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Dead Man
[n00b] Member
Joined: Wed Dec 16, 2009 11:18 pm Posts: 498
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 Server Reset
So in case people haven't taken a look at the whitelist thread or happened to notice the other threads about a reset, WE RESTARTED THE WORLD YESTERDAY WITH MODS! I know a lot of people might be too interested in Diablo 3 at the moment, but I thought I'd say something anyways. Check out the whitelist thread if you're interested in seeing what was added and maybe getting on there.
_________________ "When did this Kog'Maw get here?"
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| Tue May 15, 2012 11:43 am |
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Sweet Pea
n00bfest Elder, Senior Admin
Joined: Mon May 10, 2010 11:45 pm Posts: 3503
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 Re: Server Reset
WOOHOOOOOO!
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| Tue May 15, 2012 1:40 pm |
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Mr_Jeep
He Am Drive Jeep!
Joined: Wed Jul 15, 2009 11:00 pm Posts: 168 Location: Austin, TX
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 Re: Server Reset
may be can you post the mods installed, and how to installed them?
I am having a difficult with them.
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| Wed May 16, 2012 5:02 pm |
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Dead Man
[n00b] Member
Joined: Wed Dec 16, 2009 11:18 pm Posts: 498
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 Re: Server Reset
It's listed in the whitelist thread. There's a download link in the main post with a readme titled "install"
EDIT: The install.txt file is in the zip file that you will download.
_________________ "When did this Kog'Maw get here?"
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| Wed May 16, 2012 9:36 pm |
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Mr_Jeep
He Am Drive Jeep!
Joined: Wed Jul 15, 2009 11:00 pm Posts: 168 Location: Austin, TX
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 Re: Server Reset
Ahh, that is it! Thank you Dead!
Edit: No, now only worse
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| Wed May 16, 2012 9:51 pm |
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fomenta
n00bfest Elder, Lead Developer
Joined: Sun May 24, 2009 11:00 pm Posts: 2766 Location: Gettin it in
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 Re: Server Reset
If anyone is having the game client crash when you try to make something from BuildCraft, you have an outdated buildcraft.cfg file. Use this: Code: # Configuration file # Generated on 5/14/12 8:26 PM
#################### # block ####################
block { autoWorkbench.id=252 builder.id=157 cobblestonePipe.id=159 diamondPipe.id=213 dockingStation.id=168 drill.id=253 engine.id=161 filler.id=255 frame.id=160 goldenPipe.id=214 ironPipe.id=215 marker.id=154 miningWell.id=254 obsidianPipe.id=156 oilMoving.id=162 oilStill.id=163 pipe.id=166 pump.id=164 quarry.id=153 refinery.id=167 stonePipe.id=238 tank.id=165 template.id=158 woodenPipe.exclusion= woodenPipe.id=251 }
#################### # general ####################
general { # set to true for allowing machines to be driven by continuous current current.continuous=false # set to true to load pre 2.2.5 worlds pipes loadLegacyPipes=false mining.enabled=true # set to false if BuildCraft should not generate custom blocks (e.g. oil) modifyWorld=true # increasing this number will decrease network update frequency, useful for overloaded servers network.updateFactor=10 # set to false to deactivate pipe connection rules, true by default pipes.alwaysConnect=false power.framework=buildcraft.energy.PneumaticPowerFramework trackNetworkUsage=false version=2.2.14 }
#################### # item ####################
item { bucketFuel.id=3810 bucketOil.id=3807 diamondGearItem.id=3804 fuel.id=3808 goldenGearItem.id=3803 ironGearItem.id=3802 pipeItemsCobblestone.id=4051 pipeItemsDiamond.id=4055 pipeItemsGold.id=4054 pipeItemsIron.id=4053 pipeItemsObsidian.id=4056 pipeItemsStone.id=4052 pipeItemsWood.id=4050 pipeLiquidsCobblestone.id=4058 pipeLiquidsGold.id=4061 pipeLiquidsIron.id=4060 pipeLiquidsStone.id=4059 pipeLiquidsWood.id=4057 pipePowerGold.id=4068 pipePowerStone.id=4066 pipePowerWood.id=4064 stoneGearItem.id=3801 templateItem.id=3805 woodenGearItem.id=3800 wrench.id=3806 }
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| Wed May 16, 2012 11:13 pm |
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Dead Man
[n00b] Member
Joined: Wed Dec 16, 2009 11:18 pm Posts: 498
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 Re: Server Reset
Had Mr Jeep start fresh and tried again with me walking him through it. It worked fine after doing that. Afterward I updated the install.txt file included with everything else so that it was made more obvious that you should log in to create the config folders, then exit minecraft and move the config files over. Something about moving them without logging in first seems to mess things up. Either that or it was Jeep's fiddling. Point is it works for him and the directions are clearer. Hopefully it's easier for people to setup now.
