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 Reverse Gungame Server UP! 
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[HNIC] Stзamroller ω

Joined: Sun Apr 25, 2004 11:00 pm
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Post Reverse Gungame Server UP!
72.249.124.50:27019

It's still in testing phases at the moment, but this one has been pretty solid. Let me know what you guys think!

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Tue Oct 27, 2009 12:11 am
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Post Re: Reverse Gungame Server UP!
Nice maaaaan, thx and gratz.

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Tue Oct 27, 2009 12:14 am
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Post Re: Reverse Gungame Server UP!
Oh shit, congrats on getting it up! I'll check it out tomorrow!

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Tue Oct 27, 2009 12:18 am
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Post Re: Reverse Gungame Server UP!
Same.

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Tue Oct 27, 2009 12:32 am
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Post Re: Reverse Gungame Server UP!
Good thing I'm going home to my desktop this week! Thanks Gman! Can't wait to try it out this weekend!

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Tue Oct 27, 2009 12:49 am
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Post Re: Reverse Gungame Server UP!
alot better now that its fully activated, except the awp, kinda didn't miss that part lol all in all works great!

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Tue Oct 27, 2009 1:54 am
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Joined: Wed Oct 31, 2007 11:00 pm
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Post Re: Reverse Gungame Server UP!
I actually won my first GG tonight, I was happy and shit. I've played those quite a few times and I've never won one until tonight! Yay me! Reg is good in that server, F*CK! Nice.

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Tue Oct 27, 2009 2:31 am
Profile YIM
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Post Re: Reverse Gungame Server UP!
Can we add deathmatch to the Reverse Gun Game?


Tue Oct 27, 2009 5:20 am
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Post Re: Reverse Gungame Server UP!
Can I zip up a map pack for the server?


Tue Oct 27, 2009 12:53 pm
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Post Re: Reverse Gungame Server UP!
Has anyone ever been on a server where it keeps track of how many wins you have? That would be sw00t.


Tue Oct 27, 2009 12:58 pm
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[HNIC] Stзamroller ω

Joined: Sun Apr 25, 2004 11:00 pm
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Post Re: Reverse Gungame Server UP!
AnalChowMein wrote:
Can we add deathmatch to the Reverse Gun Game?


It's in "deathmatch" mode, but without deathmatch spawnpoints. The deathmatch spawnpoints were creating a bit of a problem, and since not all of the maps have them, I figured it'd be a lot easier to just keep the stock spawnpoints.

Mindless wrote:
Can I zip up a map pack for the server?


If you've got any suggestions, feel free to email elders@n00bfest.com or it@n00bfest.com with a list.

I've zipped up the existing map pack and added it to the downloads page.

HEADSHOT wrote:
Has anyone ever been on a server where it keeps track of how many wins you have? That would be sw00t.


The server's config will be modified to maintain stats and whatnot in the coming week or so. Keep suggestions coming, and we'll adapt as much as we possibly can.

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Tue Oct 27, 2009 1:24 pm
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Post Re: Reverse Gungame Server UP!
Awesome man! Thanks a lot!!


Tue Oct 27, 2009 1:25 pm
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Post Re: Reverse Gungame Server UP!
Okay, this server is the F*CKING shit. I will likely spend most of my time here.

Two suggestions



Spawn protection (2 seconds maybe)

No Block

Also, I have seen on other servers where you have to get 2 kills with a gun before your advance to the next gun. This might have the maps last a little longer but at the same time it may separate the goodies from the badies in advancement.

Add 2 bots per team, for each person that joins a bot can be removed. They have this in another server, pm me and I can get you the ip if you need to see what I am talking about. They are automatically added and removed according to the servers activity.


Tue Oct 27, 2009 5:07 pm
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Post Re: Reverse Gungame Server UP!
Level stealing would be nice.

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Tue Oct 27, 2009 6:00 pm
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Post Re: Reverse Gungame Server UP!
Pulse wrote:
Level stealing would be nice.


All ya gotta do is get a knife on someone.

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Tue Oct 27, 2009 6:08 pm
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Post Re: Reverse Gungame Server UP!
AnalChowMein wrote:
Okay, this server is the F*CKING shit. I will likely spend most of my time here.

Two suggestions



Spawn protection (2 seconds maybe)

No Block

Also, I have seen on other servers where you have to get 2 kills with a gun before your advance to the next gun. This might have the maps last a little longer but at the same time it may separate the goodies from the badies in advancement.

Add 2 bots per team, for each person that joins a bot can be removed. They have this in another server, pm me and I can get you the ip if you need to see what I am talking about. They are automatically added and removed according to the servers activity.

^^ This.
No Block and spawn protection are a must!
and the bots might keep the server populated as sum1 waits for people to come.
But other then that <333 it :)

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Tue Oct 27, 2009 9:09 pm
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Post Re: Reverse Gungame Server UP!
I like mossy's suggestion of bots, there are many times the GG server is empty it would be nice if as players dissaper bots appear. however I am not worried too much about the "empty" server issue as i am positive the new servers will bring a pleasant influx of members.

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Tue Oct 27, 2009 9:44 pm
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Post Re: Reverse Gungame Server UP!
Gungame server was alot of fun, great job guys :)

I was just wondering if maybe u could start with 500 Hp for about 3 / 5 seconds when u spawn,
i know its been done on a couple of other gungame servers and it seems to take away some of the spawn camping :)

Well anyways keep up the good work Gman and Fomenta :)

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Wed Oct 28, 2009 11:11 am
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Post Re: Reverse Gungame Server UP!
Loke wrote:
I was just wondering if maybe u could start with 500 Hp for about 3 / 5 seconds when u spawn,
i know its been done on a couple of other gungame servers and it seems to take away some of the spawn camping :)


This is the best suggestion anyone could have posted regarding the Gungame server.

IMO

It's a must, 9 out of 10 times I respawn in the gungame there's an enemy in the spawn


Wed Oct 28, 2009 12:47 pm
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Post Re: Reverse Gungame Server UP!
500 Hp is no good, just need spawn protection for a few seconds.


Thu Oct 29, 2009 5:32 am
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