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b0nks config and autoexec.
http://n00bfest.com/phpBB3/viewtopic.php?f=6&t=23479
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Author:  nibble [ Sat May 31, 2008 12:37 pm ]
Post subject:  b0nks config and autoexec.

THIS IS THE CONFIG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
unbindall
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "*" "tg_augsg"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "H" "SAY Sit down, Have a (̅_̅_̅_̅(̲̲̲̲̲̅̅̅̅̅̅(̅_̅_̲̅м̲̅a̲̅я̲̅l̲̅b̲̅o̲̅r̲̅o̲̅̅_̅_̅_̅()ڪے"
bind "\" "impulse 100"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buymenu"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "i" "showbriefing"
bind "j" "cheer"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "p" "cl_autobuy"
bind "q" "lastinv"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "+voicerecord"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F3" "askconnect_accept"
bind "F4" "bug"
bind "F5" "jpeg"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "F12" "kill"
bind "INS" "give weapon_ak47"
bind "HOME" "kill"
bind "KP_HOME" "buy deagle"
bind "KP_UPARROW" "buy usp"
bind "KP_PGUP" "buy awp"
bind "KP_LEFTARROW" "buy mp5"
bind "KP_5" "buy ak47m4a1"
bind "KP_RIGHTARROW" "tg_famgal"
bind "KP_END" "buy hegrenade"
bind "KP_DOWNARROW" "buy flashbang"
bind "KP_PGDN" "buy smokegrenade"
bind "KP_ENTER" "buy vest"
bind "KP_INS" "buy defuser"
bind "KP_DEL" "buy vesthelm"
bind "KP_MINUS" "rebuy"
bind "KP_PLUS" "impulse 201"
bind "MWHEELDOWN" "use weapon_flashbang"
bind "MWHEELUP" "use weapon_hegrenade"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+reload"
bind "MOUSE3" "use weapon_smokegrenade"
bind "MOUSE4" "+attack2"
bind "MOUSE5" "zb_TEAMCASH"
bind "PAUSE" "pause"
cl_righthand "1"
cl_rumblescale "1.0"
cl_debugrumble "0"
cl_team "default"
cl_class "default"
cl_detail_max_sway "5"
cl_detail_avoid_radius "64"
cl_detail_avoid_force "0.4"
cl_detail_avoid_recover_speed "0.25"
cl_chatfilters "0"
cc_linger_time "1.0"
cc_predisplay_time "0.25"
cc_subtitles "0"
cc_lang ""
crosshair "1"
cl_observercrosshair "1"
cam_snapto "0"
cam_idealyaw "90"
cam_idealpitch "0"
cam_idealdist "64"
c_maxpitch "90"
c_minpitch "0"
c_maxyaw "135"
c_minyaw "-135"
c_maxdistance "200"
c_mindistance "30"
c_orthowidth "100"
c_orthoheight "100"
joy_name "joystick"
joy_forwardthreshold "0.15"
joy_sidethreshold "0.15"
joy_pitchthreshold "0.15"
joy_yawthreshold "0.15"
joy_forwardsensitivity "-1"
joy_sidesensitivity "-1"
joy_pitchsensitivity "1"
joy_yawsensitivity "-1"
joy_response_move "1"
joy_response_look "0"
joy_lowend "1"
joy_lowmap "1"
joy_accelscale "0.6"
joy_autoaimdampenrange "0"
joy_autoaimdampen "0"
joy_diagonalpov "0"
joy_display_input "0"
joy_wingmanwarrior_turnhack "0"
cl_upspeed "320"
cl_forwardspeed "400"
cl_backspeed "400"
lookspring "0"
lookstrafe "0"
joystick "0"
m_pitch "0.022"
m_filter "0"
sensitivity "2.25"
m_side "0.8"
m_yaw "0.022"
m_forward "1"
m_customaccel "0"
m_customaccel_scale "0.04"
m_customaccel_max "0"
m_customaccel_exponent "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "1"
cl_mouselook "1"
cl_idealpitchscale "0.8"
net_graph "3"
net_scale "5"
net_graphpos "2"
net_graphsolid "1"
voice_modenable "1"
