug 24, 2008 11:00 pm Posts: 3321 Location: On the Savannah, GA
Re: Warm-up rounds
I am for making the warmup round knives and nades only. That is all.
Thu May 20, 2010 12:46 am
Caniboid
Game Server Admin
Joined: Sun Mar 14, 2010 3:24 am Posts: 2534 Location: Beaverton/Tigard/Portland Oregon
Re: Warm-up rounds
That would be pretty cool! If this happened would making the warmup round a minute be a bad idea. Give everyone a chance to get a little battle in before the game started? It's not that much longer, but will give people time to get acrost half a map and go at it with a person or 2. But i'm all for this idea, sounds cool.
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