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 Matrix Mod Server 
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Retired n00bfest O.G.

Joined: Fri Dec 31, 2004 12:00 am
Posts: 2737
Post Matrix Mod Server
EDIT: Check the bottom of this post for changes as I make them.
Add this server to your favorites:
173.173.16.143:27016


It runs at 100tic, and the fps rate is set to 9999, so it can go well-over 1000fps (It's doubtful though, since the engine sucks.)
It runs as a service on my box, and it hardly ever goes down (unless I make it). My machine is more than capable of handling assloads of CSS servers. Unless I'm downloading pr0n or uploading lots of files, there shouldn't be any lag.

Enjoy!



Updates: V2.3.1
-----------------------------------------------------------------------------------------------

Twin now requires 3 focus instead of 2 focus to perform his Phase ability. Math corrections were made as well.
Fixed up mani_admin mod's mani_server.cfg to be more like n00bfest's.
All admins from n00bfest should have admin. If you don't, sorry... I had to use a backup admin file.
Disabled body reconstruction. Removed it completely from the mod.
Doubled level abilities. Everyone can now achieve double the health, armor, and knife damage, which also means that they can hit higher levels.
Corrected more spelling errors. (I think I got them all now.)

Issue - Still crashing sometimes. Problem is caused by saving of the database.

Issue - Fix Agent Smith's max clip size to 14 instead of 7. (Working on the fix)

-----------------------------------------------------------------------------------------------

Updates: v2.3
-----------------------------------------------------------------------------------------------

Fixed some code issues
Fixed admin module
Fixed Trinity clip issue
Fixed connection issues
Fixed Neo's bullet time issue
Fixed Seraph's bullet time issue
Added some badass architech code when I enter the server
Added 10 bots with [Matrix] prefix until both teams have 5 players. Bots will drop when a player joins.
Added mani_admin mod and added all n00bfest admins
Updated ES_Tools to latest version
Updated mani_admin to 2.2T (latest)

issue - still crashing sometimes. trying to pinpoint the problem, but need help.
issue - need to either disable body reconstruction or get it working.

-----------------------------------------------------------------------------------------------

Updates: v2.2
-----------------------------------------------------------------------------------------------

Fix grammatical errors in plugin.
Changed Neo's weapon to mp5navy from ump45.
Changed Neo's max health to 350 from 400 to balance.
Agent now only requires 1 focus to teleport instead of two. Math updated and announcement of focus updated.

issue - Still working on clip issues for Trinity and Maximum rounds in deagle for Smith.
issue - Still working on the connection issue. (Some people can't connect.)

----------------------------------------------------------------------------------------------


Fri Apr 02, 2010 1:41 am
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Joined: Sun Oct 04, 2009 1:47 pm
Posts: 2564
Post Re: Matrix Mod is BACK!
F*CK yeah. I was in that server raping shit today. Good work acid.

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Fri Apr 02, 2010 1:50 am
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Joined: Sun Oct 25, 2009 7:12 pm
Posts: 3663
Location: Mt Hood, Oregon
Post Re: Matrix Mod is BACK!
This is really fun shit.

Since I started later than most of the players I learned a couple things:


1) You start out with 5 points to spend for EACH CLASS. spend it on health or speed (I dont know too much about defense or melee)
2) Start out with the "easy" classes. On the T side it's Neo (I think). On CT side it's probably SWAT.
3) It's going to be hard as shit at first. Take some time to get used to the speed, and do your best to get bomb plant points & AFK kills. Some folks may even be nice and let you kill them.

Lastly, when I first went in, I was getting all sorts of disconnects. Steam ID not valid, etc. Quitting ALL THE WAY out of the game & steam, then signing back in, made it stop.

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Fri Apr 02, 2010 9:55 am
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Retired n00bfest O.G.

Joined: Fri Dec 31, 2004 12:00 am
Posts: 2737
Post Re: Matrix Mod is BACK!
The game doesn't work by distributing points anymore. You'll have set health, and stats, but you will be able to purchase upgrades like shades which will keep you from getting blinded by flashbangs, or body reconstruction. That will respawn you if you die. You can also purchase upgrades for armor, grenades and more. This makes it a little more fair for people since they don't have to play for hours trying to catch up to some people. Also, the focus isn't auto-generated anymore! It's achieved by killing knifing or nading. 1 focus for a kill, 2 focus for a knife, and 2 for a grenade (i think).


