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 Reflective Friendlyfire Damage Enabled on Main 
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Post Re: Reflective Friendlyfire Damage Enabled on Main
I died a lot thanks to teammates who love to jump infront of my nades at the perfect time :(


Thu Mar 31, 2011 10:38 pm
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Post Re: Reflective Friendlyfire Damage Enabled on Main
Really? i got more nade kills today then i normally do in a year. Seems to have the opposite effect for me =P


Thu Mar 31, 2011 10:52 pm
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Post Re: Reflective Friendlyfire Damage Enabled on Main
Good call. It'll teach ppl to be alot more careful. And definitely lotsa lulz

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Thu Mar 31, 2011 10:58 pm
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Post Re: Reflective Friendlyfire Damage Enabled on Main
and a lot of wtfs...:D

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Thu Mar 31, 2011 11:37 pm
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Post Re: Reflective Friendlyfire Damage Enabled on Main
for some people, recieving damage back for shooting a team mate might make them think that that other player is somehow shooting back, thus confusing them more. <-- only for the really bad players that don't use map and don't look at chat area. (sometimes me) lol

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Fri Apr 01, 2011 1:01 am
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Post Re: Reflective Friendlyfire Damage Enabled on Main
i watched wu-tang knife a dude till he died (wu-tang that is) made it worthwile for me. :)

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Fri Apr 01, 2011 7:27 am
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Post Re: Reflective Friendlyfire Damage Enabled on Main
Haha although connekt did shoot me once when i had 7 hp and he had 100 and died instantly, so that kind of is a draw back with it.


Fri Apr 01, 2011 11:30 am
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Post Re: Reflective Friendlyfire Damage Enabled on Main
Yup that happened to me too. 9 dmg = instant death. I've put all rescue missions on hold (no more saving teammates) :D


Fri Apr 01, 2011 11:37 am
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Post Re: Reflective Friendlyfire Damage Enabled on Main
This just made me layer my screen and wall in jizz... i need a towel.


Fri Apr 01, 2011 2:26 pm
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Post Re: Reflective Friendlyfire Damage Enabled on Main
so i'm guessing scripts running specific results such as... "30min ban after 3 tks in a map" are too specific and would lag the server?

maybe a 30 min ban after 2 tks in a map? this can allow for some drunk error while also getting rid of the tk try-hards quickly

just thoughts

down for this tryout though.


-cunt

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Fri Apr 01, 2011 5:28 pm
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Post Re: Reflective Friendlyfire Damage Enabled on Main
interesting notion.

it turns my stomach to say this, but i do agree with angry kitten on this. im not for power hugging, but i think implimenting systems that replace an admin function is unnecessary. who knows though, might be good for us. only time will tell.

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Fri Apr 01, 2011 9:01 pm
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Post Re: Reflective Friendlyfire Damage Enabled on Main
Wanna know what else stops team attacking but doesnt F*CK up the server registration more?

Admins.

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Sat Apr 02, 2011 2:40 am
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Post Re: Reflective Friendlyfire Damage Enabled on Main
The mod is very inconsistent. on 2 occasions in a row I was taken below 50 health to see the person who wounded me with 85+ health still. So idk. One thing I like about it though is if I have low health and im about to die to someone because my teammate is blocking or baiting me I can just shoot them in the back to get slayed instead of someones score getting padded due to failure of teammates (ive only done it twice but its funny to hear go " WTF I KILLEDEDED YOU").

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Sat Apr 02, 2011 7:41 pm
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Post Re: Reflective Friendlyfire Damage Enabled on Main
Reflective damage means you take the damage and the teammate you shoot takes NO DAMAGE. So if you headshot a teammate for 107, you will die, they will live....

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Sat Apr 02, 2011 8:14 pm
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Post Re: Reflective Friendlyfire Damage Enabled on Main
sounds cool brah

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Sun Apr 03, 2011 3:11 pm
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Post Re: Reflective Friendlyfire Damage Enabled on Main
However, when I played last night it didn't seem like it was working.

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Sun Apr 03, 2011 3:25 pm
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Post Re: Reflective Friendlyfire Damage Enabled on Main
i love this idea soooo much.

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Wed Apr 06, 2011 1:31 am
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Post Re: Reflective Friendlyfire Damage Enabled on Main
IIIIIIIIIIIII LIKE IT!!!!

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Wed Apr 06, 2011 12:36 pm
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Post Re: Reflective Friendlyfire Damage Enabled on Main
you shouldn't worry too much about this addition, most of us only 20 10-30 damage whhen we accidently team attack, so it's not a big deal. what you should think about is not throwing garbage nades onto your friends : )


Fri Apr 08, 2011 1:16 pm
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Post Re: Reflective Friendlyfire Damage Enabled on Main
Yes, less stupid deaths for me :D

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Fri Apr 15, 2011 6:06 am
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