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 **FPS CONFIG (dramatically improve fps) 
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Post **FPS CONFIG (dramatically improve fps)
If your rig isn't fuking amazing and are having some problems with fps i suggest this config, best one out there by far and it is league approved. It has also been updated after the most recent BIG css update.

*This will make sprays invisible so if your worried about that i am not totally sure of that command, but who needs em.
*I also suggest cl_minmodels to be on so that all players of either team have the same skin you specify.... I think it helps alot.



Code:
//////////////////////////////////////////////////
// +------------------------------------------+ //
// ¦            //NETODE Illuminati\\         ¦ //
// ¦                        ¦ //
// ¦              //VERSION: 1.0\\            ¦ //
// ¦                      ¦ //
// ¦                //by mascot\\             ¦ //
// ¦                                          ¦ //
// ¦      //http://esea.net/users/176203\\    ¦ //
// +------------------------------------------+ //
//////////////////////////////////////////////////


//==================================================
             //* User Commands *\\
//==================================================

//Since this is for Netcode, I am leaving most of the commands disabled, so you can use your own preference commands, just take out // if you want to use my commands.

   //cl_crosshairalpha          "9999"   // _adjusts opacity of crosshair_//
   //cl_crosshaircolor          "5"   // _adjusts color of crosshair (5 for custom colors)_//
   //cl_crosshaircolor_b          "255"   // _changes blue for custom colors_//
   //cl_crosshaircolor_g          "0"   // _changes green for custom colors_//
   //cl_crosshaircolor_r          "255"   // _changes red for custom colors_//
   //cl_crosshairusealpha          "1"   // _turns on opacity (0 - 1)_//
   //cl_crosshairscale          "0"   // _adjusts crosshairscale_//
   //cl_crosshairsize         "4"   // _adjust crosshair size (only if legacy is off)_//
   //cl_crosshairthickness         "1"   // _adjust thickness of crosshair (only if legacy is off)_//
   //cl_dynamiccrosshair          "0"   // _adjusts how the crosshair opperates_//
   //cl_legacy_crosshair_scale       "0"   // _uses old-style crosshair scale_//
   cl_ragdoll_physics_enable       "0"   // _determines ragdoll effect_//
   fps_max             "0"   // _caps FPS (keep 0 for smoothest gameplay)_//
   mat_picmip             "2"   // _determines game quality (-1 - 2)_//
   net_graph             "1"   // _enables net_graph (mandatory)_//   
   net_graphpos             "2"   // _determines which side to display net_graph (0-3)_//
   //cl_showfps            "1"   // _shows FPS in upper right corner_//   
   r_lod                "2"   // _determines level of detail of models (-1 - 2)_//
   r_rootlod             "2"   // _base LOD in memory (-1 - 2)_//
   r_3dsky             "0"   // _disables 3D Sky (trees, mini map, etc) (0 - 1)_//
   hud_centerid             "1"   // _determines where enemy name shows on screen_//
   //hud_fastswitch          "1"   // _faster weapon switching (0 - 1)_//
   //mat_monitorgamma          "1.6"   // _adjust in-game brightness_//
   //mat_monitorgamma_tv_enabled       "1"   // _makes your game super bright_//
   mat_motion_blur_enabled       "0"   // _disables motion blur_//
   //cl_righthand            "0"
   cl_allowdownload          "0"
   cl_allowupload            "0"
       // cl_wpn_sway_interp          "0"
   


//==================================================
              //* HUD Commands *\\
//==================================================


cl_scoreboard_clan_ct_color_red       "20"
cl_scoreboard_clan_ct_color_green       "134"
cl_scoreboard_clan_ct_color_blue       "255"
cl_scoreboard_clan_t_color_red          "233"
cl_scoreboard_clan_t_color_green       "22"
cl_scoreboard_clan_t_color_blue       "22"
cl_scoreboard_ct_color_red          "20"
cl_scoreboard_ct_color_green          "134"
cl_scoreboard_ct_color_blue          "255"
cl_scoreboard_t_color_red          "233"
cl_scoreboard_t_color_green          "22"
cl_scoreboard_t_color_blue          "22"
con_enable                "1"
jpeg_quality                "100"
overview_health             "1"
overview_names                "1"
overview_preferred_mode          "1"
overview_tracks             "0"


