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LeCoq
[n00b] Member
Joined: Sun Feb 22, 2009 12:00 am Posts: 3031
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 Re: Round start timer
That's good dude, you want to bring an idea to change the look of the server and its gameplay and that's great.
The thing is, in during the 1 1/2 year (almost) that I've been in this community, I've heard multiple persons asking about adding something like 5 sec. to the begining of the round to let them buy their whole shit that should normaly take less than a second. Like dirk said, it allows quick-buyers to leave spawn and rush somewhere before the slower ones. I think it shouldn't be changed at all.
Also, the auto-slay. It could be a bitch sometimes when you see an enemy at the end of a round and shoot your mate's head at the begining of another, and get slayed for that. In many cases though, enemies are either all dead, or they blow up with the bomb, or they just don't meet. So it's most of the time a dumbass shooting the sky or absolutely nothing, then shoots his teammate for 50dmg. You still get hit for 50dmg, but the guy get slayed so you don't have to TK him cuz you're pissed, then the admin doesn't have to kick/ban you for TKing.
And btw cani, F*CK you, lol.
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| Tue Nov 02, 2010 4:54 pm |
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Caniboid
Game Server Admin
Joined: Sun Mar 14, 2010 3:24 am Posts: 2534 Location: Beaverton/Tigard/Portland Oregon
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 Re: Round start timer
Ya, I don't want a 5 second shitty start time. I hate that. I like being able to click rebuy and go. I thought a second would be enough to not tk, but still the faster buyers get a head start.
F*CK ME!?!? F*CK YOU!!! Lol Make up shmex time now ?
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| Tue Nov 02, 2010 5:11 pm |
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LeCoq
[n00b] Member
Joined: Sun Feb 22, 2009 12:00 am Posts: 3031
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 Re: Round start timer
Meh, I personaly bind all the kits I need...
bind = "buy m3; buy p228; buy defuser" bind - "buy ump45; buy p228; buy defuser" bind # "buy scout; buy defuser"
Should bind one for nades though.
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| Tue Nov 02, 2010 5:16 pm |
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Caniboid
Game Server Admin
Joined: Sun Mar 14, 2010 3:24 am Posts: 2534 Location: Beaverton/Tigard/Portland Oregon
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 Re: Round start timer
Ya I never figured out how to do that. But now I know how :) I just have to know all the names to the guns I like lol. I mean I know the names, but I don't know if that's the name the game would recognize.
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| Tue Nov 02, 2010 7:38 pm |
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LeCoq
[n00b] Member
Joined: Sun Feb 22, 2009 12:00 am Posts: 3031
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 Re: Round start timer
Too easy, check this link, the css name is under each weapon picture http://www.pro-hl.com/css_weapons.shtmlAlso, you don't need to type "weapon" everytime you want to bind a weapon. Just type bind <key> "buy weaponname" If you want to add something else to the binded key, add ";" beside the weapon's name, then a space which gives this : "bind <key> "buy weaponname; buy defuser" REALLY useful if you know what kit you want, and when it's not the same. Really quick, if you get in a server with 1 awp per team, you just spam your awp key, then you get it (that's how I always make Dirtbag rage when he enables 1 awp/team when he wants to use it hehe)
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| Tue Nov 02, 2010 9:11 pm |
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Mr.Reilly
n00bfest Council
Joined: Wed Oct 21, 2009 4:24 pm Posts: 1768
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 Re: Round start timer
Caniboid wrote: Mr.Reilly wrote: Spraying at the end of the round isnt an accident. You can see that shit coming a mile away before the round starts. You cant fix stupid. I like dirks response so im happy. Ya it's not an accident to shoot at the enemy. But when it hit's a team mate at the beggining of the next round it is. I already said it once. I didn't bring it up because of a personal hatred torwards the slay for spawn attacks. I could care less, because it's funny watching all the people that get slayed by it, and then the responces from other players makes it funnier. I just noticed a hell of a LOT of people dieing from it so I thought bringing it up might be a good idea. My idea might not be the best, but i'm sure there's a lot of better suggestions out there. Either that or a big ol' F*CK you Caniboid..It's staying lol. Im not talking about shooting at someone and it ends right as your shooting hitting your teammate. Im talking about the people who run around holding their trigger after the entire other team is dead. Thats when I get shot in spawn.
