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Lan Support
http://n00bfest.com/phpBB3/viewtopic.php?f=11&t=26017
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Author:  Fernum [ Thu Jan 08, 2009 11:03 pm ]
Post subject:  Lan Support

k im getting lag spikes every 10-15mins when playing CSS even when i have a 76 ping. When i checked my lan connection it tells me im sending 10-30k more packets then receiving. Im using netgear router and lan card with dsl windstream. my lan card is a netgear wpn311 rangmax card. ive also check and updated my vires scanners so my comp is clean.

Author:  Fernum [ Sun Jan 11, 2009 1:22 am ]
Post subject: 

so, should i bee worried that im getting 3-15k more packets in transmitted then recived if iv check my comp with norton antiviris stuff and its clean?

Author:  AngryKitten [ Sun Jan 11, 2009 9:11 am ]
Post subject: 

If it's only in CS:S, check your rates.

rate
cl_cmdrate
cl_updaterate

Author:  Fernum [ Sun Jan 11, 2009 1:07 pm ]
Post subject: 

my sending rate is 30 and my recive rate is 20

Author:  AngryKitten [ Sun Jan 11, 2009 1:20 pm ]
Post subject: 

What's your riggityrate?



And try this anyway:

rate 35000
cl_cmdrate 101
cl_updaterate 101

Author:  State_Radio [ Sun Jan 11, 2009 2:40 pm ]
Post subject: 

cl_cmdrate 100
cl_updaterate 100
rate 25000
cl_interp .01

Author:  AngryKitten [ Sun Jan 11, 2009 3:00 pm ]
Post subject: 

CL_INTERP DOESN'T DO ANYTHING IN SOURCE.

Author:  Tazzaler [ Sun Jan 11, 2009 3:36 pm ]
Post subject: 

AngryKitten wrote:
CL_INTERP DOESN'T DO ANYTHING IN SOURCE.


It don't matter, the real l33t players in the group (Acid and State) swear that pointless random number changes in front of settings with 5 abbreviation in them that can only be modified by going into console and typing 9 different ass things somehow make your game experience more "enhanced" and somehow let you hit things "better" when in reality you can't be "l33t" in source, it just a matter of what retards you play with and if they can see you before you see them.

Author:  State_Radio [ Sun Jan 11, 2009 4:01 pm ]
Post subject: 

http://www.overclock.net/faqs/118166-in ... rates.html

http://www.kotikone.fi/lataamo/

yeah let it soak in

AngryKitten wrote:
CL_INTERP DOESN'T DO ANYTHING IN SOURCE.


It works if you do cl_interpolation 1

Author:  doublesven [ Sun Jan 11, 2009 8:21 pm ]
Post subject: 

Always gotta get the last word in a state lol.

Author:  AngryKitten [ Sun Jan 11, 2009 8:30 pm ]
Post subject: 

State_Radio wrote:
http://www.overclock.net/faqs/118166-info-what-cs-s-rates.html

http://www.kotikone.fi/lataamo/

yeah let it soak in

AngryKitten wrote:
CL_INTERP DOESN'T DO ANYTHING IN SOURCE.


It works if you do cl_interpolation 1



CL_INTERPOLATION 1 IS ON-BY-DEFAULT VARIABLE TO DECIDE WHETHER THE GAME COMPENSATES FOR LATENCY OR NOT.

READ YOUR SECOND LINK.

Author:  State_Radio [ Sun Jan 11, 2009 8:50 pm ]
Post subject: 

OK WELL IT WORKS NY DEFAULT THEN

Author:  AngryKitten [ Sun Jan 11, 2009 9:11 pm ]
Post subject: 

cl_interpolate dictates whether or not interpolation is going on.

cl_interp is a no longer used variable due to potential exploitation.

cl_interp_ratio is the new variable to decide what your interpolation delay is based on a ration of the server's interp setting.

Author:  Jet [ Sun Jan 11, 2009 10:20 pm ]
Post subject:  Re: Lan Support

Infernum wrote:
k im getting lag spikes every 10-15mins when playing CSS even when i have a 76 ping. When i checked my lan connection it tells me im sending 10-30k more packets then receiving. Im using netgear router and lan card with dsl windstream. my lan card is a netgear wpn311 rangmax card. ive also check and updated my vires scanners so my comp is clean.


That's your problem wireless + gaming usually = FAIL. The best you can hope for is to disable the wireless zero configuration service AFTER you have connected to the network. It might reduce the lag, but wireless systems were never designed for gaming.

Author:  State_Radio [ Mon Jan 12, 2009 1:00 pm ]
Post subject: 

then cl_interp_ratio 1; 1/100 = .01

Author:  HEADSHOT [ Mon Jan 12, 2009 1:15 pm ]
Post subject: 

Sourceterp FTL

Author:  AngryKitten [ Mon Jan 12, 2009 9:34 pm ]
Post subject: 

State_Radio wrote:
then cl_interp_ratio 1; 1/100 = .01


No. And if you're playing on a server that has has it's interp at 100, gtfo of that server.

Author:  Fernum [ Mon Jan 12, 2009 9:54 pm ]
Post subject: 

question norton good or bad scanner?

Author:  State_Radio [ Mon Jan 12, 2009 11:56 pm ]
Post subject: 

AngryKitten wrote:
State_Radio wrote:
then cl_interp_ratio 1; 1/100 = .01


No. And if you're playing on a server that has has it's interp at 100, gtfo of that server.


ok interp ratio is 1, that is where the 1 comes from. 100 is the updaterate, that is where the updaterate comes from.

1/100 is .01

cl_interp .01

Author:  chinababy [ Tue Jan 13, 2009 1:06 am ]
Post subject: 

Infernum wrote:
question norton good or bad scanner?


gaaah! take it off! take it off!

AVG FTW! free and kick a**

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