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 Big update set to release today 
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Post Big update set to release today
Not sure if this has been posted yet but here ya go:

http://www.pcgamer.com/2011/12/05/battl ... ing-trees/

Quote:
Bugfixes

Fixed a problem with spawn timer now showing blue border on startup and lost spawn point
Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loaded
Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings
Fixed stat references on several dogtags
Fixed for surveillance ribbon not counting TUGS
Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small
Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
Fixed a problem where placing C4 with the russians soldier was playing US faction VO
Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it
Fixed a problem when attempting to fire lock on weapons without a target
Tweaked the chat, it should now be a bit easier to read
Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights
Fixed the G17 Supressed Laser not working properly
Added alternate HUD colors to help colorblinds
Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider.
Increased the Spawn protection radius on TDM
Fixed a problem with smoke on land vehicles, Missiles should now miss more often
Fixed a problem where users could end up with IRNV scope in any vehicle
Fixed a problem where player dies if vaulting over a ledge and into water while sprinting
Fixed several crashes and increased general stability
Fixed a problem where the user was unable to revive two players that have the bodies one over the other
Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake.
Fixed a problem with the Kill camera acting up when suiciding from parachute
Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar
Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time
Fixed a problem where you could get green flashes on screen
You can now reassign cycle weapons
Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle
Fixed a problem where the parachute would stay stuck in air if the owner was killed



Balance Tweaks

Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.
Tweaked Tactical Light so it is not as blinding over longer ranges.
Tweaked the IRNV scope so it is limited to usage only at close range.
Reduced heat masking effectiveness of Spec Ops Camo.
Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec.
Increased the number of additional 40mm grenades from Frag spec.
Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines.
Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.
Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed.
Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills.
Fixed Laser Guided Missiles missing their targets if the target is moving too fast.
Reduced the effectiveness of Stealth on Air Vehicles.
Reduced the effectiveness of Beam Scanning for Jets.
Reduced the damage done to Armored Vehicles and Infantry from AA guns.
Increased the damage RPGs and Tank shells do to AA vehicles.
Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.
Increased the effective accuracy of long bursts for LMGs when using a bipod.
Slightly increased the range of the 44magnum bullets.
Increased the close range damage of 4.6x30mm and 5.7x28mm bullets.
Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.
Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45.
Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators.
Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.
Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.
Decreased the power of Miniguns against Jets and Helicopters.
Increased the power of Stingers against Jets.
Flares reload times for Jets and Helicopter Gunners have been increased.
Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.
Added Single Shot to the AN94 as an available fire mode.
Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).
Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals
Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
Tweaked the Gas station Capture area on Conquest on Caspian Border
Tweaked the max vehicle height on Noshahar Canals

Min player requirements

Also, it will once again be possible to reduce the number of players required to start a round to 1 both in ranked and unranked mode. We changed it back after getting a lot of negative feedback from both individuals and the RSP companies.

Our plan for the future is to introduce a warm-up mode, where players can move about and play the game, but with scoring disabled; then, when the number of players goes above the threshold -- that's when the real round starts.


Enjoy the big update :) Looks like they nerfed a lot of stuff but made other things a little more powerful

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Tue Dec 06, 2011 8:24 am
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Post Re: Big update set to release today
Quote:
Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns
Reduced the damage done to Armored Vehicles and Infantry from AA guns.


I think this will cause a few anger faces

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Tue Dec 06, 2011 9:30 am
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Post Re: Big update set to release today
If only they made the mortars less accurate, and friendly fire. I'd have tons of butts3x with DICE. This is a good update. ♥

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Tue Dec 06, 2011 12:36 pm
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Post Re: Big update set to release today
This update..................I approve!

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Tue Dec 06, 2011 12:57 pm
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Post Re: Big update set to release today
yup mostly if not all good. i happy. now we can idle in our own server without being bored out of our gourd.

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Tue Dec 06, 2011 1:15 pm
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Post Re: Big update set to release today
Yay!

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Tue Dec 06, 2011 3:59 pm
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Post Re: Big update set to release today
Has this dropped yet?

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Tue Dec 06, 2011 5:11 pm
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Post Re: Big update set to release today
yeah, 4GB apparently.

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Tue Dec 06, 2011 7:01 pm
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Post Re: Big update set to release today
Gman wrote:
yeah, 4GB apparently.

ARE YOU F*CKING SERIOUS?

Great..first thing I get to do when I get back to the states is download a 4GB patch

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Tue Dec 06, 2011 7:09 pm
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Post Re: Big update set to release today
I don't know if you are around a computer ever but I like using Logmein from my work computer to get to my home comp and start patch downloads.

Of course it depends on computer access and security on that computer.


Tue Dec 06, 2011 7:11 pm
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Post Re: Big update set to release today
I like what I see. Nothing really to complain about (LOL I KNOW RIGHT?!?!?!)

I just downloaded it. I will be playing the shit out of this game in the main when a.) finals week is over after this Thursday and b.) when I re-thermal paste my CPU.


Tue Dec 06, 2011 11:06 pm
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Post Re: Big update set to release today
It's so big because it also includes the Back to Karkand stuff just without it being activated.

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Wed Dec 07, 2011 1:15 pm
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