//==================================================
            //* Spiderwebs Commands *\\
//==================================================


cl_cmdrate               "66"
cl_downloadfilter             "nosounds"
cl_interp               "0"   // _keep at 0 to always get lowest interp_//
cl_interp_all                "0"
cl_interp_npcs                "0"
cl_interp_ratio             "1"
cl_lagcompensation             "1"
cl_pred_optimize             "2"
cl_predict                "1"
cl_predictweapons             "1"
cl_resend               "6"
cl_smooth                "0"
cl_smoothtime                "0"
cl_timeout                "13371337"
cl_updaterate               "66"
rate                  "1000000"


//==================================================
             //* Client Commands *\\
//==================================================


cl_observercrosshair             "1"
cl_scalecrosshair             "1"
cl_c4progressbar             "1"
cl_autohelp                "0"
cl_autowepswitch            "0"
cl_radar_locked             "0"
cl_radaralpha                "250"
cl_radartype                "1"
cl_c4dynamiclight             "1"
cl_detail_avoid_force            "0"
cl_detail_avoid_radius            "0"
cl_detail_avoid_recover_speed         "0"
cl_detail_max_sway            "0"
cl_drawmonitors             "0"
cl_ejectbrass                "0"
cl_forcepreload             "1"
cl_logofile                "0"
cl_rumblescale               "0"
cl_interp_threadmodeticks          "0"
cl_disablefreezecam             "1"
cl_nowinpanel                "1"
cl_show_achievement_popups          "0"
cl_clearhinthistory             "1"
cl_detaildist                "0"
cl_detailfade                "0"
cl_debugrumble                "0"
cl_playerspraydisable             "1"
cl_showhelp                "0"
cl_threaded_bone_setup             "0"
cl_threaded_client_leaf_system          "0"


//==================================================
            //* Material Commands *\\
//==================================================


mat_autoexposure_max            "0"
mat_autoexposure_min             "0"
mat_bloomscale                "0"
mat_bufferprimitives            "1"
mat_bumpmap                "0"
mat_clipz                "1"
mat_colorcorrection            "0"
mat_compressedtextures             "1"
mat_debug_postprocessing_effects       "0"
mat_debugdepthmode             "0"
mat_debugdepthval             "128"
mat_debugdepthvalmax             "256"
mat_disable_bloom             "1"
mat_disable_fancy_blending         "1"
mat_disable_lightwarp            "1"
mat_disable_ps_patch            "1"
mat_envmapsize                "0"
mat_envmaptgasize             "0"
mat_fastspecular             "1"
mat_filterlightmaps             "1"
mat_forceaniso                "0"
mat_forcehardwaresync             "0"
mat_forcemanagedtextureintohardware       "0"
mat_framebuffercopyoverlaysize          "0"
mat_hdr_enabled             "0"
mat_hdr_level               "0"
mat_parallaxmap             "0"
mat_reducefillrate             "1"
mat_specular                "0"
mat_trilinear                "1"
mat_shadowstate               "0"
mat_vsync                "0"
mat_alphacoverage             "0"
mat_bloom_scalefactor_scalar          "0"
mat_maxframelatency             "0"
mat_max_worldmesh_vertices          "0"
mat_software_aa_blur_one_pixel_lines       "0"
mat_software_aa_strength          "0"
mat_software_aa_strength_vgui          "0"
mat_software_aa_tap_offset          "0"
mat_queue_mode                "2"