hud_fastswitch "1"
muzzleflash_light "1"
cl_buy_favorite_quiet "0"
cl_buy_favorite_nowarn "0"
cl_autowepswitch "0"
cl_autohelp "0"
cl_radartype "1"
cl_radaralpha "200"
cl_locationalpha "150"
cl_crosshaircolor "4"
cl_dynamiccrosshair "0"
cl_scalecrosshair "1"
cl_crosshairscale "4000"
cl_crosshairalpha "999"
cl_crosshairusealpha "1"
cl_radar_locked "0"
overview_preferred_mode "1"
overview_preferred_view_size "223.556885"
hud_classautokill "1"
overview_health "1"
overview_names "1"
overview_tracks "1"
overview_locked "1"
overview_alpha "1.0"
spec_scoreboard "0"
cl_spec_mode "4"
commentary_firstrun "0"
scene_showfaceto "0"
ai_report_task_timings_on_limit "0"
ai_think_limit_label "0"
npc_height_adjust "1"
sv_pvsskipanimation "1"
scene_showlook "0"
scene_showmoveto "0"
commentary "0"
xbox_throttlebias "100"
xbox_throttlespoof "200"
xbox_autothrottle "1"
func_break_max_pieces "15"
suitvolume "0.25"
sv_noclipaccelerate "5"
sv_noclipspeed "5"
sv_specaccelerate "5"
sv_specspeed "3"
sv_specnoclip "1"
sv_skyname "militia_hdr"
sv_backspeed "0.6"
joy_wingmanwarrior_centerhack "0"
joy_axisbutton_threshold "0.3"
voice_forcemicrecord "1"
voice_enable "1"
voice_scale "1"
snd_duckerthreshold "0.15"
snd_duckerreleasetime "2.5"
snd_duckerattacktime "0.5"
snd_ducktovolume "0.55"
adsp_debug "0"
dsp_dist_max "1440.0"
dsp_dist_min "0.0"
snd_mixahead ".1"
snd_musicvolume "1.0"
volume ".2"
snd_pitchquality "1"
snd_digital_surround "0"
vprof_warningmsec "10"
vprof_unaccounted_limit "0.3"
vprof_verbose "1"
vprof_graphheight "256"
vprof_graphwidth "512"
texture_budget_background_alpha "999 // changeable
to 0"
texture_budget_panel_bottom_of_history_fraction ".25"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
texture_budget_panel_y "450"
texture_budget_panel_x "0"
budget_panel_height "384"
budget_panel_width "512"
budget_panel_y "50"
budget_panel_x "0"
budget_background_alpha "128"
budget_bargraph_range_ms "16.6666666667"
budget_panel_bottom_of_history_fraction ".25"
budget_history_range_ms "66.666666667"
budget_history_numsamplesvisible "100"
budget_show_history "0"
budget_show_averages "0"
budget_show_peaks "1"
budget_averages_window "30"
budget_peaks_window "30"
budget_bargraph_background_alpha "128"
r_gamma "0.5"
sv_forcepreload "1"
sv_voiceenable "1"
sv_logbans "0"
sv_log_onefile "0"
sv_logecho "1"
sv_logflush "0"
sv_logfile "1"
sv_logsdir "logs"
dsp_enhance_stereo "0"
dsp_volume "1.0"
dsp_slow_cpu "0"
cl_allowupload "1"
mp_decals "0"
r_drawmodelstatsoverlaymax "1.5"
r_drawmodelstatsoverlaymin "0.1"
r_ambientfactor "5"
r_ambientfraction "0.1"
r_ambientmin "0.3"
r_ambientboost "1"
r_eyesize "0"
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
skill "1"
closecaption "0"
con_enable "1"
cl_downloadfilter "maps"
cl_allowdownload "1"
cl_forcepreload "1"
cl_soundfile "sound/player/jingle.wav"
cl_logofile "materials/vgui/logos/Spray_bullseye.vtf"
cl_timeout "30"
cl_showpluginmessages "1"
tv_nochat "0"
sv_unlockedchapters "1"
cl_updaterate "101"
cl_cmdrate "100.000000"
bgmvolume "1"
password "bacon"
name "unnamed"


THIS IS THE AUTOEXEC...............................................................................................................................................................................



