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Joined: Thu Nov 24, 2005 12:00 am Posts: 498 Location: Mt.Pleasant Michigan
the spawn points would definitely need some more cover. I would suggest small crates if anything so I player without a scout at the start of the round wouldnt get capped by a spawn killer from the other team, the person would only have to crouch to get a fighting chance.
the bottom side of the center platform/landing would be another good spot to plant a banner as well.
overall it looks good for a scout map. maybe a few more "peek-a-boo" locations for scouts and thats about it.
i put some glass that u can shoot through that has n00bfest.com and i put aztec style crates and i am working on a little hidden spot with some cool stuff should be done pretty soon
Joined: Sat Mar 19, 2005 12:00 am Posts: 3056 Location: Nc, Bitches.
You should make a map out of clear walls. (I know it has been done) i think it would be cool shooting eachother through walls and stuff. >_> it would be like we have l337 hax
I liked that zelda map that plays the dungeon music and the dying noise. That map is awesome.
_________________ Strange n00bfest Member / Admin Δ Founder strangelegend@n00bfest.com
Sat Dec 24, 2005 2:42 pm
Odebram
Game Server Admin
Joined: Thu Nov 24, 2005 12:00 am Posts: 498 Location: Mt.Pleasant Michigan
hammer.exe question
I am still playing with the huge ass builder blocks and I want to trim them down to something decent looking.
So.. I am asking you how didja get the ramps thinner. clipping tool? or a setting for the block itself when its placed on the grid?
another bugger of problem is my ladders just dont work, I know there is suppose to be three layers, one the block, one AAA, and one is the actual pic of the ladder.. how are these combined?
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