//==================================================
            //* Render Commands *\\
//==================================================


r_ambientboost               "0"
r_ambientfactor               "1"
r_decal_cullsize             "9999"
r_decals                "1"
r_dopixelvisibility             "0"
r_drawbatchdecals             "0"
r_drawflecks                "0"
r_drawmodeldecals             "0"
r_dynamic                "0"
r_eyegloss                "0"
r_eyemove                "0"
r_eyes                   "0"
r_eyeshift_x                "0"
r_eyeshift_y                "0"
r_eyeshift_z                "0"
r_eyesize                "0"
r_flex                   "0"
r_lightaverage                "1"
r_maxdlights               "32"
r_maxmodeldecal             "0"
r_maxnewsamples               "0"
r_maxsampledist               "0"
r_minnewsamples             "0"
r_norefresh                "0"
r_occlusion                "1"
r_PhysPropStaticLighting          "0"
r_renderoverlayfragment          "0"
r_ropetranslucent             "0"
r_spray_lifetime            "0"
r_teeth                "0"
r_worldlightmin             "0.0002"
r_worldlights                "1"
r_bloomtintg                "0"
r_bloomtintb                "0"
r_bloomtintexponent             "0"
r_bloomtintr                "0"
r_drawdetailprops             "0"
r_DrawSpecificStaticProp          "0"
r_flashlightrendermodels          "0"
r_hunkalloclightmaps             "0"
r_lightcache_zbuffercache          "0"
r_pixelfog               "1"   // _improves the fog in DX95_//
r_propsmaxdist                "0"
r_staticprop_lod             "3"
r_sse_s                "1"
r_threaded_client_shadow_manager       "1"
r_threaded_particles             "1"
r_threaded_renderables             "1"
r_queued_decals             "0"
r_queued_post_processing          "1"
r_queued_ropes                "1"
//r_3dnow                "1"
r_sse2                   "1"


//==================================================
              //* Rope Commands *\\
//==================================================


rope_averagelight             "0"
rope_collide                "0"
rope_rendersolid             "0"
rope_shake                "0"
rope_smooth                "0"
rope_smooth_enlarge             "0"
rope_smooth_maxalpha             "0"
rope_smooth_maxalphawidth          "0"
rope_smooth_minalpha             "0"
rope_smooth_minwidth             "0"
rope_subdiv                "0"
rope_wind_dist                "0.01"


//==================================================
             //* Water Commands *\\
//==================================================


r_waterforceexpensive             "0"         
r_WaterDrawReflection             "0"         
r_WaterDrawRefraction             "0"   // Change to 1 if you want clear water_//
r_waterforcereflectentities         "0"         
r_cheapwaterend             "1"
r_cheapwaterstart            "1"            
r_forcewaterleaf             "0"
r_waterforcereflectentities          "0"
mat_wateroverlaysize             "8"          
cl_show_splashes             "0"         


//==================================================
            //* Shadow Commands *\\
//==================================================


mat_shadowstate               "0"
r_shadows                "1"               
r_shadowmaxrendered             "9"         
r_shadowrendertotexture          "1"


//==================================================
            //* Ragdoll Commands *\\
//==================================================

         
cl_phys_props_max             "0"            
cl_ragdoll_collide             "0"                
g_ragdoll_fadespeed             "0"
g_ragdoll_lvfadespeed            "0"
violence_ablood             "1"
violence_agibs                "1"
violence_hblood             "1"
violence_hgibs                "1"
            

//==================================================
            //* Sound Commands *\\
//==================================================

                                    
dsp_enhance_stereo             "0"
dsp_mix_max                "0.9"
dsp_room                "0"
dsp_slow_cpu                "0"
dsp_spatial                "40"
dsp_speaker                "50"
dsp_volume                "2.0"
dsp_water                "14"
room_type                "0"
snd_async_fullyasync             "0"
snd_duckerattacktime             "0.5"
snd_duckerreleasetime             "2.5"
snd_duckerthreshold             "0.15"
snd_ducktovolume             "0.55"
snd_mixahead                "0.1"
snd_musicvolume             "0"
snd_noextraupdate             "1"
snd_pitchquality             "1"
snd_profile                "0"
snd_surround_speakers             "0"
soundscape_flush             "9999"
suitvolume               "0"
voice_enable                "1"
voice_forcemicrecord             "1"
voice_modenable             "1"


