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NAsHViLLE
[n00b] Member
Joined: Tue Nov 29, 2011 3:08 pm Posts: 216
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**FPS CONFIG (dramatically improve fps)
If your rig isn't fuking amazing and are having some problems with fps i suggest this config, best one out there by far and it is league approved. It has also been updated after the most recent BIG css update. *This will make sprays invisible so if your worried about that i am not totally sure of that command, but who needs em. *I also suggest cl_minmodels to be on so that all players of either team have the same skin you specify.... I think it helps alot. Code: ////////////////////////////////////////////////// // +------------------------------------------+ // // ¦ //NETODE Illuminati\\ ¦ // // ¦ ¦ // // ¦ //VERSION: 1.0\\ ¦ // // ¦ ¦ // // ¦ //by mascot\\ ¦ // // ¦ ¦ // // ¦ //http://esea.net/users/176203\\ ¦ // // +------------------------------------------+ // //////////////////////////////////////////////////
//================================================== //* User Commands *\\ //==================================================
//Since this is for Netcode, I am leaving most of the commands disabled, so you can use your own preference commands, just take out // if you want to use my commands.
//cl_crosshairalpha "9999" // _adjusts opacity of crosshair_// //cl_crosshaircolor "5" // _adjusts color of crosshair (5 for custom colors)_// //cl_crosshaircolor_b "255" // _changes blue for custom colors_// //cl_crosshaircolor_g "0" // _changes green for custom colors_// //cl_crosshaircolor_r "255" // _changes red for custom colors_// //cl_crosshairusealpha "1" // _turns on opacity (0 - 1)_// //cl_crosshairscale "0" // _adjusts crosshairscale_// //cl_crosshairsize "4" // _adjust crosshair size (only if legacy is off)_// //cl_crosshairthickness "1" // _adjust thickness of crosshair (only if legacy is off)_// //cl_dynamiccrosshair "0" // _adjusts how the crosshair opperates_// //cl_legacy_crosshair_scale "0" // _uses old-style crosshair scale_// cl_ragdoll_physics_enable "0" // _determines ragdoll effect_// fps_max "0" // _caps FPS (keep 0 for smoothest gameplay)_// mat_picmip "2" // _determines game quality (-1 - 2)_// net_graph "1" // _enables net_graph (mandatory)_// net_graphpos "2" // _determines which side to display net_graph (0-3)_// //cl_showfps "1" // _shows FPS in upper right corner_// r_lod "2" // _determines level of detail of models (-1 - 2)_// r_rootlod "2" // _base LOD in memory (-1 - 2)_// r_3dsky "0" // _disables 3D Sky (trees, mini map, etc) (0 - 1)_// hud_centerid "1" // _determines where enemy name shows on screen_// //hud_fastswitch "1" // _faster weapon switching (0 - 1)_// //mat_monitorgamma "1.6" // _adjust in-game brightness_// //mat_monitorgamma_tv_enabled "1" // _makes your game super bright_// mat_motion_blur_enabled "0" // _disables motion blur_// //cl_righthand "0" cl_allowdownload "0" cl_allowupload "0" // cl_wpn_sway_interp "0"
//================================================== //* HUD Commands *\\ //==================================================
cl_scoreboard_clan_ct_color_red "20" cl_scoreboard_clan_ct_color_green "134" cl_scoreboard_clan_ct_color_blue "255" cl_scoreboard_clan_t_color_red "233" cl_scoreboard_clan_t_color_green "22" cl_scoreboard_clan_t_color_blue "22" cl_scoreboard_ct_color_red "20" cl_scoreboard_ct_color_green "134" cl_scoreboard_ct_color_blue "255" cl_scoreboard_t_color_red "233" cl_scoreboard_t_color_green "22" cl_scoreboard_t_color_blue "22" con_enable "1" jpeg_quality "100" overview_health "1" overview_names "1" overview_preferred_mode "1" overview_tracks "0"
