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@@@RATES@@@
http://n00bfest.com/phpBB3/viewtopic.php?f=6&t=8610
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Author:  BLUBLOOD| [ Sun Jan 22, 2006 11:27 am ]
Post subject:  @@@RATES@@@

Hey guys I just read up on something on aserver rental website about rates. It really helped me and I just wanted to pass it on. I hope it helps you guys like it has helped me.




rate determines the speed, in bytes per second, that your client allows itself and the server to interact at. This setting is needed because your client has no idea how fast your connection is, and it doesn't know how to find out. The rate setting tells it the maximum speed at which it can transfer data. If it is set too high, your connection may not be able to handle it, and you will get packetloss; if it is set too low, choke and latency will increase, possibly making your game stutter or lag. Half-life is generally able to compensate for choke fairly well, as long as there is not much of it; however, when choke gets too high (over 100), it has to start dropping packets (and we all know how bad packetloss is!). I recommend a rate of 8000 or 10000, since most broadband connections can easily handle it (try 10000 first).

cl_updaterate determines how many updates per second the client will accept when it is interacting with the server. A higher value can make gameplay more smooth, although it often makes your ping appear higher due to the added latencies on both ends from extra calculations involved. I recommend a cl_updaterate of 40, which I have found balances ping and smoothness fairly well. Feel free to try higher and lower values. A value too high can cause choke if your machine or your connection can't handle all the packets; a high value can also make your ping look much higher than it should be. Some people blindly set this variable to 101 -- that would be an example of a too-high value.

cl_cmdrate determines how many commands your client sends to the server per second (such as moving, turning, jumping). I usually recommend that users set their cl_cmdrate cvar to the same value as cl_updaterate, because they are so similar. Too-high or too-low values (like 101) may lead to the infamous "shots not registering" problem and high values can also cause high in-game pings.

Author:  roguearthur [ Thu Mar 02, 2006 10:40 pm ]
Post subject: 

rate 25000
cl_cmdrate & cl_updaterate 101, both of them
fps_max 100...
ex_interp .01

best rates, no fight about it.. its the facts.

Author:  Baldreaper [ Thu Mar 02, 2006 10:46 pm ]
Post subject: 

LOL This is a battle that can go on for ages. The one FACT in all of this is ------ every computer is different. The rates that you use arthur, are not the rates someone else should use. I for on can not put my updaterate up to 100 due to the choke issue.

Author:  miKeFL [ Fri Mar 03, 2006 7:48 am ]
Post subject: 

lol look at my rate on wireless

cl_updaterate 10
cl_cmdrate 20
rate 25000

and i get a good ping with it on n00b.i server i ping 15 average

Author:  roguearthur [ Fri Mar 03, 2006 6:27 pm ]
Post subject: 

fine, cl_updaterate has to do with your current fps they say, try putting it like 2-5 over your steady fps..like mine is 100 fps steady.. but it doesnt seem to do much comapired to cl_whatever 1 and cl_whatever 101 so whatever :/ but for rate use 25000 for sure though..rest like is based on your fps..and it isnt a fight, as long as your computer is good enough to get 100fps(cause i unno about lower since i dont get lower fps..) but yea, as long as you got good internet too? they say cl_update 101 and whatever are "lan" rates...but as long as you got good parts, like i said, its your best bet, usually..

wow, im bad at spelling/grammer i know.. stfu

http://n00bfest.com/forum/viewtopic.php?t=7073

there..the end :] well if you got bad ping then, i dont know what to say.

Author:  KickedintheFace [ Fri Mar 03, 2006 7:15 pm ]
Post subject: 

rate, cl_updaterate and cl_cmdrate all depend on your connection; processor speed is irrelevant.

Author:  DocWonder [ Sat Mar 25, 2006 9:13 am ]
Post subject: 

kicked, trudat... each server is going to be different depending on allocated bandwidth per user. All you can do is raise it or lower it until choke and loss become 0... or as low as possible.

Author:  WeEdMaN [ Sat Mar 25, 2006 9:21 am ]
Post subject: 

lol i put my cmdrate at 25000 just like my rate adn my loss and choke is always 0

Author:  fishkilla [ Mon May 01, 2006 7:31 am ]
Post subject: 

Baldreaper wrote:
LOL This is a battle that can go on for ages. The one FACT in all of this is ------ every computer is different. The rates that you use arthur, are not the rates someone else should use. I for on can not put my updaterate up to 100 due to the choke issue.



agreed

Author:  NESS [ Mon May 01, 2006 11:22 am ]
Post subject: 

fishkilla wrote:
Baldreaper wrote:
LOL This is a battle that can go on for ages. The one FACT in all of this is ------ every computer is different. The rates that you use arthur, are not the rates someone else should use. I for on can not put my updaterate up to 100 due to the choke issue.



agreed


fish your fired you bring up a old post just to say that ... gahd

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