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Reflective Friendlyfire Damage Enabled on Main http://n00bfest.com/phpBB3/viewtopic.php?f=98&t=40702 |
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Author: | CPTReynolds [ Thu Mar 31, 2011 9:25 am ] |
Post subject: | Re: Reflective Friendlyfire Damage Enabled on Main |
Yes but this might be more fun now knowing you could really F*CK with someone by running to there grenades or jumping in there line of fire to be a prick. Oh the fun I am going to have with Loke and Joe. |
Author: | slayer [ Thu Mar 31, 2011 9:26 am ] |
Post subject: | Re: Reflective Friendlyfire Damage Enabled on Main |
dirkdeagler wrote: Yes it still hurts. It can result in "double death" if a TK'er takes someone all the way down, killing themself in the process, cause the guy who gets killed still has the option to slay next round. sweet wish it didnt hurt the victim though |
Author: | Rokatanski [ Thu Mar 31, 2011 9:35 am ] |
Post subject: | Re: Reflective Friendlyfire Damage Enabled on Main |
FF off is, as I understand it, NEVER going to happen. |
Author: | dirkdeagler [ Thu Mar 31, 2011 10:04 am ] |
Post subject: | Re: Reflective Friendlyfire Damage Enabled on Main |
as long as there's breath left in kano's supple, gorgeous, body, i would never allow FF to be off. |
Author: | slayer [ Thu Mar 31, 2011 10:18 am ] |
Post subject: | Re: Reflective Friendlyfire Damage Enabled on Main |
No i didn't mean ff off just that the new mod wouldn't actually hurt the victim just the team attacker. I guess that could be considered off but that's not what i meant, i like ff keeps people from just running around spraying. |
Author: | Chris Hanson [ Thu Mar 31, 2011 11:04 am ] |
Post subject: | Re: Reflective Friendlyfire Damage Enabled on Main |
F*CK i love TK'ng |
Author: | dabadguy [ Thu Mar 31, 2011 11:43 am ] |
Post subject: | Re: Reflective Friendlyfire Damage Enabled on Main |
I'm all for leaving FF on, I think it brings more meaning to your kills ( not spraying all over the map untill you actually hit somthing) I just think we may be stepping outside the box just a little bit, I know myself soemtimes i think i hit the "b" button and click the mouse before it pops up and end up dying....now if some retard walks into my nades I'm gonna get messed up to? I kinda have to agree with angrykitten, seems like its just going to punish people who are just making an honest mistake. |
Author: | AngryKitten [ Thu Mar 31, 2011 12:03 pm ] |
Post subject: | Re: Reflective Friendlyfire Damage Enabled on Main |
The sea of admins here already has all the tools they need to deal with TKers. This plugin comes off far more as mandatory surveillance cameras in every home than a rule enforcement tactic. |
Author: | Shorty [ Thu Mar 31, 2011 12:15 pm ] |
Post subject: | Re: Reflective Friendlyfire Damage Enabled on Main |
I don't think this is for the random asshat that comes in and mass sprays his team. I think it will force people to be more mindful of their team and the shots they are taking. I hope it prove to be interesting if only for a little time at least. |
Author: | slayer [ Thu Mar 31, 2011 12:16 pm ] |
Post subject: | Re: Reflective Friendlyfire Damage Enabled on Main |
well just got off the server and it did not work so idk if its broke or wat |
Author: | Hito [ Thu Mar 31, 2011 12:30 pm ] |
Post subject: | Re: Reflective Friendlyfire Damage Enabled on Main |
A comment to that, Steamroller and the others were in here and we were testing it, apparently it's after you shoot the guy for the same amount you have right then and after that you get slayed, like somebody had 30 health and they shot another person and after they reached over 30, they were slayed but their health didn't physically go down and then all of a sudden they were slayed so... there's no telling how this will actually work. |
Author: | rage [ Thu Mar 31, 2011 1:13 pm ] |
Post subject: | Re: Reflective Friendlyfire Damage Enabled on Main |
THATS A GREAT IDEA i was wonderen if we could get rid of the warm up round to help with the spawn tken just an idea |
Author: | slayer [ Thu Mar 31, 2011 1:17 pm ] |
Post subject: | Re: Reflective Friendlyfire Damage Enabled on Main |
rage wrote: THATS A GREAT IDEA i was wonderen if we could get rid of the warm up round to help with the spawn tken just an idea great idea most people run around with pistols anyway ignoring the fact they have unlimited nades |
Author: | -Purple- [ Thu Mar 31, 2011 1:37 pm ] |
Post subject: | Re: Reflective Friendlyfire Damage Enabled on Main |
This should be interesting. If only it worked with FLASH grenades.... And Jet, there is a way to make the "reflective" damage percentage smaller or larger, but I don't think you can get it to compensate for "1st shot forgiveness" without a script, which would likely lag the server. |
Author: | Kwang! [ Thu Mar 31, 2011 3:38 pm ] |
Post subject: | Re: Reflective Friendlyfire Damage Enabled on Main |
slayer wrote: rage wrote: THATS A GREAT IDEA i was wonderen if we could get rid of the warm up round to help with the spawn tken just an idea great idea most people run around with pistols anyway ignoring the fact they have unlimited nades Or a 3 second freezetime or less. |
Author: | KC x Ninja x [ Thu Mar 31, 2011 4:40 pm ] |
Post subject: | Re: Reflective Friendlyfire Damage Enabled on Main |
Isn't one of the reasons also for the warm up round to allow everyone to join in before the actual map starts? That way everyone gets to participate in the pistol round? |
Author: | KuNg_Fu [ Thu Mar 31, 2011 5:03 pm ] |
Post subject: | Re: Reflective Friendlyfire Damage Enabled on Main |
I agree with angry kitten. I think this is a bad idea. There is always an admin on to prevent a tker from getting out of hand. I think this will just end up punishing people for honest mistakes, or get out of hand with retards charging into nades. This also wont work because the rando tker that joins the server doesnt give a shit if his health is lowered. The server attracts people because of how it is running already, why mess with it? |
Author: | aM4zing [ Thu Mar 31, 2011 7:14 pm ] |
Post subject: | Re: Reflective Friendlyfire Damage Enabled on Main |
KuNg_Fu wrote: I agree with angry kitten. I think this is a bad idea. There is always an admin on to prevent a tker from getting out of hand. I think this will just end up punishing people for honest mistakes, or get out of hand with retards charging into nades. This also wont work because the rando tker that joins the server doesnt give a shit if his health is lowered. The server attracts people because of how it is running already, why mess with it? I feel the same way, it will most likely end up hurting the people who make honest mistakes. The main thing I would be worried about is people running into grenades and getting killed for it. I'd like to try it this way for a while though and see how it works. |
Author: | Bubba [ Thu Mar 31, 2011 7:45 pm ] |
Post subject: | Re: Reflective Friendlyfire Damage Enabled on Main |
Its a great idea, I just don't know how well it will work lol |
Author: | Fugly [ Thu Mar 31, 2011 9:58 pm ] |
Post subject: | Re: Reflective Friendlyfire Damage Enabled on Main |
I like the sound of it, I would be happy to own up to the damage I cause someone else. However, I think killing someone on accident when you're low on health, dying because you were also low on health, and then having the other person slay you would be WAY too much. |
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