//================================================== //* Spiderwebs Commands *\\ //==================================================
cl_cmdrate "66" cl_downloadfilter "nosounds" cl_interp "0" // _keep at 0 to always get lowest interp_// cl_interp_all "0" cl_interp_npcs "0" cl_interp_ratio "1" cl_lagcompensation "1" cl_pred_optimize "2" cl_predict "1" cl_predictweapons "1" cl_resend "6" cl_smooth "0" cl_smoothtime "0" cl_timeout "13371337" cl_updaterate "66" rate "1000000"
//================================================== //* Client Commands *\\ //==================================================
cl_observercrosshair "1" cl_scalecrosshair "1" cl_c4progressbar "1" cl_autohelp "0" cl_autowepswitch "0" cl_radar_locked "0" cl_radaralpha "250" cl_radartype "1" cl_c4dynamiclight "1" cl_detail_avoid_force "0" cl_detail_avoid_radius "0" cl_detail_avoid_recover_speed "0" cl_detail_max_sway "0" cl_drawmonitors "0" cl_ejectbrass "0" cl_forcepreload "1" cl_logofile "0" cl_rumblescale "0" cl_interp_threadmodeticks "0" cl_disablefreezecam "1" cl_nowinpanel "1" cl_show_achievement_popups "0" cl_clearhinthistory "1" cl_detaildist "0" cl_detailfade "0" cl_debugrumble "0" cl_playerspraydisable "1" cl_showhelp "0" cl_threaded_bone_setup "0" cl_threaded_client_leaf_system "0"
//================================================== //* Material Commands *\\ //==================================================
mat_autoexposure_max "0" mat_autoexposure_min "0" mat_bloomscale "0" mat_bufferprimitives "1" mat_bumpmap "0" mat_clipz "1" mat_colorcorrection "0" mat_compressedtextures "1" mat_debug_postprocessing_effects "0" mat_debugdepthmode "0" mat_debugdepthval "128" mat_debugdepthvalmax "256" mat_disable_bloom "1" mat_disable_fancy_blending "1" mat_disable_lightwarp "1" mat_disable_ps_patch "1" mat_envmapsize "0" mat_envmaptgasize "0" mat_fastspecular "1" mat_filterlightmaps "1" mat_forceaniso "0" mat_forcehardwaresync "0" mat_forcemanagedtextureintohardware "0" mat_framebuffercopyoverlaysize "0" mat_hdr_enabled "0" mat_hdr_level "0" mat_parallaxmap "0" mat_reducefillrate "1" mat_specular "0" mat_trilinear "1" mat_shadowstate "0" mat_vsync "0" mat_alphacoverage "0" mat_bloom_scalefactor_scalar "0" mat_maxframelatency "0" mat_max_worldmesh_vertices "0" mat_software_aa_blur_one_pixel_lines "0" mat_software_aa_strength "0" mat_software_aa_strength_vgui "0" mat_software_aa_tap_offset "0" mat_queue_mode "2"
//================================================== //* Render Commands *\\ //==================================================
r_ambientboost "0" r_ambientfactor "1" r_decal_cullsize "9999" r_decals "1" r_dopixelvisibility "0" r_drawbatchdecals "0" r_drawflecks "0" r_drawmodeldecals "0" r_dynamic "0" r_eyegloss "0" r_eyemove "0" r_eyes "0" r_eyeshift_x "0" r_eyeshift_y "0" r_eyeshift_z "0" r_eyesize "0" r_flex "0" r_lightaverage "1" r_maxdlights "32" r_maxmodeldecal "0" r_maxnewsamples "0" r_maxsampledist "0" r_minnewsamples "0" r_norefresh "0" r_occlusion "1" r_PhysPropStaticLighting "0" r_renderoverlayfragment "0" r_ropetranslucent "0" r_spray_lifetime "0" r_teeth "0" r_worldlightmin "0.0002" r_worldlights "1" r_bloomtintg "0" r_bloomtintb "0" r_bloomtintexponent "0" r_bloomtintr "0" r_drawdetailprops "0" r_DrawSpecificStaticProp "0" r_flashlightrendermodels "0" r_hunkalloclightmaps "0" r_lightcache_zbuffercache "0" r_pixelfog "1" // _improves the fog in DX95_// r_propsmaxdist "0" r_staticprop_lod "3" r_sse_s "1" r_threaded_client_shadow_manager "1" r_threaded_particles "1" r_threaded_renderables "1" r_queued_decals "0" r_queued_post_processing "1" r_queued_ropes "1" //r_3dnow "1" r_sse2 "1"
