The Nexus traines probes which is like SCVs and drones, they build and gather.It also use Chrono Boost which can boost the progress of a unit or upgrade.It can also build a Mothership at the Nexus after building a Fleet Beacon.The Mothership cloaks all units around it.
POWER FIELD Most buildings require a power field except a Nexus,asimmulator(which gatheres vespene gas), and a pylon all other buildings require a Power Field.To create a energy field u must build a pylon, or a warp prism which can make a power field.Warp Prisms are made at the robotics facility for 200 minerals to make the warp prism make a power field there will be a tab on the command this doesnt require a upgrade.Also,you can also warp units in a power field from a Warp Gate.
BUILDING-PLYON The Pylon provides a Power field as well as supply so you can continue to build units.The Pylon enables you to build things inside the power field.
BUILDINGS-Gateway Once building a pylon u can build a gateway in the power field(150minerals),the gateway requires a Nexus. The Gateway enables Zealots a powerful melee unit 1 Zealot can kill about 3 marines(with no marine or Zealots upgrades)(Zealots cannot attack air units)(Zealots cost 100minerals each).The Gateway enables the Cybernetics Core.Building a Cybernetics Core will enable Stalkers at the Gateway or Warp Gate(Stalkers cost 125minerals 50Vespene Gas).
BUILDING-FORGE The Forge enables upgrades for ground units and enables the Photo Cannon(upgrades at the forge require Vespene Gas and minerals).the Forge is 150 minerals.
BUILDING-CYBERNETICS CORE The Cybernetics Core requires a Gateway.The Cybernetics Core enables air unit upgrades, a Sentry upgrad,and can upgrade a Gateway to a Warp Gate.It enables the Stargate,Twilight Council, and the Robotics Facility(These are special buildings). The Cybernetics Core also enables Stalkers at the Gateway or Warp Gate(this does’nt require a upgrade).The Cybernetics Core is 150 minerals.
BUILDING-PHOTO CANNON The Photo Cannon requires a Forge.The Photo Cannon detects cloaked units and shoots enemy units.Photo Cannons are good for guarding your base(Photo Cannons cost 150 minerals each).
SPECIALBUILDING-TWILIGHT COUNCIL
The Twilight Council has 2 upgrades “blink” which teleports your stalkers to where ever u can see” and the upgrade “Charge” which gives your Zealots a boost which can be used in bottom left of the command tab”, and it intercepts enemy forces so once they kill a unit it quickly(teleports) runs to the next enemy. The Twilight Council also enables the Templar Archives(this is a special building)” the Templar Archives enables the High Templar”.The Twilight Council also enables the Dark Shine which enables (cloaked) Dark Templars.
SPECIALBUILDING-STARGATE
The Stargate enables Phoenix’s “a superiority air fighter” and the Void Ray ” a air to air and air to ground unit” (the longer Void Ray stays targeted to a enemy target the more damage it does). The Stargate also enables the Fleet Beacon “which enables the Mothership.
SPECIALBUILDING-ROBOTICS FACILITY
The Robotics Facility enables the Observer “a cloaked scout unit”, the Warp Prism “which is a transport unit that can also open up a energy field so that u can warp in units from the Warp Gate”, and the Immortal “which is a very strong ground unit that attack enemy’s only on land it also hits in splash damage so when u hit a target it damages the targets around it”.The Robotics Facility also enables the Robotics Bay
SPECIALBUILDING-ROBOTICS BAY
The Robotics Bay enables the Colosuss at Robotics Facility ”a power range unit the shooter a fire lazer great against marines” “cannot attack air units” “the Colosuss is so tall anti-air ,missle launchers can hit it” . The Robotics Bay also has upgrades. IT has a upgrade that increases range of Coloususs,a upgrade the increased the speed of the Warp Prism, and a upgrade that increases the speed of the Observer.
SPECIALBUILDING-FLEET BEACON
The Fleet Beacon enables the Carrier at the Stargate. The Fleet Beacon also enables a upgrade which increases the speed and acceleration of the Void Ray and a upgrade which can make the Carrier launch interceptors.
SPECIALBUILDING-TEMPLAR ARCHIVES
The Templar Archives enables the High Templar at the Gateway or Warp Gate. The Templar Archives can also enables a Psionic Storm which lets the High Templar summon a storm that hurt every enemy around it. The Templar Archives also enables a upgrade that make the High Templar start with 25 more energy.
SPECIALBUILDING-DARK SHINE
The Dark Shine enables Dark Templars at the Gateway or Warp Gate.”Dark Templars are cloaked”.
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