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CPTReynolds
Game Server Admin
Joined: Thu Dec 04, 2008 12:00 am Posts: 4380 Location: Doing your Mom while your sister waits her turn!
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Re: Reflective Friendlyfire Damage Enabled on Main
Yes but this might be more fun now knowing you could really F*CK with someone by running to there grenades or jumping in there line of fire to be a prick. Oh the fun I am going to have with Loke and Joe.
_________________N00bfest Admin / Professional Rager / Ah lets face it I'm an ASSHOLE! Delta Company Δ - Former Leader (Strange that basterd took it back) cptreynolds@n00bfest.com
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Thu Mar 31, 2011 9:25 am |
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slayer
n00bfest Council
Joined: Fri May 28, 2010 12:11 pm Posts: 1080 Location: va
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Re: Reflective Friendlyfire Damage Enabled on Main
dirkdeagler wrote: Yes it still hurts.
It can result in "double death" if a TK'er takes someone all the way down, killing themself in the process, cause the guy who gets killed still has the option to slay next round. sweet wish it didnt hurt the victim though
_________________ I think it better to do right, even if we suffer in so doing, than to incur the reproach of our consciences and posterity. Robert E. Lee
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Thu Mar 31, 2011 9:26 am |
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Rokatanski
n00bfest Ancient, Senior Admin
Joined: Fri Feb 08, 2008 12:00 am Posts: 2746 Location: Stalking Tiki's mom.
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Re: Reflective Friendlyfire Damage Enabled on Main
FF off is, as I understand it, NEVER going to happen.
_________________"This ain't leetfest you silly nancy-pants fuckholes."
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Thu Mar 31, 2011 9:35 am |
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dirkdeagler
[n00b] Member
Joined: Sun Oct 25, 2009 7:12 pm Posts: 3663 Location: Mt Hood, Oregon
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Re: Reflective Friendlyfire Damage Enabled on Main
as long as there's breath left in kano's supple, gorgeous, body, i would never allow FF to be off.
_________________ BAN Log: Player [[n00b] Reborn''] [STEAM_0:1:456925] Time 02/21/2010 @ 17:17:03
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Thu Mar 31, 2011 10:04 am |
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slayer
n00bfest Council
Joined: Fri May 28, 2010 12:11 pm Posts: 1080 Location: va
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Re: Reflective Friendlyfire Damage Enabled on Main
No i didn't mean ff off just that the new mod wouldn't actually hurt the victim just the team attacker. I guess that could be considered off but that's not what i meant, i like ff keeps people from just running around spraying.
_________________ I think it better to do right, even if we suffer in so doing, than to incur the reproach of our consciences and posterity. Robert E. Lee
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Thu Mar 31, 2011 10:18 am |
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Chris Hanson
[n00b] Member
Joined: Sat Feb 20, 2010 9:56 pm Posts: 612
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Re: Reflective Friendlyfire Damage Enabled on Main
F*CK i love TK'ng
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Thu Mar 31, 2011 11:04 am |
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dabadguy
Not Worthy of [n00b]
Joined: Wed Feb 10, 2010 2:59 pm Posts: 954 Location: Clearwater, Florida
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Re: Reflective Friendlyfire Damage Enabled on Main
I'm all for leaving FF on, I think it brings more meaning to your kills ( not spraying all over the map untill you actually hit somthing)
I just think we may be stepping outside the box just a little bit, I know myself soemtimes i think i hit the "b" button and click the mouse before it pops up and end up dying....now if some retard walks into my nades I'm gonna get messed up to? I kinda have to agree with angrykitten, seems like its just going to punish people who are just making an honest mistake.
_________________I am 77% addicted to Counterstrike. What about you?
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Thu Mar 31, 2011 11:43 am |
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AngryKitten
Lazer Jesus
Joined: Fri Nov 12, 2004 12:00 am Posts: 8983 Location: Georgia
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Re: Reflective Friendlyfire Damage Enabled on Main
The sea of admins here already has all the tools they need to deal with TKers. This plugin comes off far more as mandatory surveillance cameras in every home than a rule enforcement tactic.
_________________ I got a sex change.
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Thu Mar 31, 2011 12:03 pm |
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Shorty
[n00b] Member
Joined: Fri Oct 14, 2005 11:00 pm Posts: 1349 Location: Cincinnati
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Re: Reflective Friendlyfire Damage Enabled on Main
I don't think this is for the random asshat that comes in and mass sprays his team. I think it will force people to be more mindful of their team and the shots they are taking. I hope it prove to be interesting if only for a little time at least.