//Cl_ Commands

cl_cmdrate "101" // Must be set to 100/101
cl_drawmonitors "0" // changeable
cl_ejectbrass "1" // changeable
cl_forcepreload "1" // changeable
cl_interp "0.01" // Must be set to .01
cl_interpolate "1" // Must be set to 1
cl_lagcomp_errorcheck "1" // changeable
cl_lagcompensation "1" // changeable
cl_minmodels "1" // changeable
cl_min_ct "1" // changeable
cl_min_t "1" // changeable
cl_predictweapons "1" // changeable
cl_pred_optimize "2" // changeable
cl_phys_props_max "50" // Must be set to 50+
cl_ragdoll_physics_enable "1" // changeable
cl_ragdoll_collide "1" // changeable
cl_smooth "1" // changeable
cl_smoothtime "0.01" // changeable
cl_updaterate "101" // Must be set to 100/101


//Mat_ commands

mat_bloomscale "0" // changeable
mat_bumpmap "0" // changeable
mat_clipz "1" // changeable
mat_colorcorrection "0" // changeable
mat_compressedtextures "1" // changeable
//mat_debug // Illegal
mat_debug_postprocessing_effects "0" // Must be set to 0
mat_debugdepthmode "0" // Must be set to 0
mat_debugdepthval "128" // Must be set to 128
mat_debugdepthvalmax "256" // Must be set to 256
mat_disable_bloom "1" // changeable
//mat_dxlevel 90 // Must be set to 81 or higher
mat_filterlightmaps "1" // changeable
mat_forcehardwaresync "0" // changeable
mat_hdr_enabled "1" // changeable
mat_parallaxmap "0" // changeable
mat_picmip "0" // Must not be higher than 2
mat_reducefillrate "1" // changeable
mat_specular "0" // changeable
mat_vsync "0" // changeable

//R_ Commands

r_decals "1" // changeable
r_decal_cullsize "0" // changeable
r_dopixelvisibility "0" // changeable
r_drawbatchdecals "0" // changeable
r_drawflecks "0" // changeable
r_drawmodeldecals "1" // changeable
r_dynamic "0" // changeable
r_eyes "1" // changeable
r_flex "0" // changeable
r_lightaverage "1" // Must be set to 1
r_lod "-1" // Must be set to -1/0/1/2
r_maxdlights "32" // Must be set to 32
r_occlusion "1" // changeable
r_renderoverlayfragment "0" // changeable
r_rootlod "2" // Must be set to 0/1/2
r_shadows "1" // changeable
r_shadowmaxrendered "1" // changeable
r_shadowrendertotexture "1" // changeable
r_teeth "1" // changeable
r_waterforceexpensive "0" // changeable
r_waterdrawreflection "1" // changeable
r_worldlights "2" // Must be set to 2
r_worldlightmin "0.0002" // Must be set to .0002

r_3dnow "1" // changeable
r_mmx "1" // changeable
r_sse "1" // changeable
r_sse2 "1" // changeable
r_3dsky 0 // changeable

//Rope_

rope_averagelight "0" // changeable
rope_collide "0" // changeable
rope_shake "0" // changeable
rope_smooth "0" // changeable
rope_smooth_minwidth "0" // changeable
rope_smooth_minalpha "0" // changeable
rope_smooth_maxalphawidth "0" // changeable
rope_smooth_maxalpha "0" // changeable
rope_smooth_enlarge "0" // changeable
rope_subdiv "0" // changeable
rope_wind_dist "0.01" // changeable


