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 My autoexec, just in case I need it, heh 
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One-Eyed Elder, Senior Admin
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Post My autoexec, just in case I need it, heh
Code:
echo
"Autoexec is Loading"
echo
// _Set netcode settings_
// _adjusts hitboxes and netcode settings for optimal registration_

cl_cmdbackup 2
cl_cmdrate 101
cl_interp 0.01
cl_interpolate 1
cl_lagcomp_errorcheck 1
cl_lagcompensation 1
cl_updaterate 101
cl_smooth 1
rate 20000

// _Set graphics settings_
// _adjusts graphics settings to boost framerate_

cl_forcepreload 1 // _forces preload to help increase performance_
cl_phys_props_enable 0 // _disables trash and cans etc_
cl_phys_props_max 0 // _disables trash and cans etc_
cl_ragdoll_physics_enable 0 // _disables dead animations and bodies_
cl_show_splashes 0 // _disables splashes when in water_
fps_max 101 // _caps FPS_
mat_forceaniso 0 // _disables anisotropic filtering_
mat_antialias 0 // _disables antialiasing_
mat_bloomscale 0
mat_bumpmap 0 // _disables bumpmapping_
mat_clipz 1 // _disabled non visible object rendering_
mat_fastnobump 1 // _faster bump mapping_
mat_fastspecular 1 // _fast specular lighting_
mat_mipmaptextures 1 // _texture quality decreases with distance_
mat_hdr_enabled 0 // _disables high dynamic range lighting_
mat_picmip 1 // _lower texture quality--set between 0 and 4_
mat_reducefillrate 1 // _reduces shader fill rate_
mat_specular 0 // _disables specular lighting_
mat_trilinear 0 // _disables trilinear filtering_
mat_wateroverlaysize 16 // _lowers water quality_
mat_vsync 0 // _disables vertical synchronization_
mp_decals 50 // _how many bullets etc will be shown_
muzzleflash_light 0 // _disables muzzleflash_
r_3dsky 0 // _disables 3D skybox_
r_avglight 0 // _disables average lighting_
r_cheapwaterend 1 // _worse water rendering_
r_cheapwaterstart 1 // _worse water rendering_
r_decal_cullsize 2 // _lower texture quality at distance_
r_decals 0 // _disables player sprays_
r_drawdetailprops 0 // _disables detail props_
r_drawflecks 0 // _disables bullet impacts_
r_drawmodeldecals 0 // _disables decals on models_
r_dynamic 0 // _disables dynamic lighting_
r_eyes 0 // _removes eyes from player models_
r_lightaverage 0 // _disables average lighting_
r_lightinterp 0 // _disables light interpolation_
r_lod 0 // _adjusts model quality--set between -5 and 5_
r_occlusion 0 // _disables occlusion--lowers image quality but gains FPS_
r_propsmaxdist 100 // _lower object fading distance_
r_renderoverlayfragment 0
r_rootlod 2 // _lower overall game detail level_
r_shadows 1 // _set to 0 to disable shadows (not recommended)_
r_teeth 0 // _removes teeth from player models_
r_waterforceexpensive 0 // _disables high-quality water_
rope_averagelight 0 // _disables average lighting on ropes_
rope_smooth 0 // _disables antialiasing on ropes_
rope_subdiv 0
rope_wind_dist 0 // _disables wind effects on ropes_

// _Set instruction sets_
// _note: verify processor support before enabling_

r_3dnow 1 // _enables 3DNow! instruction set_
r_mmx 1 // _enables MMX instruction set_
r_sse 1 // _enables SSE instruction set_
r_sse2 1 // _enables SSE2 instruction set_

// _Set violence settings_
// _increases blood to help you see hits better_

violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1

// _Set HUD and xhair settings_
// _adjusts HUD and xhair for easy viewing_

cl_crosshaircolor 1 // _red crosshair_
cl_crosshairalpha 999 // _bright crosshair_
cl_crosshairusealpha 1 // _enables adjustable crosshair brightness_
cl_c4progressbar 1 // _enables C4 progress bar_
hud_centerid 1 // _centers player IDs_
net_graph 3 // _enables net_graph 3--CAL required!_
net_graphpos 3 // _adjusts netgraph position-set between 1 and 3_

