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| Author: | ocelot_truth [ Sun Nov 13, 2005 5:32 am ] |
| Post subject: | Increase your FpS? |
If you would like to increase your FpS a little, don't even bother if under 60! just use this! put in an autoexec.cfg cl_ragdoll_collide 0 cl_ragdoll_physics_enable 0 cl_ejectbrass 0 cl_smooth 0 mat_bumpmap 0 fog_enable 0 mat_mipmaptextures 0 mat_specular 0 r_rainsimulate 0 cl_c4dynamiclight 0 cl_phys_props_enable 0 This should incerase your fps! |
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| Author: | $n!p3rFu$!oN'' [ Sun Nov 13, 2005 5:48 am ] |
| Post subject: | |
whats fps? |
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| Author: | G_I_Joe [ Sun Nov 13, 2005 9:35 am ] |
| Post subject: | |
FPS - Frames Per Second |
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| Author: | kazz [ Sun Nov 13, 2005 11:08 am ] |
| Post subject: | |
$n!p3rFu$!oN'' wrote: whats fps?
j/k ;) |
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| Author: | ocelot_truth [ Sun Nov 13, 2005 11:50 am ] |
| Post subject: | |
Frames per a second. How many frames your eyes see, which helps you pone more. Your eyes have difficulty understanding over 60. To see how many fps you get type in console net_Graph 3 it will tell you your frames per second and other statitistics. |
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| Author: | LordCleavage [ Sun Nov 13, 2005 1:02 pm ] |
| Post subject: | |
i did that and the only thing that happened was i droped 5 fps and got 99 choke.....(i used to have 5....) |
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| Author: | ocelot_truth [ Sun Nov 13, 2005 1:32 pm ] |
| Post subject: | |
Well you did something wrong, those are things that are turning off to reduce graphic preassure. Such as the rain ect. Maybe everyones system is different. Doesn't really make sense that it did that. |
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| Author: | Midnight [ Wed Nov 16, 2005 10:58 pm ] |
| Post subject: | |
LordCleavage wrote: i did that and the only thing that happened was i droped 5 fps and got 99 choke.....(i used to have 5....) i think he was kidding... |
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| Author: | LordCleavage [ Wed Nov 16, 2005 11:03 pm ] |
| Post subject: | |
im dead serious i cant notice a differenece but looking at my numbers in the bottom of my screen it did happen..... |
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| Author: | Gman [ Wed Nov 16, 2005 11:04 pm ] |
| Post subject: | |
I think these commands are for source... |
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| Author: | ocelot_truth [ Wed Nov 16, 2005 11:39 pm ] |
| Post subject: | |
Yeah O.o; ..lol ...teehee. |
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| Author: | AngryKitten [ Wed Nov 16, 2005 11:46 pm ] |
| Post subject: | |
cl_phys_props_enable 0 -- (def 1) disables all the little cans and the rubbish cl_phys_props_max 10000 -- (def 300) sets range at which props show up cl_ragdoll_physics_enable 0 -- (def 1) makes the models disappear once they are killed cl_show_splashes 0 -- (def 1) no splashes, i don't know which ones, but who cares cl_smooth 0 -- (def 1) a little less beauty, but 5-10 more fps fog_enable 0 -- (def 1) removes the fog, better fps and visability fog_enable_water_fog 0 -- (def 1) removes fog again mat_bloom 0 -- (def 1) disables the bloom mat_bumpmap 0 -- (def 1) disable bumpmapping mat_clipz 0 -- (def 1) water wuality taken off, more fps (-dxlevel 90 -clipz 0 in command line) mat_dxlevel # -- (def 90) directx that css should use mat_fastnobump 1 -- (def 0) faster bump mapping mat_filterlightmaps 0 -- (def 1) disable light filtering mat_filtertextures 0 -- (def 1) disable texture filtering mat_mipmaptextures 0 -- (def 1) makes textures lose their quality with distance, more fps mat_specular 0 -- (def 1) disable specular lighting mat_trilinear 0 -- (def 1) diable trilinear filtering mp_decals 50 -- (def 200) how much stuff will be