_________________ "When did this Kog'Maw get here?"
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| Thu May 17, 2012 11:01 am |
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fomenta
n00bfest Elder, Lead Developer
Joined: Sun May 24, 2009 11:00 pm Posts: 2766 Location: Gettin it in
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 Re: Server Reset
RedPower config Code: # RedPower 2 Configuration blocks { base { appliance.id=137 microblock.id=136 }
control { backplane.id=148 peripheral.id=149 peripheralFlat.id=251 }
lighting { lampOff.id=147 lampOn.id=146 }
logic.logic.id=138 machine { frame.id=238 machine.id=215 machinePanel.id=214 }
world { crops.id=144 leaves.id=141 log.id=143 ores.id=140 plants.id=139 stone.id=142 storage.id=145 }
}
enchant.disjunction.id=79 items { base { alloy.id=1002 drawplateDiamond.id=1075 dyeIndigo.id=1003 handsawDiamond.id=1005 handsawIron.id=1004 lumar.id=1000 nuggets.id=1078 resource.id=1001 screwdriver.id=1006 }
control.disk.id=1077 logic.parts.id=1007 machine { battery { empty.id=1070 powered.id=1072 }
sonicDriver.id=1071 voltmeter.id=1069 }
world { athame.id=1073 axeEmerald.id=1029 axeRuby.id=1028 axeSapphire.id=1030 handsawEmerald.id=1009 handsawRuby.id=1008 handsawSapphire.id=1010 hoeEmerald.id=1032 hoeRuby.id=1031 hoeSapphire.id=1033 paintbrush { black.id=1068 blue.id=1064 brown.id=1065 cyan.id=1062 dry.id=1052 gray.id=1060 green.id=1066 lightBlue.id=1056 lime.id=1058 magenta.id=1055 orange.id=1054 pink.id=1059 purple.id=1063 red.id=1067 silver.id=1061 white.id=1053 yellow.id=1057 }
paintcan { black.id=1051 blue.id=1047 brown.id=1048 cyan.id=1045 empty.id=1035 gray.id=1043 green.id=1049 lightBlue.id=1039 lime.id=1041 magenta.id=1038 orange.id=1037 pink.id=1042 purple.id=1046 red.id=1050 silver.id=1044 white.id=1036 yellow.id=1040 }
pickaxeEmerald.id=1026 pickaxeRuby.id=1025 pickaxeSapphire.id=1027 seeds.id=1034 shovelEmerald.id=1023 shovelRuby.id=1022 shovelSapphire.id=1024 sickleDiamond.id=1014 sickleEmerald.id=1017 sickleGold.id=1015 sickleIron.id=1013 sickleRuby.id=1016 sickleSapphire.id=1018 sickleStone.id=1012 sickleWood.id=1011 swordEmerald.id=1020 swordRuby.id=1019 swordSapphire.id=1021 woolcard.id=1076 }
}
settings { core { # Automatically remap conflicting IDs. # WARNING: May corrupt existing worlds autoAssign=0 }
logic.enableSounds=1 machine { frame { alwayscrate=0 linksize=1000 }
}
world { generate { copper=0 silver=1 tin=0 }
tweaks { craftcircle=1 spreadmoss=1 }
}
}
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| Tue May 22, 2012 10:59 pm |
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