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 This server should become a.... 

PICK A GAME AFRICAN AMERICAN!
Halo 4%  4%  [ 1 ]
Halo 4%  4%  [ 1 ]
Unreal 17%  17%  [ 4 ]
Unreal 17%  17%  [ 4 ]
Doom 3 8%  8%  [ 2 ]
Doom 3 8%  8%  [ 2 ]
Leave it as it is. 21%  21%  [ 5 ]
Leave it as it is. 21%  21%  [ 5 ]
Total votes : 24

 This server should become a.... 
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n00bfest Elder, Senior Admin
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Post This server should become a....
8)

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Strange
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Wed Aug 18, 2004 2:42 pm
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Halo was a boring game to play on multiplayer, Unreal is a great game, Doom 3 is a brand new game which will soon have a crap load of people, and SAIW didn't have many people.

I choose Doom3

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Wed Aug 18, 2004 2:48 pm
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doom 3 all the way... i played halo online... and my computer dies like instantly with halo for somereason... it can run doom 3 at high (not ultra high) but not halo.. but yeah i played it online at a lan place too, and i didnt see the whole hype about it, sure the single player was F*CKING awesome even coop, but the only thing multiplayer has thats fun is vehicles and like even those arent so whoo hoo.... doom 3 on the other hand... with all the mods they already have out for it, and the graphics, it is so awesome..... but i dont have a valid cdkey for it.. so ill have to buy it... unreal is awesome too but again no valid cdkey..


Wed Aug 18, 2004 3:30 pm
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A doom3 server might suck fat resources. It'd have to be investegated.

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Wed Aug 18, 2004 4:40 pm
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Yeah, you have to have one hell of a computer to run that game.

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Wed Aug 18, 2004 4:42 pm
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I think it should be a Unreal server Doom3 is good but i prefer Unreal.


Wed Aug 18, 2004 4:56 pm
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Strange wrote:
Yeah, you have to have one hell of a computer to run that game.
In Ultra quality, we load each texture; diffuse, specular, normal map at full resolution with no compression. In a typical DOOM 3 level, this can hover around a whopping 500MB of texture data. This will run on current hardware but obviously we cannot fit 500MB of texture data onto a 256MB card and the amount of texture data referenced in a give scene per frame ( 60 times a second ) can easily be 50MB+. This can cause some choppiness as a lot of memory bandwidth is being consumed. It does however look fantastic and it is certainly playable on high end systems but due to the hitching that can occur we chose to require a 512MB Video card before setting this automatically.

High quality uses compression ( DXT1,3,5 ) for specular and diffuse and no compression for normal maps. This looks very very close to Ultra quality but the compression does cause some loss. This is the quality that for instance the PC Gamer review was played in.

Medium quality uses compression for specular, diffuse, and normal maps. This still looks really really good but compressing the normal maps can produce a few artifacts especially on hard angled or round edges. This level gets us comfortably onto 128MB video cards.

Low quality does everything medium quality does but it also downsizes textures over 512x512 and we downsize specular maps to 64x64 in this mode as well. This fits us onto a 64MB video card.


Wed Aug 18, 2004 8:06 pm
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I haven't tried D3 yet. Gotta check it out.

Where did you get the video settings info and specifics?

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Wed Aug 18, 2004 8:08 pm
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Doom 3 requires 384 MB of RAM too btw... forgot about that...

i got em off a ed2k website.. im not sure posting a link to a ed2k website would be safe.....


Wed Aug 18, 2004 8:10 pm
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I say either leave as is, or Unreal.

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Wed Aug 18, 2004 8:54 pm
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