_________________When victory is to survive then death is defeat. -Slayer, War Ensemble "The nine most terrifying words in the English language are, "I'm from the government and I'm here to help." -Ronald Reagan
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Thu Mar 31, 2011 12:15 pm |
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slayer
n00bfest Council
Joined: Fri May 28, 2010 12:11 pm Posts: 1080 Location: va
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Re: Reflective Friendlyfire Damage Enabled on Main
well just got off the server and it did not work so idk if its broke or wat
_________________ I think it better to do right, even if we suffer in so doing, than to incur the reproach of our consciences and posterity. Robert E. Lee
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Thu Mar 31, 2011 12:16 pm |
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Hito
n00bfest Council
Joined: Mon Jul 05, 2010 1:18 am Posts: 1740
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Re: Reflective Friendlyfire Damage Enabled on Main
A comment to that, Steamroller and the others were in here and we were testing it, apparently it's after you shoot the guy for the same amount you have right then and after that you get slayed, like somebody had 30 health and they shot another person and after they reached over 30, they were slayed but their health didn't physically go down and then all of a sudden they were slayed so... there's no telling how this will actually work.
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Thu Mar 31, 2011 12:30 pm |
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rage
n00bfest Council
Joined: Fri Sep 08, 2006 11:00 pm Posts: 1267
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Re: Reflective Friendlyfire Damage Enabled on Main
THATS A GREAT IDEA i was wonderen if we could get rid of the warm up round to help with the spawn tken just an idea
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Thu Mar 31, 2011 1:13 pm |
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slayer
n00bfest Council
Joined: Fri May 28, 2010 12:11 pm Posts: 1080 Location: va
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Re: Reflective Friendlyfire Damage Enabled on Main
rage wrote: THATS A GREAT IDEA i was wonderen if we could get rid of the warm up round to help with the spawn tken just an idea great idea most people run around with pistols anyway ignoring the fact they have unlimited nades
_________________ I think it better to do right, even if we suffer in so doing, than to incur the reproach of our consciences and posterity. Robert E. Lee
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Thu Mar 31, 2011 1:17 pm |
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-Purple-
Game Server Admin
Joined: Tue Apr 01, 2008 11:00 pm Posts: 5190 Location: Vegas Baby
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Re: Reflective Friendlyfire Damage Enabled on Main
This should be interesting. If only it worked with FLASH grenades....
And Jet, there is a way to make the "reflective" damage percentage smaller or larger, but I don't think you can get it to compensate for "1st shot forgiveness" without a script, which would likely lag the server.
_________________
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Thu Mar 31, 2011 1:37 pm |
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Kwang!
[n00b] Member
Joined: Mon Jun 21, 2010 6:04 pm Posts: 4413 Location: Here.
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Re: Reflective Friendlyfire Damage Enabled on Main
slayer wrote: rage wrote: THATS A GREAT IDEA i was wonderen if we could get rid of the warm up round to help with the spawn tken just an idea great idea most people run around with pistols anyway ignoring the fact they have unlimited nades Or a 3 second freezetime or less.
_________________
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Thu Mar 31, 2011 3:38 pm |
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KC x Ninja x
[n00b] Member
Joined: Mon Aug 09, 2010 5:37 am Posts: 581 Location: Liberty, MO
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Re: Reflective Friendlyfire Damage Enabled on Main
Isn't one of the reasons also for the warm up round to allow everyone to join in before the actual map starts? That way everyone gets to participate in the pistol round?
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Thu Mar 31, 2011 4:40 pm |
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KuNg_Fu
[n00b] Member
Joined: Mon Jan 12, 2009 12:00 am Posts: 846 Location: Milwaukee, Wisconsin
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Re: Reflective Friendlyfire Damage Enabled on Main
I agree with angry kitten. I think this is a bad idea. There is always an admin on to prevent a tker from getting out of hand. I think this will just end up punishing people for honest mistakes, or get out of hand with retards charging into nades. This also wont work because the rando tker that joins the server doesnt give a shit if his health is lowered. The server attracts people because of how it is running already, why mess with it?
_________________
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Thu Mar 31, 2011 5:03 pm |
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aM4zing
[n00b] Member
Joined: Mon Nov 01, 2010 11:31 pm Posts: 33 Location: Texas
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Re: Reflective Friendlyfire Damage Enabled on Main
KuNg_Fu wrote: I agree with angry kitten. I think this is a bad idea. There is always an admin on to prevent a tker from getting out of hand. I think this will just end up punishing people for honest mistakes, or get out of hand with retards charging into nades. This also wont work because the rando tker that joins the server doesnt give a shit if his health is lowered. The server attracts people because of how it is running already, why mess with it? I feel the same way, it will most likely end up hurting the people who make honest mistakes. The main thing I would be worried about is people running into grenades and getting killed for it. I'd like to try it this way for a while though and see how it works.
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Thu Mar 31, 2011 7:14 pm |
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Bubba
[n00b] Member
Joined: Thu Dec 30, 2010 9:03 pm Posts: 96
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Re: Reflective Friendlyfire Damage Enabled on Main
Its a great idea, I just don't know how well it will work lol
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Thu Mar 31, 2011 7:45 pm |
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Fugly
[n00b] Member
Joined: Sat Oct 24, 2009 10:32 am Posts: 373 Location: Rock Hill, SC
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Re: Reflective Friendlyfire Damage Enabled on Main
I like the sound of it, I would be happy to own up to the damage I cause someone else. However, I think killing someone on accident when you're low on health, dying because you were also low on health, and then having the other person slay you would be WAY too much.
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Thu Mar 31, 2011 9:58 pm |
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