kept in memory like bullet holes in walls, lesser = better performance r_avglight 0 -- (def 1) average lighting on objects won't exist anymore (default 2) r_cheapwaterend 1 -- (def 0) worse water rendering r_cheapwaterstart 1 -- (def 0) worse water rendering r_drawmodeldecals 0 -- (def 1) no decals on models r_decal_cullsize 2 -- (def 0) makes textures look good only when you get close, better fps r_decals 0 -- (def 2048) no decals, way more fps r_eyeglintlodpixels 0 -- this command and all the next ones with eye in it disable eyes! r_eyegloss 0 -- - r_eyemove 0 -- - r_eyeshift_x 0 -- - r_eyeshift_y 0 -- - r_eyeshift_z 0 -- - r_eyesize 0 -- - r_lod -1 -- (def -1) worte texture quality r_propsmaxdist 500 -- (def 1200) less objects fading distance = better performance r_rainradius 0 -- (def 1500) you won't see the rain r_rainsimulate 0 -- (def 1) disables rain, stupid rain... r_rainsplashpercentage 0 -- (def 20) no splashes on the water from the disabled rain r_rootlod 1 -- (def 0) level of detail on minimum r_shadows 0 -- (def 1) disable shadows r_teeth 0 -- (def 1) no teeth on models r_WaterDrawReflection 0 -- (def 1) disable water reflection r_worldlights 1 -- (def 2) less lights per vertex rope_smooth 0 -- (def 1) dsiable antialiasing on ropes rope_wind_dist 0 -- (def 1000) disable wind effects on ropes cl_smooth 0 fog_enable 0 fog_enable_water_fog 0 r_rainsimulate 0 r_rainsplashpercentage 0 rope_smooth 0 rope_wind_dist 0 cl_show_splashes 0 Edit: By the way, thanks for making a topic on this Ocelot, we need one for all the n00bs. |
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| Author: | Mindless [ Wed Nov 16, 2005 11:57 pm ] |
| Post subject: | |
here are TWO commands that brought my fps to crazy heights as you see below... http://i3.photobucket.com/albums/y66/DrAwNn/wtfm86.jpg the commands are as follows developer 13 fps_max 10000 and voilla, you're done. |
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| Author: | ocelot_truth [ Thu Nov 17, 2005 1:01 am ] |
| Post subject: | |
Wow..thats alot of shit source is running. What a hog |
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| Author: | Midnight [ Thu Nov 17, 2005 8:51 am ] |
| Post subject: | |
DrAwNn wrote: developer 13 fps_max 10000 those wont mess things up if you dont have some l337 5,000$ computer will it? caus ei know some commands will. |
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| Author: | Gaspo [ Thu Nov 17, 2005 9:16 am ] |
| Post subject: | |
I'll test it on my 1337 $1000 computer (yay cheap-ass newegg) at home and see. Also, holy F*CK, 891 FPS? That's F*CKING insane! |
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| Author: | Mindless [ Thu Nov 17, 2005 4:13 pm ] |
| Post subject: | |
im running a simple intel P4 2.4Ghz with a a gig of ram 80GB HD and an nvidia 6200 Ultra AGP 256MB. Here's how it works. CZ automatically sets itself to top out at 72FPS no matter if your running octa 7800GTX's it doesnt matter. UNLESS you change your fps maximun reach, which I gave you the command for. Since this is how CZ opperates you could have a card only capable of 69 FPS therefore these commands will not increase your fps. BUT, if you're running a nicer near TOTL card like myself, by typing in an impossible FPS reach, you will see what your card can push if you change the "Developer" setting. |
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| Author: | miKeFL [ Thu Nov 17, 2005 4:26 pm ] |
| Post subject: | |
yo drawnn do those setting mess up ur comp |
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| Author: | Vision [ Thu Nov 17, 2005 4:44 pm ] |
| Post subject: | |
drawn did u mean developer 1??? anyone know what other commands for CZ to help with fps , lag, choke, loss?? |
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| Author: | Mindless [ Thu Nov 17, 2005 4:55 pm ] |
| Post subject: | |
developer 13!!! stop tryign to F*CK my posts and confuse teh nubz and no it doesnt mess your PC up. |
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