//================================================== //* Rope Commands *\\ //==================================================
rope_averagelight "0" rope_collide "0" rope_rendersolid "0" rope_shake "0" rope_smooth "0" rope_smooth_enlarge "0" rope_smooth_maxalpha "0" rope_smooth_maxalphawidth "0" rope_smooth_minalpha "0" rope_smooth_minwidth "0" rope_subdiv "0" rope_wind_dist "0.01"
//================================================== //* Water Commands *\\ //==================================================
r_waterforceexpensive "0" r_WaterDrawReflection "0" r_WaterDrawRefraction "0" // Change to 1 if you want clear water_// r_waterforcereflectentities "0" r_cheapwaterend "1" r_cheapwaterstart "1" r_forcewaterleaf "0" r_waterforcereflectentities "0" mat_wateroverlaysize "8" cl_show_splashes "0"
//================================================== //* Shadow Commands *\\ //==================================================
mat_shadowstate "0" r_shadows "1" r_shadowmaxrendered "9" r_shadowrendertotexture "1"
//================================================== //* Ragdoll Commands *\\ //==================================================
cl_phys_props_max "0" cl_ragdoll_collide "0" g_ragdoll_fadespeed "0" g_ragdoll_lvfadespeed "0" violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1"
//================================================== //* Sound Commands *\\ //==================================================
dsp_enhance_stereo "0" dsp_mix_max "0.9" dsp_room "0" dsp_slow_cpu "0" dsp_spatial "40" dsp_speaker "50" dsp_volume "2.0" dsp_water "14" room_type "0" snd_async_fullyasync "0" snd_duckerattacktime "0.5" snd_duckerreleasetime "2.5" snd_duckerthreshold "0.15" snd_ducktovolume "0.55" snd_mixahead "0.1" snd_musicvolume "0" snd_noextraupdate "1" snd_pitchquality "1" snd_profile "0" snd_surround_speakers "0" soundscape_flush "9999" suitvolume "0" voice_enable "1" voice_forcemicrecord "1" voice_modenable "1"
//================================================== //* Misc. Commands *\\ //==================================================
blink_duration "0" budget_averages_window "0" budget_background_alpha "0" budget_history_numsamplesvisible "0" budget_history_range_ms "5" budget_peaks_window "0" budget_show_averages "0" budget_show_history "0" budget_show_peaks "0" closecaption "0" datacachesize "128" flex_smooth "0" gl_clear "1" lod_TransitionDist "0" mp_decals "0" muzzleflash_light "0" props_break_max_pieces "0" showhitlocation "1" sv_forcepreload "1" texture_budget_background_alpha "9999999" texture_budget_panel_height "0" texture_budget_panel_width "0" weapon_showproficiency "1" prop_active_gib_limit "0" adsp_debug "0" mp_usehwmmodels "-1" mp_usehwmvcds "-1"
//================================================== //* Clear Console *\\ //==================================================
soundscape_flush mat_savechanges clear
echo "Netcode Illuminati's FPS Config Loaded...
////////////////////////////////////////////////// // +------------------------------------------+ // // ¦ //NETODE Illuminati\\ ¦ // // ¦ ¦ // // ¦ //VERSION: 1.0\\ ¦ // // ¦ ¦ // // ¦ //by mascot\\ ¦ // // ¦ ¦ // // ¦ //http://esea.net/users/176203\\ ¦ // // +------------------------------------------+ // ////////////////////////////////////////////////// Credits go to mascot and Netcode Illuminati
_________________In actual news, the human race was doomed to extinction today, as the robot revolt turned violent.
WHAT UP NOW SWEDES!!!!!!!!!! http://www.youtube.com/watch?v=TXh1sKkcYb8
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Fri Dec 02, 2011 5:40 am |
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Spyda
Game Server Admin
Joined: Thu Apr 29, 2004 11:00 pm Posts: 5606 Location: Yo mama's room, Bitch!