Fri Apr 02, 2010 11:34 am
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Joined: Fri Aug 21, 2009 3:46 am
Posts: 2623
Location: Montreal, Canada
Post Re: Matrix Mod is BACK!
I played a little bit earlier today and it looks pretty interesting. I just don't know anything about the classes and all that..I'll try to go in when there's no one to try things out!

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Fri Apr 02, 2010 1:23 pm
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Post Re: Matrix Mod is BACK!
My fave so far is agent :) deagle is the only weap, and you can F*CKING TELEPORT

some of the classes are pretty lame.

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Fri Apr 02, 2010 2:02 pm
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Joined: Fri Sep 30, 2005 11:00 pm
Posts: 5230
Location: Rogers, AR
Post Re: Matrix Mod is BACK!
personally i dont get it...i guess ill give it another try after easter. i prefer just drinking and playing

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Fri Apr 02, 2010 2:23 pm
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Location: Ottawa, Canada
Post Re: Matrix Mod is BACK!
YEEEEEY BOOOOOIIIII.
Going to play asap!.

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Fri Apr 02, 2010 2:57 pm
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Location: Mt Hood, Oregon
Post Re: Matrix Mod is BACK!
Falcon wrote:
i prefer just drinking and playing


Yeah this mod is kinda like half-WoW, half-CS. There's extra complexity in spending points, buy menus, leveling, special powers, and the like.

However, after I got the hang of it (in about 30 mins) I'd almost say it's LESS thought provoking than normal CS. There's less strategy and more "RUN UP AND SHOOT THEIR FACE", making it a better overall drinking experience hehe.

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Fri Apr 02, 2010 3:33 pm
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Joined: Fri Oct 10, 2008 11:00 pm
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Location: Chicago
Post Re: Matrix Mod is BACK!
SAWEEEEEEEEEEEEEEEETTTTT.

Edit: I checked it out, help command ftw?

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Last edited by Garrett on Fri Apr 02, 2010 4:50 pm, edited 1 time in total.



Fri Apr 02, 2010 4:39 pm
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fomenta's bitch
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Post Re: Matrix Mod is BACK!
Its basically WCS but instead of Warcraft its matrix
btw I love the invisble guy
and focus' are !focus just bind it to a key in consle
for example: bind t !focus

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Fri Apr 02, 2010 4:45 pm
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Location: Mt Hood, Oregon
Post Re: Matrix Mod is BACK!
Well the RPG effect, where everyone becomes HYPER fast and gains powers, makes it a much quicker-paced and less-strategied game than normal CS.

You get points to spend for every level you gain, and you have to access a separate buy menu. So those things are added complexity, but you get used to them pretty quick.

!matrix = matrix menu-- access your point spending, buy menu, etc.
!focus = special ability.

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Fri Apr 02, 2010 4:51 pm
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Post Re: Matrix Mod is BACK!
Waitwaitwait.. Acid, you're CODING this?

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Fri Apr 02, 2010 4:57 pm
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Location: The Nasty Nati
Post Re: Matrix Mod is BACK!
Shit is gay.


Fri Apr 02, 2010 5:30 pm
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Retired n00bfest O.G.

Joined: Fri Dec 31, 2004 12:00 am
Posts: 2737
Post Re: Matrix Mod is BACK!
you never played it.
There are 0 servers in the world playing this right now, and have been since 2007. This project is bugged tremendously and was dropped.

shut up.


Fri Apr 02, 2010 5:31 pm
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Post Re: Matrix Mod is BACK!
After you logged off yesterday acid, we played it for at least an hour, probably more, without anything other than a long "between round" time here and there. It's extremely smooth considering the complexity.

I for one love it and will play it a whole bunch. I'd love to see a fulltime n00bfest server with it.

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Fri Apr 02, 2010 5:41 pm
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Retired n00bfest O.G.

Joined: Fri Dec 31, 2004 12:00 am
Posts: 2737
Post Re: Matrix Mod is BACK!
It's unfortunately... crashing again.
I can't pinpoint what's causing it. Maybe if fomenta's interested, he could look into the dump.


Fri Apr 02, 2010 5:43 pm
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Post Re: Matrix Mod is BACK!
Looks pretty cool might have to try it out!

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Fri Apr 02, 2010 5:54 pm
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Post Re: Matrix Mod is BACK!
I'm pretty sure I was in the server for 3 minutes with you, monk and someone else.

3 minutes, that's right.


Fri Apr 02, 2010 6:08 pm
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Retired n00bfest O.G.

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Posts: 2737
Post Re: Matrix Mod is BACK!
...


Fri Apr 02, 2010 6:53 pm
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