//==================================================
            //* Misc. Commands *\\
//==================================================


blink_duration                "0"
budget_averages_window             "0"
budget_background_alpha          "0"
budget_history_numsamplesvisible       "0"
budget_history_range_ms          "5"
budget_peaks_window            "0"
budget_show_averages             "0"
budget_show_history             "0"
budget_show_peaks             "0"
closecaption               "0"
datacachesize                "128"
flex_smooth               "0"
gl_clear                "1"
lod_TransitionDist                 "0"
mp_decals                "0"
muzzleflash_light             "0"
props_break_max_pieces             "0"
showhitlocation             "1"
sv_forcepreload             "1"
texture_budget_background_alpha       "9999999"
texture_budget_panel_height          "0"
texture_budget_panel_width          "0"
weapon_showproficiency             "1"
prop_active_gib_limit             "0"
adsp_debug                "0"
mp_usehwmmodels             "-1"
mp_usehwmvcds                "-1"


//==================================================
            //* Clear Console *\\
//==================================================


soundscape_flush
mat_savechanges
clear


echo "Netcode Illuminati's FPS Config Loaded...


//////////////////////////////////////////////////
// +------------------------------------------+ //
// ¦            //NETODE Illuminati\\         ¦ //
// ¦                        ¦ //
// ¦              //VERSION: 1.0\\            ¦ //
// ¦                      ¦ //
// ¦                //by mascot\\             ¦ //
// ¦                                          ¦ //
// ¦      //http://esea.net/users/176203\\    ¦ //
// +------------------------------------------+ //
//////////////////////////////////////////////////
 




Credits go to mascot and Netcode Illuminati

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Fri Dec 02, 2011 5:40 am
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Post Re: **FPS CONFIG (dramatically improve fps)
mascot's personal one is better.

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Fri Dec 02, 2011 6:31 am
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Post Re: **FPS CONFIG (dramatically improve fps)
Spyda wrote:
mascot's personal one is better.



what is different about his personal one compared to this one he made?

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Fri Dec 02, 2011 6:59 am
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Post Re: **FPS CONFIG (dramatically improve fps)
https://files.me.com/enixon/9j7y08

A couple differences in the same commands and a lot more commands. Seems like more work went into this one so I don't know if the one you posted is older or just a slimmer config.

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Fri Dec 02, 2011 7:58 am
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Post Re: **FPS CONFIG (dramatically improve fps)
so if i use this and it fucks up my comp how easy is it to reverse?

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Thu Dec 08, 2011 9:44 am
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Post Re: **FPS CONFIG (dramatically improve fps)
you delete the config if you use it as a separate one. Just save your config.cfg now that way if you don't like it or don't like certain settings, you can compare and change them back.

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Thu Dec 08, 2011 10:14 am
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Post Re: **FPS CONFIG (dramatically improve fps)
so i dont use a conf so i can then just delete and thats it?

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Thu Dec 08, 2011 12:31 pm
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Post Re: **FPS CONFIG (dramatically improve fps)
Yeah.

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Fri Dec 09, 2011 6:05 am
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Post Re: **FPS CONFIG (dramatically improve fps)
has anyone actually used this, and does it actually make a difference? i do run my game on high and stuff but i still get real choppy in certain maps, is it worth using?

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Wed Dec 14, 2011 4:08 pm
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Post Re: **FPS CONFIG (dramatically improve fps)
How much fps increase should I expect if I use this config?


Wed Dec 21, 2011 11:19 pm
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Post Re: **FPS CONFIG (dramatically improve fps)
Murphy wrote:
How much fps increase should I expect if I use this config?



That depends on how much you already have as well as your equipment. When I use his FPS config (pretend I hadn't already been using a similar one) my fps doubled from an average of 12 to an average of 30.

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Thu Dec 22, 2011 8:10 pm
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