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Re: **FPS CONFIG (dramatically improve fps)
mascot's personal one is better.
_________________icemaN: i was droppin wards like they were turds
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Fri Dec 02, 2011 6:31 am |
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NAsHViLLE
[n00b] Member
Joined: Tue Nov 29, 2011 3:08 pm Posts: 216
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Re: **FPS CONFIG (dramatically improve fps)
Spyda wrote: mascot's personal one is better. what is different about his personal one compared to this one he made?
_________________In actual news, the human race was doomed to extinction today, as the robot revolt turned violent.
WHAT UP NOW SWEDES!!!!!!!!!! http://www.youtube.com/watch?v=TXh1sKkcYb8
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Fri Dec 02, 2011 6:59 am |
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Spyda
Game Server Admin
Joined: Thu Apr 29, 2004 11:00 pm Posts: 5606 Location: Yo mama's room, Bitch!
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Re: **FPS CONFIG (dramatically improve fps)
https://files.me.com/enixon/9j7y08A couple differences in the same commands and a lot more commands. Seems like more work went into this one so I don't know if the one you posted is older or just a slimmer config.
_________________icemaN: i was droppin wards like they were turds
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Fri Dec 02, 2011 7:58 am |
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slayer
n00bfest Council
Joined: Fri May 28, 2010 12:11 pm Posts: 1080 Location: va
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Re: **FPS CONFIG (dramatically improve fps)
so if i use this and it fucks up my comp how easy is it to reverse?
_________________ I think it better to do right, even if we suffer in so doing, than to incur the reproach of our consciences and posterity. Robert E. Lee
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Thu Dec 08, 2011 9:44 am |
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Spyda
Game Server Admin
Joined: Thu Apr 29, 2004 11:00 pm Posts: 5606 Location: Yo mama's room, Bitch!
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Re: **FPS CONFIG (dramatically improve fps)
you delete the config if you use it as a separate one. Just save your config.cfg now that way if you don't like it or don't like certain settings, you can compare and change them back.
_________________icemaN: i was droppin wards like they were turds
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Thu Dec 08, 2011 10:14 am |
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slayer
n00bfest Council
Joined: Fri May 28, 2010 12:11 pm Posts: 1080 Location: va
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Re: **FPS CONFIG (dramatically improve fps)
so i dont use a conf so i can then just delete and thats it?
_________________ I think it better to do right, even if we suffer in so doing, than to incur the reproach of our consciences and posterity. Robert E. Lee
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Thu Dec 08, 2011 12:31 pm |
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Spyda
Game Server Admin
Joined: Thu Apr 29, 2004 11:00 pm Posts: 5606 Location: Yo mama's room, Bitch!
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Re: **FPS CONFIG (dramatically improve fps)
Yeah.
_________________icemaN: i was droppin wards like they were turds
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Fri Dec 09, 2011 6:05 am |
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Hendry
[n00b] Member
Joined: Mon Sep 26, 2011 7:29 pm Posts: 138 Location: Buffalo, New York
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Re: **FPS CONFIG (dramatically improve fps)
has anyone actually used this, and does it actually make a difference? i do run my game on high and stuff but i still get real choppy in certain maps, is it worth using?
_________________ Hendry: if u literallly farted h dust Hendry: i would snort that shit
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Wed Dec 14, 2011 4:08 pm |
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Murphy
[n00b] Member
Joined: Tue Nov 15, 2011 4:17 pm Posts: 32
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Re: **FPS CONFIG (dramatically improve fps)
How much fps increase should I expect if I use this config?
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Wed Dec 21, 2011 11:19 pm |
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Kwang!
[n00b] Member
Joined: Mon Jun 21, 2010 6:04 pm Posts: 4413 Location: Here.
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Re: **FPS CONFIG (dramatically improve fps)
Murphy wrote: How much fps increase should I expect if I use this config? That depends on how much you already have as well as your equipment. When I use his FPS config (pretend I hadn't already been using a similar one) my fps doubled from an average of 12 to an average of 30.
_________________
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Thu Dec 22, 2011 8:10 pm |
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