This is a project I worked on in the beginning of 2012 and finally decided to upload. I think it's worth adding to the map rotation, heck do I know. Let me know how you feel about this.
Joined: Mon Dec 20, 2004 12:00 am Posts: 11345 Location: Frisco/McKinney, TX
Re: Adding de_truth to the map rotation?
Looks good, buddy. Enough spawn points??
Any new map would be good since the three we were supposed to get on this last update tanked (well, one that we liked, but didn't have enough spawn points, and two that were never even added, I guess?)
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Fri Aug 30, 2013 7:35 am
t0keN
Game Server Admin
Joined: Sun Feb 22, 2009 12:00 am Posts: 2738 Location: Jacksonville, NC
Re: Adding de_truth to the map rotation?
Looks good man! Would love to give it a try!
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Fri Aug 30, 2013 7:42 am
vozy
[n00b] Member
Joined: Wed Jan 06, 2010 4:53 am Posts: 55
Re: Adding de_truth to the map rotation?
There are plenty of spawn points (64 I think), I'm looking forward to playing this map online.
Mon Sep 02, 2013 11:00 am
LeCoq
[n00b] Member
Joined: Sun Feb 22, 2009 12:00 am Posts: 3031
Re: Adding de_truth to the map rotation?
Only if there's a minimap. Need me some minimaps.
Mon Sep 02, 2013 11:44 am
vozy
[n00b] Member
Joined: Wed Jan 06, 2010 4:53 am Posts: 55
Re: Adding de_truth to the map rotation?
Last time I checked the minimap worked, unless the update that apparently optimized the game added a common folder for CSS that broke the routing info for the material file. Let me know if this is the case once you have downloaded and placed all the files in appropriate folders.
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