//Miscellaneous

//+showbudget // Illegal
//+showbudget_texture // Illegal
//+showbudget_texture_global // Illegal
//flush // Illegal
//flush_locked // Illegal
fps_max "100" // changeable
func_break_max_pieces "0" // changeable
gl_clear "1" // Must be set to 1
jpeg_quality "100" // Must be set to 100
mp_decals "0" // changeable
net_showevents "0" // Must be set to 0
props_break_max_pieces "0" // changeable
props_break_max_pieces_perframe "0" // changeable
rate "25000" // Must be set to 25000+
snd_flushasync
texture_budget_background_alpha "999 // changeable
texture_budget_panel_height "0" // changeable
texture_budget_panel_width "0" // changeable
//timerefresh // Illegal
voice_enable "1" // changeable
voice_scale "1" // changeable
voice_modenable "1" // changeable
violence_agibs "1" // changeable
violence_hgibs "1" // changeable
violence_hblood "1" // changeable
violence_ablood "1" // changeable
//wait // Illegal
//zoom_sensitivity_ratio "1" // changeable


And some fragging tips?...........
1) Instead of running around a map with ur crosshairs looking at the ground? Pretend that someone is always going to turn the corner ur running to or be just around the bend. set your xhair up early put it at head level and maintain it there.. that way when the poor unsuspecting bastard turns the corner.....you tear his face off........
2) Using ipod ear bud headphones? no wonder u cant hear shit...invest in a nice 50+ pair of headphones....sound is a great way to see through walls as they call it. (ELL OHH ELL)the proper headphones will give u quite an advantage as oopposed to earbuds or speakers even.....
3) Go into your own server and practice on maps against bots and put the command sv_showimpacts 1 on to see where ur shooting at with certain guns and how ur spray goes with your choice of gun
4) last but not least (there are 100's of ways to improve your gaming skill but i find that xhair size/color makes a huge difference for me) cl_crosshairscale xxx (xxx=100 up to 4000) and light blue is the best combo for me....try out different shit see how it works for you.
AND LASTLY........BUILD A MONSTER MACHINE........you cant frag consistantly if ur fps bounces all over the place... awesome source machines can be built for like 650 dollars nowadays....... ♥ n00b

Author:  Baldreaper [ Sat May 31, 2008 4:25 pm ]
Post subject: 

I just watched National Treasure 2, and feel that my skills have allowed me to decipher the code in all of this. ]-[ @ { |<

Author:  nizmo [ Sat May 31, 2008 4:33 pm ]
Post subject: 

lol Just copy and paste into your config folder lol.

Not sure if you want bonks. He's a baddie lol


Author:  AngryKitten [ Sun Jun 01, 2008 5:16 am ]
Post subject: 

I copied and pasted this in to the folder and Windows gave me an error.

Something about this not actually being a copy-pastable file.

Author:  CorpseHumper [ Sun Jun 01, 2008 10:29 am ]
Post subject: 

AngryKitten wrote:
I copied and pasted this in to the folder and Windows gave me an error.

Something about this not actually being a copy-pastable file.


Way to fail.

Author:  nibble [ Sun Jun 01, 2008 2:45 pm ]
Post subject: 

you have to copy each on into a different notepad file.......... CONFIG GETS SAVED IN ITS OWN NOTEPAD...copy paste like the first 100 lines or however much it is..... then SAVE AS config.cfg
then the next one that says it is the autoexec you have to copy into a new notepad and save that as autoexec.cfg you need to put .cfg at the end of the names in order for cs to recognize that it is a config file.

Author:  AngryKitten [ Sun Jun 01, 2008 3:13 pm ]
Post subject: 

CorpseHumper wrote:
AngryKitten wrote:
I copied and pasted this in to the folder and Windows gave me an error.

Something about this not actually being a copy-pastable file.


Way to fail.


Way to miss the joke.

Author:  nibble [ Tue Sep 16, 2008 9:15 am ]
Post subject: 

bump

Author:  Spidey [ Fri Oct 30, 2009 1:38 pm ]
Post subject:  Re: b0nks config and autoexec.

.. when you binded d +moveleft what be this. does it make you move faster or some shit

Author:  dirkdeagler [ Fri Oct 30, 2009 3:37 pm ]
Post subject:  Re: b0nks config and autoexec.

add one or more "+" to move faster

my bind looks like "bind d ++++++++moveleft" and i own faces with my guns.

Author:  Mindless [ Mon Nov 02, 2009 5:29 pm ]
Post subject:  Re: b0nks config and autoexec.

Way to bring it back from the dead. lawl

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