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Map Vote and Custom Maps
http://n00bfest.com/phpBB3/viewtopic.php?f=31&t=38739
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Author:  Shin [ Wed Nov 03, 2010 9:47 pm ]
Post subject:  Map Vote and Custom Maps

As per the post about getting new maps onto the main server:

Jet wrote:
As per Gman's request. This is the official thread to get maps into the main server.

The rules for maps:
1. Must have 32 spawn points.
2. Must be a CSS map.
3. Must be well designed (no spawning outside of buy zones, no glitches, etc)
4. Must include a link to the map

Make sure you test the map by adding a ton of bots to it and inspecting each team's spawning before suggesting it. You will be held personally responsible if you get a bad map to the server.


I was curious if at the end of each map could we use Map vote to determine the next map. Meaning there would not be a set rotation and the next map would not be know until it is chosen. Also after a map has been chosen and played it will not show up in the next map votes for X number of maps.

Just a thought as I assume that custom maps are going to be put on the main server in time and that having a map vote would allow us to pick some custom maps - possibly over a stock map that we have played already.

Author:  LeCoq [ Wed Nov 03, 2010 10:01 pm ]
Post subject:  Re: Map Vote and Custom Maps

I think that's quite a good idea.

But I'm afraid people would always spam 1... that's usually what people do during a vote. But I support your idea man, we wouldn't have to play the same maps over and over until an admin comes in the server and changes it by himself.

Author:  Shin [ Wed Nov 03, 2010 10:09 pm ]
Post subject:  Re: Map Vote and Custom Maps

LeCoq wrote:
I think that's quite a good idea.

But I'm afraid people would always spam 1... that's usually what people do during a vote. But I support your idea man, we wouldn't have to play the same maps over and over until an admin comes in the server and changes it by himself.


I get what your saying but it is highly unlikely that n00b members or the normal pubbers would just hit 1 without knowing what it is because it may be a map they do not want to play, and we have a pretty normal community.

Author:  LeCoq [ Wed Nov 03, 2010 10:13 pm ]
Post subject:  Re: Map Vote and Custom Maps

The server is RARELY 50% full of n00b members dude.

Author:  Caniboid [ Thu Nov 04, 2010 10:12 pm ]
Post subject:  Re: Map Vote and Custom Maps

No, he said n00b members and normal pubbers. Wich happens a lot. The n00bs and the regulars would probably take their time.

Author:  LeCoq [ Thu Nov 04, 2010 10:19 pm ]
Post subject:  Re: Map Vote and Custom Maps

oh... maybe.

Author:  cornstarch [ Wed Nov 10, 2010 7:06 am ]
Post subject:  Re: Map Vote and Custom Maps

Caniboid wrote:
No, he said n00b members and normal pubbers. Wich happens a lot. The n00bs and the regulars would probably take their time.


Agreed. When a map vote is put up by an admin, most of the time, there's at least a handful of vocal individuals wanting one map or another. There are enough people that care about what map that they're going to play next--enough that would take the time to read and vote.

Author:  LeCoq [ Wed Nov 10, 2010 9:51 am ]
Post subject:  Re: Map Vote and Custom Maps

Wasn't like this though a year ago

Author:  Spyda [ Wed Nov 10, 2010 1:23 pm ]
Post subject:  Re: Map Vote and Custom Maps

There is a modified version of the map vote plugin floating around TF2 that has the choices on 6-9 or 5-9 can't remember instead of 1234 like normal votes happen on. gets rid of all of the "OMG I didn't want to vote for Italy, I wanted Nuke! I just hit 2 to pull out my pistol and it voted =("

If we used that for voting, people can't just hit 1 and they are more likely to read instead of mashing a key.

Author:  LeCoq [ Wed Nov 10, 2010 2:21 pm ]
Post subject:  Re: Map Vote and Custom Maps

Or we could also add the /revote fonction. I know intox has this feature, really useful if you voted for a map that you'd like, but just saw a better one, or if you didn't press the right button

Author:  TheContinental [ Sat Nov 13, 2010 7:47 pm ]
Post subject:  Re: Map Vote and Custom Maps

lost temple please...

Author:  Caniboid [ Mon Nov 15, 2010 9:49 pm ]
Post subject:  Re: Map Vote and Custom Maps

Spyda wrote:
There is a modified version of the map vote plugin floating around TF2 that has the choices on 6-9 or 5-9 can't remember instead of 1234 like normal votes happen on. gets rid of all of the "OMG I didn't want to vote for Italy, I wanted Nuke! I just hit 2 to pull out my pistol and it voted =("

If we used that for voting, people can't just hit 1 and they are more likely to read instead of mashing a key.


That sounds like a good way to do it. I like to choose a good map, and I don't know how many times i've accidentally chosen for a map I didn't like because I haden't noticed a map vote.

Author:  LeCoq [ Mon Nov 15, 2010 10:25 pm ]
Post subject:  Re: Map Vote and Custom Maps

Yeah I didn't get the whole thing that spyda talked about until now, it sure could be a good idea to do this, would it be hard to change in the server settings?

Author:  LeCoq [ Mon Nov 15, 2010 10:27 pm ]
Post subject:  Re: Map Vote and Custom Maps

but anyway we dont have RTV enabled so the whole "change it for 6789/revote" shit doesn't really matters I guess

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