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| Wed Nov 03, 2010 4:05 pm |
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Caniboid
Game Server Admin
Joined: Sun Mar 14, 2010 3:24 am Posts: 2534 Location: Beaverton/Tigard/Portland Oregon
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 Re: Round start timer
Mr.Reilly wrote: Caniboid wrote: Mr.Reilly wrote: Spraying at the end of the round isnt an accident. You can see that shit coming a mile away before the round starts. You cant fix stupid. I like dirks response so im happy. Ya it's not an accident to shoot at the enemy. But when it hit's a team mate at the beggining of the next round it is. I already said it once. I didn't bring it up because of a personal hatred torwards the slay for spawn attacks. I could care less, because it's funny watching all the people that get slayed by it, and then the responces from other players makes it funnier. I just noticed a hell of a LOT of people dieing from it so I thought bringing it up might be a good idea. My idea might not be the best, but i'm sure there's a lot of better suggestions out there. Either that or a big ol' F*CK you Caniboid..It's staying lol. Im not talking about shooting at someone and it ends right as your shooting hitting your teammate. Im talking about the people who run around holding their trigger after the entire other team is dead. Thats when I get shot in spawn. Oh alright, I see what ya mean. Ya, I F*CKIN hate that! Earlier today, the second round I played that happened. Someone Was sprayin an AK, then it switched rounds and I got shot in the head. Left me with 20 health! Then the next round the same dude jumped infront of me spraying at the enemy and I killed him. I didn't mind that, cuz he only blinded me for it and that turned out to be the best round I played lol. OH and Lecoq, thanks dude! I appreciate that. I've been trying to figure it out for a while now. Now I don't have to buy what I want in the first place. Just 1 click away!
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| Wed Nov 03, 2010 4:18 pm |
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Crzyninja
[n00b] Member
Joined: Fri Jul 17, 2009 11:00 pm Posts: 2410 Location: california
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 Re: Round start timer
check this out for binding scripts and other stuff if you decide to use them viewtopic.php?f=6&t=15397
_________________Goodkat wrote: ... and I'll leave you with a nice warm glass of go F*CK yourself. acid_rain wrote: I am not going to explain my reasoning for anything, because I simply don't have to.
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| Wed Nov 03, 2010 4:49 pm |
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LeCoq
[n00b] Member
Joined: Sun Feb 22, 2009 12:00 am Posts: 3031
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 Re: Round start timer
Wow, pretty great thread actually. Didn't know about it. Thanks dude!
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| Wed Nov 03, 2010 4:58 pm |
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Caniboid
Game Server Admin
Joined: Sun Mar 14, 2010 3:24 am Posts: 2534 Location: Beaverton/Tigard/Portland Oregon
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 Re: Round start timer
Ya, that already has some of the ones i'de want. But i'm assuming you don't need the primary/secondary ammo added in, since the game doesn't do that.
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| Wed Nov 03, 2010 5:48 pm |
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LeCoq
[n00b] Member
Joined: Sun Feb 22, 2009 12:00 am Posts: 3031
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 Re: Round start timer
tru dat
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| Wed Nov 03, 2010 5:53 pm |
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Fugly
[n00b] Member
Joined: Sat Oct 24, 2009 10:32 am Posts: 373 Location: Rock Hill, SC
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 Re: Round start timer
I actually kind of like the autoslaying at the beginning of the round - it keeps random retards from coming in the server and shooting everyone. That, and I think it's funny when someone gets a little trigger happy at the end of a round and gets slayed at the start of the next :P (myself included).
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| Sat Nov 27, 2010 12:59 pm |
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Caniboid
Game Server Admin
Joined: Sun Mar 14, 2010 3:24 am Posts: 2534 Location: Beaverton/Tigard/Portland Oregon
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 Re: Round start timer
Now i've just gotten used to it. So it's perfect now lol.
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| Sat Nov 27, 2010 4:06 pm |
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