// _Set various settings_

budget_show_history 0 // _disables history graph_
cl_downloadfilter "nosounds" // _disables annoying sound downloads_
jpeg_quality 100 // _high quality screenshots_
mat_monitorgamma 1.4 // _maximum ingame brightness_
sv_forcepreload 1 // _forces preload to help increase performance_




Mon Dec 24, 2007 8:42 pm
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Post 
nice little fps config

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icemaN: i was droppin wards like they were turds


Mon Dec 24, 2007 9:25 pm
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Post 
I'm assuming removed trash cans and crap are irregal in CAL?

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Wed Jan 23, 2008 7:03 pm
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Post 
prolly

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Wed Jan 23, 2008 7:14 pm
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Lazer Jesus
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Post 
No, this a CAL regar config.

All physics props are still rendered and used if you can get caught on them.

This just make the game run better on old PCs.

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I got a sex change.


Wed Jan 23, 2008 8:50 pm
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Post 
ApoKolypse wrote:
I'm assuming removed trash cans and crap are irregal in CAL?


AngryKitten wrote:
No, this a CAL regar config.

All physics props are still rendered and used if you can get caught on them.

This just make the game run better on old PCs.


PWNT



x2

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icemaN: i was droppin wards like they were turds


Thu Jan 24, 2008 12:37 am
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Lazer Jesus
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Post 
I don't really see how I pooned Apok there. He was just looking for an answer and I gave it to him.

I remember years ago when owned still had a meaning.

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Thu Jan 24, 2008 1:06 am
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Post 
AngryKitten wrote:

I remember years ago when owned still had a meaning.



right about the time you were fisting joe right

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HEADSHOT wrote:
You would care after your d**k looks like a cheese pizza


<img src="http://i166.photobucket.com/albums/u91/sapikowski/remoteImage.jpg" border="0" alt="Photobucket">

<img src="http://pid.us.playstation.com/user/sapikowski.jpg" width="235" height="149" border="0">


Thu Jan 24, 2008 1:56 am
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Post 
shibby wrote:
AngryKitten wrote:

I remember years ago when owned still had a meaning.



right about the time you were fisting joe right


Nope. Right around the time I did your mom.

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Thu Jan 24, 2008 9:33 am
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Post 
See, pwnt.


It's appropriate here.

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Thu Jan 24, 2008 12:02 pm
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Post 
lol...apok thanks for the proper usage of the word

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HEADSHOT wrote:
You would care after your d**k looks like a cheese pizza


<img src="http://i166.photobucket.com/albums/u91/sapikowski/remoteImage.jpg" border="0" alt="Photobucket">

<img src="http://pid.us.playstation.com/user/sapikowski.jpg" width="235" height="149" border="0">


Thu Jan 24, 2008 3:13 pm
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Post 
how the hell you load shit like that? with a copy paste the whole section, or one at a time?

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Tue May 27, 2008 5:35 pm
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Post 
p3anut wrote:
how the hell you load s**t like that? with a copy paste the whole section, or one at a time?


you put it into a text file with a cfg ending and put that into the cstrike directory and then in console, type "exec my_file.cfg"


Tue May 27, 2008 7:01 pm
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Lazer Jesus
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Post 
I slap it in autoexec.cfg and it runs itself every time I load the game.

Present tense verbs a bit misleading here since I don't play anymore.

And I guess that qualifies as me not being able to to help. Don't get started on my ass.

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Wed May 28, 2008 4:02 am
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Post 
yeah, I can't get that shit to work like that.

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Sat May 31, 2008 6:09 pm
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I like the config, i use it now. I NEVER F*CK with my rates or anything so since there was a full config I figured I'd use it.


Sat May 31, 2008 8:29 pm
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